Transport Fever 2

Transport Fever 2

Track/Street Builder Info
84 opmerkingen
SteelRodent 7 sep om 0:32 
Yes. Buttons are perfectly separated now. Thank you :)
VacuumTube  [auteur] 6 sep om 10:47 
I changed somthing, is it better now?
SteelRodent 28 aug om 4:37 
I'm no good at reading LUA, so I can only assume that the way you relocate the vanilla info causes the buttons to shift position.

Without this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3557465837

With this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3557465963
VacuumTube  [auteur] 27 aug om 15:11 
Interesting, because it's not obvious how this is caused by this mod
SteelRodent 27 aug om 11:19 
okay, one slight issue with this new version: The "fix slope" button gets moved on top of the "approve" button when building track and road, which makes it a little harder to click on the right thing.
SteelRodent 27 aug om 9:18 
noticed it's just been updated, so now I have to relearn how to read the extended infoboxes ;) Still a great mod and I honestly don't know how to play without it anymore
VacuumTube  [auteur] 6 feb om 11:59 
The unit is ‰ (promille/ Per mille)
Buck Fell 6 feb om 8:11 
I feel like I missing something, all the slopes are off by a factor of 10. For instance a 200m length of track with a 8m rise is listed as 40% instead of 4%. If you stretch a track out across a hill it will limit at 75% rather than the in game limit of 7.5%.

I'm suspicious there's been some in game change in the last 6 months, hard to believe nobody noticed before. Or maybe I'm missing something very basic.

Great mod btw, many thanks for it.
Sgt.Johnson 9 jan om 12:53 
works fine, no update needed
VacuumTube  [auteur] 26 sep 2024 om 12:05 
does it? in which way?
Ragno 26 sep 2024 om 6:55 
Hi, this mod need update after TF2 last patch?
mmcomes2u 1 aug 2024 om 4:46 
cool danke
Genosse_Cookkiieezz 27 mei 2023 om 12:25 
Jap. Ich danke dir.
VacuumTube  [auteur] 27 mei 2023 om 11:05 
ist es jetzt besser?
Genosse_Cookkiieezz 25 mrt 2023 om 8:18 
Moin, ich habe aktuell das Problem das das Infofenster nach dem Gleisbau nicht mehr verschwindet und dann immer im Weg ist. Das Fenster verschwindet erst wenn man das Schienenmenu verlässt. Hat da jemand eine Lösung parat? An einer anderen Mod kann es eigentlich nicht liegen, da es vor dem Deluxe Update ordnungsgemäß funktioniert.

Aufjedenfall danke schon mal für eventuelle Lösungvorschläge und ein schönes Wochenende.
poruatokin 13 mrt 2023 om 18:52 
Thank you!!
VacuumTube  [auteur] 13 mrt 2023 om 9:14 
res\config\game_script\track_street_builder_info.lua Line 84
poruatokin 12 mrt 2023 om 23:27 
OK, would you mind explaining which file?
VacuumTube  [auteur] 4 feb 2023 om 2:23 
There is already an offset to the curser. You can increase it in the files.
poruatokin 3 feb 2023 om 18:23 
Great mod, but is there anyway to make an offset from the current cursor position so the it doesn't get in the way so often?
Snazz 25 mei 2022 om 1:13 
Could use a more transparent background and or smaller font, feels like it gets in the way sometimes.
RWeb82 20 dec 2021 om 11:58 
Great mod! Any way to see the angle of a road crossing? I'm banging my head against the wall trying to get perfect 90 degree crossroads now that snapping doesn't seem to be working for me since the summer update.
Thunderbert 2 dec 2021 om 9:27 
Easily the most important mod out there.
VacuumTube  [auteur] 6 nov 2021 om 14:16 
Hey guys, new update.
The field is now disappearing correctly again. I suspect this was coming from the summer update. However, no one complained.
Also, there are some preparements for another mod that I will release the next days.
For all changes, see Github.
pete_someguy 22 aug 2021 om 14:00 
Thank you so much for this. Award provided! It will aid in building level track so much easier!
VacuumTube  [auteur] 5 aug 2021 om 5:22 
yes c is the max slope of all segments.
v is the general speed limit of track or street type. c means the geometric curve limit, for straight pieces this should be very high (I have no idea why it's not infinity or what those values are)
Uranium51 5 aug 2021 om 4:50 
Can you please explain what the data means?

i.e. the slope says a% > b% (max c%). So, a and b are the slope at the start and end, where c is the maximum slope anywhere in between?

