Starbound

Starbound

Futara's Dragon Engine [oSB Optional Support]
903 opmerkingen
FutaraDragon  [auteur] 17 aug om 18:05 
@Time_pug it should not be auto re enable it self so please make sure set it correctly
and tech is another option so
Time_pug 17 aug om 8:07 
Okay so now the whole exp skill system is randomly re enabling itself and all my tech got deleted
FutaraDragon  [auteur] 16 aug om 18:10 
@Time_pug Skill Menu > Option > Exp Setting > Toggle Display
Time_pug 16 aug om 12:51 
How do I turn off the skill system?
Time_pug 16 aug om 11:08 
Oh my god thank you so much, I can finally turn off that horrible camera setting that gave me motion sickness. Thank u!!
FutaraDragon  [auteur] 16 aug om 9:29 
@Time_pug you can craft it by C menu and then you can set it off
Time_pug 16 aug om 6:29 
Cuz the camera actually lags far behind my character. It's not locked in place so simply walking is enough for it to lag behind. It's super noticeable when running, falling, using a vehicle, using rope etc.
Time_pug 16 aug om 6:25 
Where do I find the skill menu? I've checked the config files, in-game settings and quickbar and found nothing. Do I have to use console commands or an in-game item?
Time_pug 15 aug om 13:37 
oh okay thanks!
FutaraDragon  [auteur] 15 aug om 5:57 
@Time_pug if you want game performance increase, then I recommended you to go to download OpenStarbound latest release version so that fix performance issue from game engine

here the link
https://github.com/OpenStarbound/OpenStarbound
FutaraDragon  [auteur] 15 aug om 5:46 
@Time_pug the mod do not modify entity tick update but prevent frame drop not lower than 15 FPS
Time_pug 15 aug om 3:46 
I installed it into my mods folder and uninstalled it on the workshop so there's no file conflict. Btw where's the skill menu? I downloaded the mod to fix liquid lag and entity tick lag.
FutaraDragon  [auteur] 14 aug om 17:59 
@Time_pug you can turn camera feature off use skill menu > option > camera setting > ...
but another things I do not know about parallax so this mod do not do anything about it

also camera should not be lag behind ... did you install this mod with put mot in mod folder too ?
if you install in mod folder so unsubscribe this mod on workshop but if you only use on workshop then what mod you install to use this dependency lib ?
Time_pug 14 aug om 13:01 
and now the paralax effect is screwed up and everything feels zoomed in
Time_pug 14 aug om 12:51 
I installed the mod on Osb but now the camera lags behind my character and it's actually giving me motion sickness, how do I turn it off?
FutaraDragon  [auteur] 30 jun om 7:20 
@Degostorm the way to make it reactive again by default is change map by teleport to some where or hold the skill menu again
FutaraDragon  [auteur] 30 jun om 7:18 
@Degostorm it is something I already known but hard to fix because camera is something that for every mod can use if some one use same mechanic to control camera shake so my engine kinda break the logic of camera shake, the different camera shake from this engine is it work on network so people around can feel the shake too when you go to close to them

in detail, I still do not know how to reactivate it because other mod can override and take control it
Degostorm 29 jun om 21:58 
I've found an issue with Arcana, where if you use a weapon from said mod that shakes the screen when swung (Viridescent Katana for example), the dynamic camera from this mod completely turns off, forcing me to rejoin the game in order for it to work again.
FutaraDragon  [auteur] 18 jun om 18:55 
@weirdo thank you for report the mod conflict so I can address it very quickly
weirdo 18 jun om 11:45 
yay! thx a lot!
FutaraDragon  [auteur] 18 jun om 6:56 
also some update from mod not compatible issue or some feature conflict
v1.423b [Client Side Patch]
- make compatible with mod "Save Inventory Position [OpenSB]"
FutaraDragon  [auteur] 16 jun om 6:18 
@Degostorm yeah because camscript is item that use camera follow entity/projectile command normally it will be on hand, run the script and it disappear but look like something prevent hand item so it stay in inventory and I do not know and how .... so it need to be check closely or use second level of load script instant of load when change area
Degostorm 15 jun om 22:04 
To add onto what Weirdo said, the dynamic camera also does not work until you click the character, only when you click the item and it gets deleted/disappears from the inventory the dynamic camera starts working.
FutaraDragon  [auteur] 14 jun om 23:08 
@weirdo I do not sure if the mod do something to hand item function that call for Dragon Engine and it should be remove after that
weirdo 14 jun om 6:57 
for some reason when this mod is installed alongside with save inventory position it spawns "CamControlScript" item (which also deletes when I click on it) into inventory every time I load a character. no other mods installed
FutaraDragon  [auteur] 11 jun om 22:54 
also forgot to post about update in comment section
so I contact with oSB developer and also I found the quick way to fix issue about swap character by oSB here this is update

