RimWorld

RimWorld

Vanilla Traits Expanded
999 Comments
Dom 16 Aug @ 10:14pm 
Trait Idea: Peaceful - <pawn name> is a quiet person, and while they may not enjoy the company of others they are happy to spend time meditating to focus.

Effects:
- Gain recreation with meditation faster
- Halves the rate of being bored with solitary interaction
- Anima tree meditation grows anima grass 20% faster
- -4 social, and a default -10 opinion on all pawns without Peaceful
- (VE Psycasts) Gain psycast levels faster
Stankew 12 Aug @ 10:35am 
If you have unkillable mech issue just remove "Technophobe" trait from the pawn and disable it in the mod
minhnim 11 Aug @ 7:54am 
Hello, I've filed a bug report, but head up for anyone want to use this mod with Trait Slots Plus, these two mods aren't compatible, if we enable these two mods, sometime map generation will be broken due to pawn generation error "Error in GenStep: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.". For example, silo map in Vanilla Quest Expanded or map generated by Better Distress Signal.
TouchMyFish 3 Aug @ 1:47pm 
New trait idea
A pawn with the Yandere trait will pick 1 of the someone to be their target until one of them is dead. Cant manually have either confess for the other or it ruin the theme. Confessing only happen by random chance. The yandere will stalk their target similar to insulating spree does giving the target -10 mood penalty. If the target is off the map for too long the yandere will go in a trance and leave the map to instant fast travel to be with their target. If a random confession happens one of 2 things will happen. If 2 accept each other as lovers the negatives that the yandere trait gives is disabled. If refused or the 2 breaks up the yandere goes into a murderous rage killing the target. If the target is killed by someone else not caused by the yandere they'll go into a murder rage with stat buffs and kill the one that responsible and stay near their targets body killing everyone else that's nearby friend or foe until she calms down and later will pick a new target.
Daddy Down Under 28 Jul @ 9:27pm 
is there any fix or progress on the unkillable mech issue? it seems to have been around a while now, and at least the last few days for myself
ParadoxAngel 28 Jul @ 2:50pm 
Anyone else experiencing this bug where "Prodigy" trait conflicts with "Perfect memory" and you still lose skill exp?
It took a long time to figure out the cause but before 1.6 I didn't have this issue so not sure if it is a bug of the mod or not
Fxuls 26 Jul @ 11:19am 
Would it be possible to have pawns who have the Mad surgeon desire to extract organs NOT care about if their ideology dislikes harvesting organs? My best pawn got the mad surgeon trait after giving birth and now shes permanently mood debuffed. If I don't have her harvest organs she has -6 mood, if I do have her harvest organs she gets -15 from ideology. It doesn't feel like I can play into the fantasy well given that it's less impact on her mood to just ignore her mad surgeon trait desires
dthednonator 25 Jul @ 8:26pm 
@amirsaid2018kk they have said in the past that they don't take commissions.
Greg 25 Jul @ 9:11am 
Would be neat if we could get new traits as rewards for events like the VFE-Empire title system. It would be a nice in game way to get these new traits for existing pawns.

Just a pipe dream but figured I would throw it out there.
IDKJustFall9 24 Jul @ 10:58pm 
I was going to suggest that desensitized shouldn't completely get rid of the mood debuffs from losing a lover or spouse because of the lack of mental breaks, but then I realized that I was basically asking for iron-willed/brave.

