Space Engineers

Space Engineers

[Legacy] Fix PB Inputs API (IMyShipController.MoveIndicator)
10 Comments
Marcus 🔰 4 Feb, 2022 @ 10:44am 
Indeed, for me it is no longer required for my sub-grid turrets
Digi  [author] 3 Feb, 2022 @ 5:56pm 
I dunno, you'll have to try the vanilla feature to see if it works as expected, if it does then yeah this'll not be needed anymore :}
Marcus 🔰 3 Feb, 2022 @ 1:18pm 
Hi, so with the new Update, is this mod still useful ?
thx
nul 18 Oct, 2021 @ 9:41am 
Just what I needed for MArmOS in my base!
Rhenium 28 Aug, 2021 @ 6:05am 
for everyone who too can't figure out how to use it with MART.
I placed 2 control seats:
1. control seat for MART - configured as in description of MART and also in control panel the seat have disabled such checkboxes as: control thrusters, control wheels, control gyros, main cockpit (!)
2. control seat for ship movement - it is default control seat, thrusters control and other control settings are checked, but also main cockpit MUST be enabled. otherwise it will say: "Someone else is using this ship!" when somebody will try to use other seat.
now it works like I was dreaming.
Thank you very much Digi!
Goobs 12 Jun, 2021 @ 10:27pm 
More modding wizardry by Digi. Excellent work.
Digi  [author] 21 Apr, 2021 @ 7:08pm 
All mods in SE are determined by server.
So only server needs to add it to world for everyone joining to use it automatically, regardless if they're subscribed to it or not.
DrwTrippy 21 Apr, 2021 @ 5:52pm 
does this need to be installed server and client side?
Teamson 2 Mar, 2021 @ 7:40pm 
Do i understand this correctly: the original MART script does not work on servers, if you are not the one, controling the ship? (I´ve build a small vessel with a gunner cockpit, so the 2. guy who is not flying should be able to use the MART Camera...)
UnlawfulParrot 20 Jan, 2021 @ 4:46am 
I love you for this