v1.422b [Client Side Patch]
- fix Dragon Engine do not clear data on global lua table when player swapping character using oSB
[SUB] WIZ 1 jun om 4:00 
@ShikaCookie Does this stress you out in any way?
Dym0niter 31 mei om 17:33 
didn't know that. thought you had to place the .pak into the mod folder to make this work at all. good to know
FutaraDragon  [auteur] 31 mei om 17:27 
@Dym0niter you do not understand anything wrong this mod not need to put into mod folder and it can work but only the framerate control feature is not work
Dym0niter 31 mei om 17:25 
wait, are you saying you no longer need to move files for this to work, and just subscribing is enough (at least to play the dragon race). or am i misreading what you said?
FutaraDragon  [auteur] 31 mei om 17:14 
@Dym0niter still the same thing so it is your choice to do

add into mod folder mean not need to subscribe on workshop
add by subscribe that mean do not need to have in mod folder

add into mod folder will have new mechanic call frame rate control when your game have something happening too much on screen will prevent frame drop lower than 15 FPS
if you think your mod pack do not make anything curse to have horrible framer ate so it find to only subscribe on workshop
Dym0niter 31 mei om 16:02 
i was wondering, if you play with OSB, do you need this installed on base starbound, or in the OSB installation? or both?
Cap'n Rightbarrel 29 mei om 6:13 
Sub, You asked this in alot of comment sections XD just play survival and don't collect your dropped items or mod it in yourself :lukasLaugh:
[SUB] WIZ 27 mei om 9:10 
no(
FutaraDragon  [auteur] 27 mei om 8:31 
@[SUB] WIZ I think FU mod in hardcore mode already did that yee
[SUB] WIZ 27 mei om 7:57 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
뚜따이 15 mei om 0:24 
Nice work
FutaraDragon  [auteur] 12 mei om 17:20 
@Ellie "Fuse" Nibbles
oh god, thank you for report ... yeah that is bug

@БАРСИК / Darkery
fixed

@Nick_the_miner15
fixed
FutaraDragon  [auteur] 12 mei om 17:18 
Hot fix patch released

v1.421b [Client Side Patch][Hot Fix]
- fix character color customize feature froze the entire Skill Menu UI
- fix character scaling mechanic collider apply over the tech that change collider
Nick_the_miner15 12 mei om 15:14 
having issues with the scaling not applying and the color change options are not showing either. im wondering if anyone else is having this exact issue
Voidric 12 mei om 15:01 
I noticed that when I try to change the colors on the model through the menu, everything breaks, and the menu no longer perceives anything.
Sophia (Sophel) 12 mei om 12:59 
I'm seeing problems with sphere technologies, with the latest version the character's hitbox doesn't change when turning into a sphere, I rolled back to the previous version and everything work fine there
FutaraDragon  [auteur] 12 mei om 10:10 
have some update also I going to sleep (im sorry if it have anything critical for this update but after I wake, I will try to fix if it have any issue happen to exist character also I already tested a lot before release this update)

v1.420b [Client Side Patch]
- add scaling mechanic into Dragon Engine
- add skin system into Dragon Engine
- adjust how music detect boss work
- add music keep alive mode for continue play combat music with out random new music in same map for 5 minutes of some action to trigger music
FutaraDragon  [auteur] 22 apr om 18:55 
some fix update about clear temporary status effect
v1.418b [Client Side Patch]
- fixed the status effect do not clear correctly on temporary status effect
FutaraDragon  [auteur] 20 apr om 18:20 
some update and officially support OpenStarbound

v1.417b [Client Side Patch][Hot Fix]
- fixed the status effect get clear and do not return status effect back
- moved the status effect clear when mod change feature to OSB support only
FutaraDragon  [auteur] 19 apr om 19:20 
Already known issue about some status effect do not return correctly, working on this issue
ATTA 19 apr om 8:29 
weird...before I reinstalled it, everything went back up fine

I'll test more later
:lunar2019deadpanpig:
FutaraDragon  [auteur] 19 apr om 8:20 
@ATTA if you remove this mod and it working normally ?
ATTA 19 apr om 8:13 
can't support my laptop's d-GPU mode

plz fix
FutaraDragon  [auteur] 16 apr om 17:59 
here some hot fix update
v1.416b [Client Side Patch][Hot Fix]
- fixed the status effect get clear when player dead