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简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Other changes (V1.4 since released )
relations of +10 or less required to start a conflict
(if good relations above that, then no conflict)
Adjusted world tension effects so AI Border Conflicts do not accelerate world tensions should stay below 10% to-40% before 1940.
guy below me made AI compatible However it doesn't work. IDK why he promotes something that doesn't work...
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2794980313
Now South America is exciting again!!!
You would have to rewrite the code name though.
WTT is waking the tiger. In my mod I basically created a new avenue to start the conflict mechanic outside of china. So it basically links into the existing code.
Example you would have to rewrite it as @WWD_border_incident_delay_until_new_incident_120 = 20
And then change every single WTT value to WWD. That includes, decisions, events and localization files.
All in all, lots of work.
I tried to set @WTT_border_incident_delay_until_new_incident_120 = 20
but it seems to not work
As long as I get a credit, you're free to use it. Anything to make the game better.
I've tried multiple guides, no results.
If any modder sees this, please help.