Space Engineers

Space Engineers

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AQD - Research
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Type: Mod
Mod category: Block
File Size
Posted
Updated
32.833 MB
3 Dec, 2020 @ 11:02am
14 Oct, 2024 @ 12:22pm
10 Change Notes ( view )

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AQD - Research

In 1 collection by enenra
AQD - A Quantum of Depth
26 items
Description


Current version: 1.2
Please refer to the changelog for patch notes.


This mod introduces an alternative progression system: Blocks are unlocked by researching technologies in a new Research Lab block. Technologies are represented as schematic items, which will unlock blocks for any player holding them in their inventory. Chained technologies require the schematics of previous technologies to be researched. Schematics are stored in the new Data Storage block. All of this is possible through the use of jTurp's Research System Framework.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:






Add this mod as well as any tech tree mods to your savegame. This mod itself does not contain any technologies - you need one or multiple tech tree mods to add those.

AQD - Vanilla Tech Tree is the provided example tech tree based on the vanilla game. It can be extended or replaced by any other tech tree mod.




Blocks & Items
  • Adds a Research Lab block to the game.
  • Adds a Data Storage block to the game.
  • Adds physical schematic items for every technology to the game.
  • Adds Research Material components to the game.

Gameplay
  • Produce Research Material components in the Assembler.
  • Research a technology on the tech tree by researching the schematic for it in the Research Lab and providing it with enough Research Materials.
  • Technologies are divided into tiers 1 through 4 by the type of Research Material they require to be researched.
  • When in a player's inventory, this schematic item will unlock blocks in the G-menu.
  • In order to research the next technology in a chain, the previous technology's schematic is required.
  • Schematics must be stored in the Data Storage block - they cannot be stored in any other container.
  • Players can share schematics with other players, but also steal them just like any other item. But holding them will not unlock the previous technologies in the research tree - only the ones contained within the schematic. As a result, players cannot skip large parts of the research tree at a time.
  • On death, unlocked blocks are reset. This makes dying more punishing.
  • Each player can only own a single Research Lab block at a time.*
* This is implemented by use of jTurp's Block Restrictions mod.

Options
All commands are prefaced with "/progression".
  • Unlock <schematicType> - Temporarily unlocks the first block that contains <schematicType> in its block definition. Reload the client to revert changes.
  • UnlockAll <true/false> - Unlocks all blocks for you to enable you to do your admin stuff. By default, this will be temporary and can be reverted by simply reloading the client. If you want to permanently unlock all blocks, add true to the end of the command, i.e. "/progression unlockall true"
  • FactionShare <true/false> - if no argument given, will toggle Faction Sharing on / off, otherwise sets Faction Sharing to whichever is given (true / false). When on, schematics found will unlock blocks for every member of the faction
  • ClearOnDeath <true/false> - if no argument given, will toggle Clear On Death on / off, otherwise sets Clear On Death to whichever is given (true / false). When on, dying results in loss of all found schematics
  • ResearchTimeModifier <float> - sets a modifier for the research time of all schematics

Modding
  • By setting this mod as a dependency and by use of the provided tools, anyone can make their own tech tree mods.
  • Any mod adding blocks can support inclusion in the research tree by including configuration files for AQD - Research. Nothing happens if this mod isn't installed, but if it is, the technologies will appear in the Research Lab.




Any number of tech tree mods - or just normal mods with tech tree configs for its blocks - can be loaded into this system. The necessary files are generated by a spreadsheet. You can find an example for how the spreadsheet is filled here[docs.google.com]. An empty spreadsheet to use as a base can be found here[docs.google.com].

Use "File --> Make a copy" to create your own version of this spreadsheet, saved to your own Google Drive. Be sure to set your mod name in the custom-sheet. Copy the generated information in the output_*-spreadsheets into the respective SBC files (and optionally auto-format them).

You can find an example mod structure here[drive.google.com] - it also contains all the necessary supplementary files that you will need to include in your mod. You will need an editor like Visual Studio Community to open the .resx file and insert the output from the spreadsheet.


[discord.gg]
[github.com]


  • By default, unlocked blocks are reset on death. This is intended. If you prefer them to persist, please use the above commands to change it.


  • Chipstix213 - For kindly re-exporting the Research Lab for me.

Popular Discussions View All (2)
8
27 Nov, 2022 @ 9:07pm
PINNED: Feedback Vanilla Tech Tree - How does playing feel?
enenra
0
5 Dec, 2020 @ 2:26pm
PINNED: Tech Tree Mod Creation Help
enenra
240 Comments
enenra  [author] 28 Aug @ 10:23pm 
What tech tree are you using because mine has not been updated in years and likely won't be. If you are using a custom one, please link it.
Neoplex 28 Aug @ 7:49am 
Now we've researched the beacon, and it's failing because of the blast door, even though the ship doesn't have one. Also, you don't always see your projection, but others do. You can't position the projection correctly. It would be nice to get some feedback from the authors about whether anything is still happening with this mod. Otherwise, I might delete the mod from my server or even start a new one entirely.
Neoplex 28 Aug @ 7:18am 
We also discovered that when you load a draft into the projector, an error message appears stating that it couldn't be loaded because the beacon research is missing. The beacon isn't researched, but the ship doesn't have a beacon installed either.
Neoplex 27 Aug @ 2:11am 
Please fix these issues. Our community server concept no longer works. Atmo engines are not unlocked in T2. ​​Some wheels are not unlocked in T1.
Kal Skirata 23 Jun @ 6:30am 
@OceanFey I have a feeling jTurp's waiting for the food update to drop so he can add that to the tech tree and AQD pack
OceanFey 22 Jun @ 7:32am 
For players like me who may have found this recently, and are searching for answers:
One of the recent SE updates broke this mod in a couple of subtle ways. You can't unlock Hydrogen Engines even after completing the research, and there's currently no way to unlock the small grid Drill, Grinder, and Welder. There may be other similar issues that I simply haven't encountered.
These things were also reported in the Discord server for this mod over a month ago, by other users.
jTurp  [author] 19 Oct, 2024 @ 10:07am 
It’s the picture above that says Discord
Zer0729 19 Oct, 2024 @ 9:48am 
what would be the discord link. i will see what i can do, thanks for the help
jTurp  [author] 19 Oct, 2024 @ 9:44am 
Best to hop on the discord and drop a comment with a link to your world for testing