RimWorld

RimWorld

[KK] Metal Scarabs (Continued)
15 Comments
test 1 Aug @ 3:18am 
idk why i love this mod but its my favourite mod
test 21 Oct, 2022 @ 11:25am 
yeah i alwways have the same hash collision errors when i load a savegame and it is with seemingly random things
Reverie 21 Jul, 2022 @ 11:35am 
Hm, well then I guess it's just a matter of a big modlist :s I don't have the time to do a binary search, sadly, if it would even help since it could be just happening when there's some combination of many mods fighting for the tag or whatnot.

I'll just pass on the scarabs for now, they also bug (:P) my wildlife tab when they're on the map with errors and invisible entries. Something's unhappy with them in my install.

Thank you for all your mod support efforts, we all appreciate you guys very much!
Mlie  [author] 21 Jul, 2022 @ 10:08am 
@Reverie I tested this mod and the linked mod and got no issues?
Reverie 21 Jul, 2022 @ 7:40am 
Mlie  [author] 21 Jul, 2022 @ 6:35am 
@Reverie Can you leave a link to the mod that triggers it?
Reverie 21 Jul, 2022 @ 1:49am 
Hash collision between Bug_Uranium and Frame_GLWallLamp_Blue: both have short hash 37671
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hash collision between Bug_RttR_FlightmareDragonScales and VWE_Bullet_LightSMG: both have short hash 37679
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hash collision between Bug_RttR_NadderDragonScales and Bed_AdvDoubleBed: both have short hash 37683
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hash collision between Bug_RttR_TerribleTerrorDragonScales and VFEI_Artifacts_PsychicPacifier: both have short hash 37688
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hash collision between Bug_RttR_TripleStrykeDragonScales and RM_Bullet_ReinforcedChargeLMG: both have short hash 37691
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Reverie 21 Jul, 2022 @ 1:49am 
Hey, sure, I thought it could've been some game-wide known enough error. Here's the log: https://gist.github.com/HugsLibRecordKeeper/e0ceb497aad2867a82aacda093ff93a1

It will only happen with other mods, of course, because it names conflicting entries (how odd for RW :P).
Mlie  [author] 20 Jul, 2022 @ 11:25pm 
@Reverie As this does not happen with only this mod loaded it would help if you tried the steps described under ”Reporting issues” above
Reverie 20 Jul, 2022 @ 11:47am 
I have a small issue - when I turn on the scarabs mod (I tried turning it on almost last and adding it after launching the game without it... probably makes no diff, but I tried), I get a few (5? 6?) errors about some scarabs clashing with SHORTHASH with a few random items from other mods (like a blue lamp and some chair or whatnot).

Most of them (like 5/6? 4/5?) are scarabs made from metallic scales from Race to the Rim dragons.

I figured since it's patching scarabs "live", it's not something I can edit myself. So I'm reporting :)
Mlie  [author] 28 Mar, 2022 @ 1:58am 
@IntellectMaster Yes they take stuff-properties into account when spawning
DeviantEntity 28 Mar, 2022 @ 1:34am 
Do the scarabs benefit from the metal's statFactors and thus have a lot of hit points when made from plasteel? Does their armor rating change?
That's not a name 6 Aug, 2021 @ 12:12pm 
just like that thing from ender's game
test 16 Jun, 2021 @ 12:07am 
great i like that it generates a scarab for every metal thats cool
darthalex41 26 Nov, 2020 @ 8:17am 
h u h, n e a t.