Transport Fever 2

Transport Fever 2

638 ratings
Track/Street Builder Info
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Misc: Script Mod
File Size
Posted
Updated
205.072 KB
25 Nov, 2020 @ 12:52pm
25 Aug @ 1:59pm
4 Change Notes ( view )

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Track/Street Builder Info

Description
Displays detailed information about tracks and streets during construction.
With this, construction and planning can be done much more precisely.
  • Length
  • Terrain Height
  • Slope
  • Speed
  • Curve Radius
  • Angle

When hovering on the field, labels and further data is displayed.

Mod with more info about street/track segments: Info Tool


Code on GitHub[github.com]

If you like to support my mod development, you can donate here:
[paypal.me] Thank you!

Popular Discussions View All (1)
0
25 Aug @ 2:11pm
Update v1.3
VacuumTube
82 Comments
SteelRodent 28 Aug @ 4:37am 
I'm no good at reading LUA, so I can only assume that the way you relocate the vanilla info causes the buttons to shift position.

Without this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3557465837

With this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3557465963
VacuumTube  [author] 27 Aug @ 3:11pm 
Interesting, because it's not obvious how this is caused by this mod
SteelRodent 27 Aug @ 11:19am 
okay, one slight issue with this new version: The "fix slope" button gets moved on top of the "approve" button when building track and road, which makes it a little harder to click on the right thing.
SteelRodent 27 Aug @ 9:18am 
noticed it's just been updated, so now I have to relearn how to read the extended infoboxes ;) Still a great mod and I honestly don't know how to play without it anymore
VacuumTube  [author] 6 Feb @ 11:59am 
The unit is ‰ (promille/ Per mille)
Buck Fell 6 Feb @ 8:11am 
I feel like I missing something, all the slopes are off by a factor of 10. For instance a 200m length of track with a 8m rise is listed as 40% instead of 4%. If you stretch a track out across a hill it will limit at 75% rather than the in game limit of 7.5%.

I'm suspicious there's been some in game change in the last 6 months, hard to believe nobody noticed before. Or maybe I'm missing something very basic.

Great mod btw, many thanks for it.
Sgt.Johnson 9 Jan @ 12:53pm 
works fine, no update needed
VacuumTube  [author] 26 Sep, 2024 @ 12:05pm 
does it? in which way?
Ragno 26 Sep, 2024 @ 6:55am 
Hi, this mod need update after TF2 last patch?
mmcomes2u 1 Aug, 2024 @ 4:46am 
cool danke