Space Engineers

Space Engineers

AQD - Research
245 kommentarer
enenra  [ophavsmand] 30. sep. kl. 13:08 
Then you'll need to report the issue on that mod's mod page.
Chronos "Salty" Pliskin 30. sep. kl. 10:20 
I'm using Vanilla Tech Tree Updated.
enenra  [ophavsmand] 30. sep. kl. 9:41 
This mod does not add any tech trees so this mod does not restrict anything. What blocks are available depend on the tech tree mod you install, and mine is generally out of date, so don't use that one.
Chronos "Salty" Pliskin 30. sep. kl. 9:38 
Your mod crashes my game when trying to construction the research terminal.
Chronos "Salty" Pliskin 30. sep. kl. 9:30 
You need to make it so players can create solar panels without research, because players can't start on the moon with this mod.
enenra  [ophavsmand] 28. aug. kl. 22:23 
What tech tree are you using because mine has not been updated in years and likely won't be. If you are using a custom one, please link it.
Neoplex 28. aug. kl. 7:49 
Now we've researched the beacon, and it's failing because of the blast door, even though the ship doesn't have one. Also, you don't always see your projection, but others do. You can't position the projection correctly. It would be nice to get some feedback from the authors about whether anything is still happening with this mod. Otherwise, I might delete the mod from my server or even start a new one entirely.
Neoplex 28. aug. kl. 7:18 
We also discovered that when you load a draft into the projector, an error message appears stating that it couldn't be loaded because the beacon research is missing. The beacon isn't researched, but the ship doesn't have a beacon installed either.
Neoplex 27. aug. kl. 2:11 
Please fix these issues. Our community server concept no longer works. Atmo engines are not unlocked in T2. ​​Some wheels are not unlocked in T1.
Kal Skirata 23. juni kl. 6:30 
@OceanFey I have a feeling jTurp's waiting for the food update to drop so he can add that to the tech tree and AQD pack
OceanFey 22. juni kl. 7:32 
For players like me who may have found this recently, and are searching for answers:
One of the recent SE updates broke this mod in a couple of subtle ways. You can't unlock Hydrogen Engines even after completing the research, and there's currently no way to unlock the small grid Drill, Grinder, and Welder. There may be other similar issues that I simply haven't encountered.
These things were also reported in the Discord server for this mod over a month ago, by other users.
jTurp  [ophavsmand] 19. okt. 2024 kl. 10:07 
It’s the picture above that says Discord
Zer0729 19. okt. 2024 kl. 9:48 
what would be the discord link. i will see what i can do, thanks for the help
jTurp  [ophavsmand] 19. okt. 2024 kl. 9:44 
Best to hop on the discord and drop a comment with a link to your world for testing
Zer0729 19. okt. 2024 kl. 9:41 
sorry, was on a plane yesterday, didnt have time to get on, just jumped in game to check and yes. can build a connector straight away. nothing else built before that
enenra  [ophavsmand] 17. okt. 2024 kl. 23:55 
Can you build a connector?
Zer0729 17. okt. 2024 kl. 19:20 
ok, started a new game, put in framework mod first, then both the vanilla tech tree and the research mod. still does not seem to be working. im still able to build everything threw stock progression. nothing seems to be locked behind research. what am i doing wrong?
enenra  [ophavsmand] 2. okt. 2024 kl. 23:00 
yes, there is an invisible one on the underside of the block
A total stranger 2. okt. 2024 kl. 16:28 
Is the research lab conveyored at all?
,,,,, 19. juli 2024 kl. 6:20 
can u make some balance for space start?
rj 1. juni 2024 kl. 6:53 
oh, i'm stupid lol thanks for the info, btw i didint see the vanilla Tech Tree AQD mod, & i figured out how tol use it. Pretty fun mod, hope you make more like this :D
enenra  [ophavsmand] 1. juni 2024 kl. 1:13 
yes, that is intended. This mod is incompatible with progression since it implements its own type of progression.
rj 31. maj 2024 kl. 19:45 
Hey so i've been trying to use this mod for ~10 - 20m now & it keeps on disabiling progression, is that normal? btw i have a few other mods installed.
enenra  [ophavsmand] 19. maj 2024 kl. 4:05 
Load order should be irrelevant.
Zentin01d 19. maj 2024 kl. 3:56 
seems ok, but - what's the mod loading order it must have to all work out?
- just really got annoyed with like 4k blocks got unlocked at start and etc - even if i removed all block progression data and etc...
best regards - need help!
enenra  [ophavsmand] 28. mar. 2024 kl. 10:57 
No problem!
Pixy 28. mar. 2024 kl. 7:39 
... that is exactly what happened. I usually have that turned off, sorry
enenra  [ophavsmand] 25. mar. 2024 kl. 11:42 
Is it because you have progression turned on in your vanilla game? That is a vanilla mechanic and does exactly what you describe.
Pixy 25. mar. 2024 kl. 10:45 
I uninstalled and reinstalled the game and it was still like that. Oddly enough if i load only the research framework and this mod, it works fine. Afterwards I can unload both and the world continues as normal