Still, it'd be nice if we had something that was like desensitized but less so about the absence of feeling, but the reduced feeling. So basically you'd half the debuff from it. Like the halfway mark to being desensitized to the horrors and tragedies of the rim.
amirsaid2018kk 23 Jul @ 11:58pm 
Hi, I know this request is off-topic, but how much would you charge to make a mod?
heretic 20 Jul @ 8:34am 
@SauerKraus On all pawns with it? Or just my pawns?
Oskar Potocki  [author] 17 Jul @ 3:19am 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Grimaline The Weed Fiend 16 Jul @ 4:38am 
Anxious is EXTREMELY bugged. Instead of panicking normally and going to their room, anxious pawns actually just keep ding what they're doing, like their jobs and you are not able to control them. ALSO when a slave is anxious they just beeline for the edge of the map to escape. PLEASE FIX THIS
TwoBitSprite 16 Jul @ 2:02am 
Does Perfectionist trait do anything other than slow work speed? I have come across something where a pawn of mine with max construction skill and perfectionist trait goes to build something, and upon completion, the thing they were building vanishes entirely, and it seems to have to do with something being null that shouldn't be. The issue disappears if I use Character Editor to remove the Perfectionist trait.
SauerKraus 14 Jul @ 11:42pm 
If you use character editor to remove the technophobe trait it will fix the bug with mechanoids being immortal.
cole 13 Jul @ 5:01pm 
Would it be possible to make travelling in a gravship satisfy the "has not left colony" thought from wanderlust?
Lithographer 13 Jul @ 2:33pm 
@Aizuki not this mod, i was playing without this and got that on a few drop pod pawns and raiders. i do have a other trait mods, might be a 1.6 thing too
Aizuki 12 Jul @ 6:55pm 
I somehow got some trait missin, it show me blank slate on pawn trait and when i hover to that slate, it show " Error getting tip text."
yep 11 Jul @ 4:32pm 
Is it possible to make a change,so psychopathy and desensetized traits don't appear on one pawn?
Insanity100% 5 Jul @ 9:37am 
If anyone is struggling with pawns working extremely slowly for no reason, it could the a hidden health condition called "slow work" and can be removed with character editor. It happened to one of my pawns who didn't even have any traits from this mod but had a hidden health condtition, so beware!
Midnight Sun Highlander 2 Jul @ 9:46pm 
Did a bunch of VE stuff just stop being compatible with 1.3??
moo 1 Jul @ 11:39am 
@abh....
That's a dirty save file because you pulled this mod out of your list
abhimanyu.chaudhary 1 Jul @ 10:18am 
Could not resolve reference to object with loadID Thing_Human1338740 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaTraitsExpanded.TraitsManager curPathRelToParent=/bigBoned
Avarus 30 Jun @ 7:20pm 
The same thing is happening to me. The error keeps on spamming forever.
BananaBread 30 Jun @ 12:30pm 
Champion @mochi pants, i was just gonna look if anyone else had this happen on a fresh save
mochi pants 30 Jun @ 11:23am 
[RimWorld unstable 1.6.4503] Bug report submitted for the following error message that repeats every ~10 seconds:

System.MissingMethodException: Method not found: void Verse.DamageInfo..ctor(...)
at VanillaTraitsExpanded.TraitsManager.GameComponentTick ()

I haven't tested it too much, but it seems like everything is still playable. I wonder if this is an error related to the Big Boned trait??

HugsLib log: https://gist.github.com/HugsLibRecordKeeper/5b7796f80f46756e23debe6c91ec4885
Killermen962 16 Jun @ 10:13pm 
Currently trying to upload logs... had an issue where a colonist had their needs freeze and/or disappear. When the colonist is selected most UI elements would turn to deep black shadows where menus should of been, the "shadows" resolve when deselecting the pawn.

The bug was caused due to a "Animal Hater" colonist who was my doctor, bonding with a mega-spider through medical treatment. The issue didn't arise until nearly two quadrums later at random, numerous reloads and reviews of the pawn show they wouldn't be doing any specific activity when the issue begins, mostly be in transit to other tasks when the UI fails. Upon slaying the pet mega-spider through commands the UI bug resolved entirely in every auto-save that was made post bug occurrence and game-play resumed as normal.
[Ar]Curry 16 Jun @ 5:09am 
The Autobong doesn't seem to satisfy my pawn's stoner trait, and won't lower the withdrawal. Is this intended as it is, or a bug? Sry if this has already been discussed here
zeus57007 10 Jun @ 3:49pm 
@Bodacious Cowboy Because it used to be good, supposedly. Then, after a few updates, it swiftly became apparent that it was incompatible with a large majority of other mods, unlike Character Editor. Hells, even Pawn Editor is a better choice after Character Editor.
Head 4 Jun @ 10:19am 
I was really confused on why I couldnt butcher an animal. Turns out my cook had the "Animal Lover" trait. Is there a way to add the reason why they can't butcher to the UI?
Bodacious Cowboy 31 May @ 2:49pm 
@zeus57007 It's the third most subscribed to mod of all time.
PerfectionCantPleaseMe! 30 May @ 5:56am 
Please fix the bugs as I install this mod, there are undying mechanoids.
zeus57007 22 May @ 9:41am 
Who in the nine hells uses Prepare carefully? That mod isn't even compatible with the base game lol
guardian1368 16 May @ 11:16pm 
jesusjr does it work if you use prepare carefully and you saved a trait with it
also there is a way to make a trait while having it that the other pawns
cant get but i dont know how
jesusjr 30 Apr @ 12:21pm 
Is there a way to disable trait from showing up in game but still allowing choice to pick trait at beginning of game? Trying to make an OP trait but don't want it showing up randomly on other pawns. I disable trait with this mod but sadly I can't add it even with character editor.
pubbydog 24 Apr @ 6:57pm 
hello -- have some interest in learning more about the Prude trait's scaling. After realizing 'modesty breached' was a mood debuff to one of my unmarried lovers, I redid some things and made sure to get them wed before they hopped under the sheets. I thought the mood debuff pertained to only this, and have double checked no one has accidentally seen her nude before her wedding. is there something I'm missing? is it intended that the pawn has a slight modesty breached debuff even from sex within marriage?
如梦清欢 22 Apr @ 6:16am 
one error in main screen when used with [Alien/Race] Seren, from Stardust
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2704627783

