Garry's Mod
Unreal Tournament 2004 SWEPs
199 comentarios
Romactu 30 AGO a las 8:27 
Same Problem COCOBUTTER , I even uninstall mods and it's still doing that crashes.

The creators of this mod really needs to fix that, the Spider Mine used to explode without crashing the game and now they do that for some reason.
Saturn's Ring 21 AGO a las 0:02 
Very excited to hear it's been fixed, wasn't expecting more tweaks! Good luck on the updates!
Matsilagi  [autor] 18 AGO a las 17:23 
Currently fixing some bugs with Hidden, no ETA but i managed to fix the Spider Mines, along with some other aesthetic/misc stuff.
COCOABUTTER 17 JUN a las 12:36 
For some reason, the spider mine launcher just crashes my game if it ever tries to explode.
alexanderboys808 28 ENE a las 11:23 
Perfect! Now all I need is an addon for pneumatic mail tubes, pipes, whatever, and I'll have just about everything I need to recreate Budget Cuts 2 in Garry's Mod.
Hidden  [autor] 28 ENE a las 8:40 
As long as the disk isn't destroyed, you can teleport to it any time, even before it lands. If said vacuum tube sucks in physics objects, sure, it'll work.
alexanderboys808 27 ENE a las 23:00 
That disk the Translocator shoots has to land on the floor before you can teleport to it right? If there was an addon in Gmod that adds a vacuum tube of some kind to the game, could that suck up the translocator disk and send it somewhere else, and it will teleport me there? Because this is what I need to recreate the first game of Budget Cuts, and it just might work for the second game.
karribot 23 ENE a las 10:28 
I wanted to ask if there is a way to speed up the respawn rate of some of the weapons or pickups
Yske 15 ENE a las 5:07 
In multiplayer games it seems all the projectiles are invisible. I think it's conflicting with something with another addon, but I can't tell what. Anyone know?
VolKov 29 DIC 2024 a las 18:39 
[Unreal Tournament 2004 SWEPs] lua/weapons/weapon_ut2004_shock_instagib/shared.lua:102: Tried to use a NULL entity!
1. SetSkin - [C]:-1
2. ResetSkin - lua/weapons/weapon_ut2004_shock_instagib/shared.lua:102
3. OnRemove - lua/weapons/weapon_ut2004_shock_instagib/shared.lua:115
4. unknown - lua/weapons/weapon_ut2004_base/shared.lua:143
VolKov 22 DIC 2024 a las 19:26 
it happens when I attack a player with the weapon_ut2004_lightning
VolKov 22 DIC 2024 a las 19:26 
Can u please fix this one?

[Unreal Tournament 2004 SWEPs] lua/effects/ut2004_hitoverlay/init.lua:43: attempt to compare number with nil
1. unknown - lua/effects/ut2004_hitoverlay/init.lua:43
Hidden  [autor] 18 DIC 2024 a las 7:53 
how?
Kaliber 17 DIC 2024 a las 20:32 
minelayer seems broken
Rhabarber Barbar 6 NOV 2024 a las 2:26 
nice
Gordon, GORDAN! 11 AGO 2024 a las 23:40 
okay, I'll try it.
Hidden  [autor] 4 AGO 2024 a las 12:57 
You set your model quality to low in the settings menu, or used a console command to force them to use their lowest LODs.

Check the screenshots, that's how they're supposed to look.
Gordon, GORDAN! 1 AGO 2024 a las 16:26 
Why do most of the guns look weird and low-poly in third person?

Could you improve the quality of the worldmodels?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2776316934&searchtext=Unreal+Tournament+2004

I wonder if you could use these for worldmodels?
Hidden  [autor] 14 JUL 2024 a las 9:08 
Alright... i couldn't reproduce the error with the hit overlay comparing a number with nil, but i was able to fix the flak shells hitting you when you shoot, and some other small things.
Nora 14 JUL 2024 a las 5:53 
Just had a kinda funny bug with flak shells in a low gravity map; they kept killing me from inside the instant I fire while midair. Hasn't happened with any of the other guns I think
VolKov 25 JUN 2024 a las 12:23 
Uhh, let me try it again, because I posted that along ago so I take off this addon from my server
Hidden  [autor] 25 JUN 2024 a las 12:10 
What did you do to cause this error?
VolKov 22 ABR 2024 a las 16:36 
[Unreal Tournament 2004 SWEPs] lua/effects/ut2004_hitoverlay/init.lua:43: attempt to compare number with nil
1. unknown - lua/effects/ut2004_hitoverlay/init.lua:43