Also for the sleep limit, what is the curve speed limit? e.g. v: 90 km/h (c: 720 km/h). Shouldn't speed be lower at the curve? Thanks in advance.
Dourbracken 18 jun 2021 om 5:50 
Thanks!
VacuumTube  [auteur] 18 jun 2021 om 5:30 
> track_street_builder_info.lua > L75 > (%.0f°) change the 0 to 1
Dourbracken 18 jun 2021 om 3:31 
One idea, would it be possible to add one or two decimal points to the angle indicator?
ellessar79 27 mei 2021 om 3:20 
Thx ! I can t play without it anymore !
Panzertard 16 mei 2021 om 11:30 
Dear Op, thank you for this one. For making it more findable on the workshop could you perhaps please include tags such as: ruler, distance, measure, engineering
Those where some of the keywords popping into my mind as I was searching for your excellent little util. Thank you and keep up the great work. o7
sergetechone 12 mrt 2021 om 16:47 
Thank for that mod. It will be one of my "must have" mod before I do any play
edvansilva 26 feb 2021 om 13:52 
ótimo item,perfeito.
Jumbo Shrimp 24 feb 2021 om 21:12 
I was wondering, does this mod help in getting the roads aligned with the test of the town's street?
D13RKES 15 feb 2021 om 8:47 
any imperial measurement option...feet/miles?
VacuumTube  [auteur] 13 feb 2021 om 1:12 
already included
MerfWorks 12 feb 2021 om 18:08 
Awesome mod! Wish I had found this sooner. I am used to playing Cities Skylines which is heavily modded as already noted below. Any chance of adding angles (degrees) to the mod? With both distance and angle information streets, for example, could be built in perfect geometric shapes.
A Guy Called Pi 11 feb 2021 om 16:05 
This is cool as hell. Completely missed this mod!
Crunchberry947 9 feb 2021 om 14:34 
Excellent mod...very useful.
Sgt. Foose 14 jan 2021 om 2:24 
Very nice!
VacuumTube  [auteur] 12 jan 2021 om 8:57 
This is on purpose. When the height difference is <1m it is omitted.
You can hover on the box and in the tooltip there are always all information.
(actually height is the z axis in the game)
villavine10 12 jan 2021 om 5:52 
@VacuumTube You know how when ever you slope the tracks your mod shows the difference in height in m. Can that always be shown and not restricted only to when the tracks are sloping?
VacuumTube  [auteur] 12 jan 2021 om 1:05 
Y axis what do you mean?
villavine10 11 jan 2021 om 11:44 
Can there be a Y axis option. Or if there is can it be displayed at all times?
Evil.Iguana 4 jan 2021 om 8:35 
Not a big deal at all. I just started playing and, coming from playing a heavily modded Cities:Skylines, I just jumped into modding this one head first. I'm sure i'll finish the campaign in a week or two and get into the endless sandbox of the other game modes. Just figured that I may as well make a note of it so that, even if it's not quickly fixable, the next person who has a problem doesn't go crazy trying to figure it out! Any way keep up the good work!
VacuumTube  [auteur] 4 jan 2021 om 1:31 
thank you, I found the problem. But I have to do some further tests, at the moment I can't garantuee compatibility with the campaign.
Evil.Iguana 3 jan 2021 om 11:03 
So today when Ii tried it I couldn't make it crash, but it generated a ton of lag (typical, just not followed by CTD) and I saved the stdout.txt for you. [drive.google.com]
VacuumTube  [auteur] 3 jan 2021 om 1:49 
Can you post a error message or stdout?
Evil.Iguana 2 jan 2021 om 19:08 
Seems to cause crashing in some campaign missions but no others. Rather peculiar behavior. Load order doesn't seem to change that. Maybe something interacting with specific game scripts in those missions? Way above my pay grade but figured it's worth a mention.