Could not resolve cross-reference: No RimWorld.TraitDef named Patient_DT found to give to AlienRace.TraitWithDegree TraitWithDegree: | 0

here is the log
https://gist.github.com/HugsLibRecordKeeper/9b1ecd2fef9a813f38096c8e9e1c48cc
Moonless 8 Apr @ 4:26pm 
One of my colonist had the technophobe trait and thus decided it was a magnificent idea to take their anger out on technology by repeatedly punching a pile of high-explosive mortar shells :)

Great mod btw :WhiteWolfInterset:
Tree 6 Apr @ 4:22pm 
one of my favortite1 :steamhappy:
Des92 6 Apr @ 1:39am 
So I left a bug report via the form a while ago - a couple weeks, maybe a month? May I ask if you at least got it? There were no notifications on my mail, no info, nothing. The page did say something along the lines of "bug report submitted", I remember that much, but it's been complete radio silence since.
The Bard of Hearts 26 Mar @ 6:34pm 
@StockSounds
To be fair... I've seen "Vegans" wearing leather...
StockSounds 26 Mar @ 2:36pm 
I just recruited a Yttakin with the dog person trait, and he proceeded to immediately equip dog leather clothing. You're telling me this dog person who is a literal dog person can be unbothered wearing dog leather?
glenninjapan 10 Mar @ 2:17am 
getting these errors pop up on loading sometimes, anything to worry about?

Null key while loading dictionary of Verse.Pawn and System.Int32. label=wanderLustersWithLastMapExitedTick

and

Null key while loading dictionary of Verse.Pawn and System.Int32. label=madSurgeonsWithLastHarvestedTick


https://gist.github.com/HugsLibRecordKeeper/b89041f903b0ad6314a29ce1e0411d4e
화밀 wMil 8 Mar @ 7:05am 
With Ideology DLC, unlike drug lover traits that overwrites Ideology, the heavy drinker and smoker trait doesnt.
Results in stupid npc suffering from not smoking/ drinking but refuse to use those items and get mood penalty from force using em.
Jasorn 5 Mar @ 10:22pm 
hey this is still an issue where "technophobe" causes mechanoids to not die
Sh2d0wm2n 18 Feb @ 3:19am 
Is it normal than the "Panic attack" mental break lasts for over a day? I'm having a modded playthrough and idk if it's a bug or not.
D3ATHCOM5 3 Feb @ 10:15am 
Could you add support for [SYR] Trait Value?
A Miss Take™ 30 Jan @ 9:21pm 
Currently has a bug where if a doctor has the "perfectionist" trait they will constantly stop performing surgery if it takes too long due to it "not being perfect" causing an infinite loop of wasting medicine, starting surgery, restarting it and applying the -5 mood debuff (thankfully doesn't stack)
Adam 29 Jan @ 7:00am 
in my traits list i only see jogger, but when i got in game i noticed a huge work speed penalty, it seems the colonist has the slow worker trait from this mod, but it doesn't show in the list, anyone know why that could be the case?