It seems to only break on the initial creation of the world which is very strange
enenra  [ophavsmand] 25. mar. 2024 kl. 1:47 
Sometimes SE needs a restart to properly purge mod changes.
Pixy 24. mar. 2024 kl. 14:45 
So I launched a vanilla game after running this mod and dependencies as a test and now I can't access anything normally locked behind research. This is in a purely vanilla world
jTurp  [ophavsmand] 13. mar. 2024 kl. 4:09 
Research was designed to work with Block Restrictions. While you could probably get away with not using it, I do not believe the plugin works well enough to keep folks from finding workarounds to placing blocks.
Sardaukai 13. mar. 2024 kl. 0:46 
Just another question,

is it possible to get AQD - Research without "Block Restriction" as dependency?
Or is there a way to completely disalbe it?

I try to manage block restrictions with a server plugin, hopefully I get it working via nexus
I also write a plugin in order to sync the knowledge by server change....
Sardaukai 7. mar. 2024 kl. 1:33 
We use a torch server with permadeath!
Everything works fine except this:

1. If the server saves the game it does a hard rubberbanding.
(ServerSaveData.cfg with about 30 player entries cause a write lag, even on a ramdisk)
Is it possible to write the file not line by line (seen with procmon...) or just use a OneLinerOfDeath?

2. Is it possible to delete the "permadead" characters at ServerSaveData or simply only add
players who learned something?
So the file would be smaller.

2.1 Maybe is it possible to use a global BlockTypesUnlocked for blocks which are free to build. Like LightArmor etc. This would also reduce the ServerSaveData size.

3. ClearOnDeath
If I set clearondeath to true it resets after a server restart to false.
In addition if a player relogs all learned schematics are gone. Maybe because a character counts as dead if it is not online?

Thanks for this great mod
Our engineers love it (and "hate" me because I setup about one year of research time :P )
Multirate 1. mar. 2024 kl. 14:47 
yep found it thanks
jTurp  [ophavsmand] 1. mar. 2024 kl. 12:49 
You should be able to find that in the Block Restrictions config file (in the world storage folder)
Multirate 1. mar. 2024 kl. 11:49 
Is there way to reset bench ownership? Cant place one because i aperently own one already and i have no idea where it is.
RuschGaming.TV 24. jan. 2024 kl. 10:38 
Understandable, thank you for your input!
jTurp  [ophavsmand] 24. jan. 2024 kl. 5:09 
@RuschGaming.tv

I'll let enenra answer about the tutorial, but the trading station stores are hard coded by Keen and unchangeable outside of editing the economy SBC files and uploading a new mod with your changes (nothing this mod can do on that front).
RuschGaming.TV 15. jan. 2024 kl. 5:01 
Is there a tutorial video on customizing this by any chance? Im really struggling with all this. And is there also a way to allow certain items to be buyable in the trading station?
enenra  [ophavsmand] 1. jan. 2024 kl. 2:56 
That's why you can set research time multipliers, as per the progression framework's mod description.
Bannk 1. jan. 2024 kl. 2:37 
30 minute to unlock the connector!?? that too long!
ABlueHairedFox 14. dec. 2023 kl. 22:57 
Can we get a video tutorial on how this mod works? I'm a visual learner and learn by example, and I'm sure it could help others understand how it works.
enenra  [ophavsmand] 29. okt. 2023 kl. 1:45 
If you make the tech tree mod that registers it for research then yes.
DannDaker 28. okt. 2023 kl. 18:56 
this works with any block mod like the azimuth?
Sardaukai 28. okt. 2023 kl. 12:43 
Heya! Great mod. This should be vanilla gameplay. I like researching stuff.

Just a short question,
I create a tiered block research map atm. Is it possible to have two prerequisites with your spreadsheet? Or do I have to code it by myself?

Greetings!
Burnt Dog 15. okt. 2023 kl. 20:02 
Ah gotcha.
Thanks!
enenra  [ophavsmand] 14. okt. 2023 kl. 0:44 
The "Installation" section in the description answers that question. :-)
Burnt Dog 13. okt. 2023 kl. 17:07 
Does this mod have its own progression or do I need to install the Vanilla tech tree or some other mod on top of it?