Total War: WARHAMMER II

Total War: WARHAMMER II

Crank Gunners - New Dwarf Unit (SFO)
26 Comments
n.pedrazalis 26 May, 2022 @ 1:14pm 
Hello Ace could you uptate this mod please i like dwarfs for sfo it seems dead https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1285966244
*ACE* 23 May, 2022 @ 1:13pm 
I've made a new SFO version, tell me if it works or not
Yurik908 26 Jan, 2022 @ 3:31pm 
Update please!:lunar2019deadpanpig:
Archdeacon Monseigneur 26 Jan, 2022 @ 10:18am 
this crashes the game currently, needs an update.
Mosley was right 19 Jan, 2022 @ 12:36pm 
Update please!
In The Emperor's Name 15 Jan, 2022 @ 9:06am 
+1 causing crashes please update
Phoenix_Nirvana 6 Jan, 2022 @ 5:56am 
crash.
update,please.
Drago 24 Dec, 2021 @ 6:09am 
UPDATE pls
Your Mother 20 Dec, 2021 @ 10:20pm 
needs to be updated
Archmagos 11 Dec, 2021 @ 8:56am 
unfortunately this causes a crash when loading a campaign, I really wish it worked
-v/\v- 2 Dec, 2021 @ 7:47am 
not work
lehtola89 6 Nov, 2021 @ 8:59am 
I cant load my game when this is activated. i use mod manager and still not working. infinite loading
Deviant 6 Sep, 2021 @ 11:28pm 
1) Update "Silence and Fury" - mod works (Use KMM)
2) Mod works with "SFO" and "SFO - Battles Only"
derwisch87 5 Sep, 2021 @ 7:20am 
Is this standalone?
Ligma Bababooey 25 Aug, 2021 @ 9:03am 
any update ?
Nevimir 21 Feb, 2021 @ 12:50pm 
infinite loading, into game does not make it to menu.
Calibrated 17 Jan, 2021 @ 12:28pm 
Gonna try this out. thanks for the submod
TobasscoJelly 30 Nov, 2020 @ 6:53am 
Hey thanks for your effort in this. Brilliant! A bit of feedback from me is the hp looks quite low if I am right I think other dwarf ranged units are around 7000+ hp. This difference will be noticeable in autosaves etc.
If you have a mo and boost the hp that would be most excellent! :steamhappy:
saiwwww 30 Nov, 2020 @ 4:33am 
infinite loading.... It is not work
P_R_A_I_M 27 Nov, 2020 @ 9:59pm 
If possible, can you please release a different version of the modification where only the unit's HP and damage change in a larger direction without adding any additional attack effects? Maybe it's the launch of just the same additional effects during attacks?
P_R_A_I_M 27 Nov, 2020 @ 9:55pm 
I mean, when I connect this mod, the game freezes at startup with endless loading on the start screen. I play with 206 mods, none of the other adaptations for SFO, there is no such problem. I put this mod with KMM at the beginning of the load, at the end and in the middle, the result is one endless loading of the start screen. It is without this modification that everything works and starts ... Is there any solution options?
三上又亚 27 Nov, 2020 @ 7:41pm 
should i run the origin mod? i run both and cant load in tw2
Xenos 27 Nov, 2020 @ 12:35pm 
If it's stand-alone you shouldn't indicate the original mod as required.
Jomix7  [author] 27 Nov, 2020 @ 12:33pm 
@Kamic9k I tested it and it works on my end... what do you mean by infinite loading?
P_R_A_I_M 27 Nov, 2020 @ 9:35am 
dont work..... infinite loading
Deviant 27 Nov, 2020 @ 8:18am 
TY!