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You can then navigate to to your steam install folder, go to /workshop/content/440900/230463941 where the .pak file is located. Rename the file in that folder to something else, and copy the old .pak file from your back up.
The new version skipped on NPC placement so my base rather needs the old one.
One thing I like about the new system is no limits.
The sliders are better in many ways but they had default limits that for some animations already at an extreme elbow bend there was no way to straighten the arm. Ideally going back to sliders and a way to adjust how far end points go would be nice. Perhaps put the new blender UI as a standalone mod?
(yes we are just a bit dumb but need tho fidget a lot with the new UI for found this solution)
for solve those beug open your puppeter menu and in the "Bone" control side of the pannel clic on the thingy nammed "Conan anim instance" and TADA ! remember tho do that after EATCH animation you did using the DD menu and your good ;)
This new update is amazing. Now Goonar the Barbarian can do whatever he wants!
The old system felt more focused on quick rp emotes while this feels like a sidegrade to second life style screenshot posing
Like just telling people to make their own emotes?
Feels like Bethesda haha
It would be wonderful to have the option to bring back sliders or direct number adjustments — they were simple, clear, and let me control movements like nodding naturally without things feeling exaggerated or awkward.
I love the improvements in fluidity, but I miss the clarity and usability of the old system. A mix of both would be perfect.
P.S. Whoever feels called to do this (whether creator or player), please, please, please create a YouTube tutorial on creating scenes.
Second thought: "I love it!"
Beeing used to the previous version of Puppeteer, the new one seemed very overwhelming at first. But after a little getting used to it, I think poisitioning your character straight on the body and not on some sliders is a great change. All the options I tried to far seem very intuitive.
I love the detail and am looking forward to future updates!
I don't know if anybody else is having this issue, however...
- Attempting to target your bones in Edit Character does not work, if your character is -large-. This is likely a collision issue with the bones not being able to be targeted through layers. A good fix to this would be making the bone nodes always appear on top.
- The same issue happens with the vertical arrow, as it appears stuck inside the character's body and cannot be targeted.
I echo the thoughts of others, that the original version of Puppeteer would be preferred. Particularly in the meantime, as this update appears to have broken some of the functionality.