BRO PLEASE FIXXX
Corrosion 1 ABR 2024 a las 19:53 
Oh
Hidden  [autor] 1 ABR 2024 a las 19:03 
You set your model quality to very low (or used a console command to force the lowest LOD).
Corrosion 1 ABR 2024 a las 18:39 
They appear all chunky and crap in third person. In first person they’re okay. But in third person they look like a couple of faces strewn togetherz
Hidden  [autor] 1 ABR 2024 a las 14:52 
What do you mean?
Corrosion 1 ABR 2024 a las 14:51 
Can you fix the third person models of the weapons? They look like they've been inside of a paper shredder and I honestly hate it so much. Can you please fix them?
Flakes Gaming 10 ENE 2024 a las 12:23 
Can there be a way to disable shield deflecting?
NextKurome76TheSoldier 9 SEP 2023 a las 8:58 
the shield noise is kinda annoying
Combined 13 ABR 2023 a las 6:39 
Now I realised I should've posted it in the pinned discussion. Sorry.
Combined 13 ABR 2023 a las 6:38 
There's this weird bug where it spams this error message in the console:

[Unreal Tournament 2004 SWEPs] lua/effects/ut2004_playertele/init.lua:81: attempt to call method 'RenderOverlay' (a nil value)
1. unknown - lua/effects/ut2004_playertele/init.lua:81

It could be a conflicting addon but I'm not sure.
Nora 26 MAR 2023 a las 18:27 
Thanks so much!
Hidden  [autor] 26 MAR 2023 a las 17:04 
Sure!
Nora 26 MAR 2023 a las 11:50 
Hi! I've been working on some UT maps and I was wondering if it's okay to use your sweps as pickups in them? I can link to your mod as required item
Hidden  [autor] 20 MAR 2023 a las 19:05 
Check the Unreal Wiki
Paulie Walnuts 20 MAR 2023 a las 18:27 
How do you use the Ion Painter and the Target Painter?
Soundsystem65 19 MAR 2023 a las 10:00 
Dang man! you've come a long way with this mod! everything is here. Thanks for all the hard work you put into this mod! You should go treat yourself with what you've accomplished
Dekko 7 FEB 2023 a las 9:01 
Ah thas y XD
Hidden  [autor] 7 FEB 2023 a las 8:30 
If the mines don't wake up when an enemy is nearby, it means there is no navigation mesh in your map.
Dekko 7 FEB 2023 a las 6:57 
Ok well the herding doesnt work, although it does seem to be making walking animations. When i block a bunch of zombies by surrounding them with mines they walk into them and cant get through them instead of the mines exploding which only happens if i launch a mine at an enemy. I would suggest enlarging the detection radius of the mines.
Dekko 7 FEB 2023 a las 6:55 
You dont know what it does?
Hidden  [autor] 6 FEB 2023 a las 15:00 
I suggest that you read about the weapons on the Unreal Wiki.
Dekko 6 FEB 2023 a las 12:26 
What does the laser on the mine layer do, and how do i make them go off, they only seem to work if i launch them at an enemy and it doesnt seem to do anything if they walk over them.
Hidden  [autor] 28 DIC 2022 a las 13:05 
There are USB disc trays available in some stores. These two games also require patches to even start on modern hardware.
[WindVex] 28 DIC 2022 a las 12:28 
I can't believe this has happened to Epic...
Someone needs to bring them back in any way they can, I miss them.

I have disc variants of UT and Unreal II but I dont have a pc that has a disc player anymore.
Hidden  [autor] 28 DIC 2022 a las 7:28 
Epic Games has removed a bunch of their old titles from all stores, including the entire Unreal and Unreal Tournament series. The exact reason for it is still up for debate, but it may be related to the FTC suing Epic for half a billion dollars for COPPA violations and and dark pattern UI design in Fortnite.
[WindVex] 27 DIC 2022 a las 20:30 
R.I.P. Unreal Tournament and the Unreal series in general, gone forever :'(

1998-2022

"The death was unexpected and didn't deserve to die"
Hidden  [autor] 22 DIC 2022 a las 17:26 
Aim at an enemy for long enough and you'll hear a beep. The AVRiL will also change it's reticle color to red.
Wiz 22 DIC 2022 a las 17:23 
How can i make the rockets lock into an enemy? the rockets of the Avril and the rocket launcher just go in a straight line