Garry's Mod

Garry's Mod

Unreal Tournament 2004 SWEPs
199 kommentarer
Romactu 30. aug. kl. 8:27 
Same Problem COCOBUTTER , I even uninstall mods and it's still doing that crashes.

The creators of this mod really needs to fix that, the Spider Mine used to explode without crashing the game and now they do that for some reason.
Saturn's Ring 21. aug. kl. 0:02 
Very excited to hear it's been fixed, wasn't expecting more tweaks! Good luck on the updates!
Matsilagi  [ophavsmand] 18. aug. kl. 17:23 
Currently fixing some bugs with Hidden, no ETA but i managed to fix the Spider Mines, along with some other aesthetic/misc stuff.
COCOABUTTER 17. juni kl. 12:36 
For some reason, the spider mine launcher just crashes my game if it ever tries to explode.
alexanderboys808 28. jan. kl. 11:23 
Perfect! Now all I need is an addon for pneumatic mail tubes, pipes, whatever, and I'll have just about everything I need to recreate Budget Cuts 2 in Garry's Mod.
Hidden  [ophavsmand] 28. jan. kl. 8:40 
As long as the disk isn't destroyed, you can teleport to it any time, even before it lands. If said vacuum tube sucks in physics objects, sure, it'll work.
alexanderboys808 27. jan. kl. 23:00 
That disk the Translocator shoots has to land on the floor before you can teleport to it right? If there was an addon in Gmod that adds a vacuum tube of some kind to the game, could that suck up the translocator disk and send it somewhere else, and it will teleport me there? Because this is what I need to recreate the first game of Budget Cuts, and it just might work for the second game.
karribot 23. jan. kl. 10:28 
I wanted to ask if there is a way to speed up the respawn rate of some of the weapons or pickups
Yske 15. jan. kl. 5:07 
In multiplayer games it seems all the projectiles are invisible. I think it's conflicting with something with another addon, but I can't tell what. Anyone know?
VolKov 29. dec. 2024 kl. 18:39 
[Unreal Tournament 2004 SWEPs] lua/weapons/weapon_ut2004_shock_instagib/shared.lua:102: Tried to use a NULL entity!
1. SetSkin - [C]:-1
2. ResetSkin - lua/weapons/weapon_ut2004_shock_instagib/shared.lua:102
3. OnRemove - lua/weapons/weapon_ut2004_shock_instagib/shared.lua:115
4. unknown - lua/weapons/weapon_ut2004_base/shared.lua:143
VolKov 22. dec. 2024 kl. 19:26 
it happens when I attack a player with the weapon_ut2004_lightning
VolKov 22. dec. 2024 kl. 19:26 
Can u please fix this one?

[Unreal Tournament 2004 SWEPs] lua/effects/ut2004_hitoverlay/init.lua:43: attempt to compare number with nil
1. unknown - lua/effects/ut2004_hitoverlay/init.lua:43
Hidden  [ophavsmand] 18. dec. 2024 kl. 7:53 
how?
Kaliber 17. dec. 2024 kl. 20:32 
minelayer seems broken
Rhabarber Barbar 6. nov. 2024 kl. 2:26 
nice
Gordon, GORDAN! 11. aug. 2024 kl. 23:40 
okay, I'll try it.
Hidden  [ophavsmand] 4. aug. 2024 kl. 12:57 
You set your model quality to low in the settings menu, or used a console command to force them to use their lowest LODs.

Check the screenshots, that's how they're supposed to look.
Gordon, GORDAN! 1. aug. 2024 kl. 16:26 
Why do most of the guns look weird and low-poly in third person?

Could you improve the quality of the worldmodels?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2776316934&searchtext=Unreal+Tournament+2004

I wonder if you could use these for worldmodels?
Hidden  [ophavsmand] 14. juli 2024 kl. 9:08 
Alright... i couldn't reproduce the error with the hit overlay comparing a number with nil, but i was able to fix the flak shells hitting you when you shoot, and some other small things.
Nora 14. juli 2024 kl. 5:53 
Just had a kinda funny bug with flak shells in a low gravity map; they kept killing me from inside the instant I fire while midair. Hasn't happened with any of the other guns I think
VolKov 25. juni 2024 kl. 12:23 
Uhh, let me try it again, because I posted that along ago so I take off this addon from my server
Hidden  [ophavsmand] 25. juni 2024 kl. 12:10 
What did you do to cause this error?
VolKov 22. apr. 2024 kl. 16:36 
[Unreal Tournament 2004 SWEPs] lua/effects/ut2004_hitoverlay/init.lua:43: attempt to compare number with nil
1. unknown - lua/effects/ut2004_hitoverlay/init.lua:43

BRO PLEASE FIXXX
Corrosion 1. apr. 2024 kl. 19:53 
Oh
Hidden  [ophavsmand] 1. apr. 2024 kl. 19:03 
You set your model quality to very low (or used a console command to force the lowest LOD).
Corrosion 1. apr. 2024 kl. 18:39 
They appear all chunky and crap in third person. In first person they’re okay. But in third person they look like a couple of faces strewn togetherz
Hidden  [ophavsmand] 1. apr. 2024 kl. 14:52 
What do you mean?
Corrosion 1. apr. 2024 kl. 14:51 
Can you fix the third person models of the weapons? They look like they've been inside of a paper shredder and I honestly hate it so much. Can you please fix them?
Flakes Gaming 10. jan. 2024 kl. 12:23 
Can there be a way to disable shield deflecting?
NextKurome76TheSoldier 9. sep. 2023 kl. 8:58 
the shield noise is kinda annoying
Combined 13. apr. 2023 kl. 6:39 
Now I realised I should've posted it in the pinned discussion. Sorry.
Combined 13. apr. 2023 kl. 6:38 
There's this weird bug where it spams this error message in the console:

[Unreal Tournament 2004 SWEPs] lua/effects/ut2004_playertele/init.lua:81: attempt to call method 'RenderOverlay' (a nil value)
1. unknown - lua/effects/ut2004_playertele/init.lua:81

It could be a conflicting addon but I'm not sure.
Nora 26. mar. 2023 kl. 18:27 
Thanks so much!
Hidden  [ophavsmand] 26. mar. 2023 kl. 17:04 
Sure!
Nora 26. mar. 2023 kl. 11:50 
Hi! I've been working on some UT maps and I was wondering if it's okay to use your sweps as pickups in them? I can link to your mod as required item
Hidden  [ophavsmand] 20. mar. 2023 kl. 19:05 
Check the Unreal Wiki
Paulie Walnuts 20. mar. 2023 kl. 18:27 
How do you use the Ion Painter and the Target Painter?
Soundsystem65 19. mar. 2023 kl. 10:00 
Dang man! you've come a long way with this mod! everything is here. Thanks for all the hard work you put into this mod! You should go treat yourself with what you've accomplished
Dekko 7. feb. 2023 kl. 9:01 
Ah thas y XD
Hidden  [ophavsmand] 7. feb. 2023 kl. 8:30 
If the mines don't wake up when an enemy is nearby, it means there is no navigation mesh in your map.
Dekko 7. feb. 2023 kl. 6:57 
Ok well the herding doesnt work, although it does seem to be making walking animations. When i block a bunch of zombies by surrounding them with mines they walk into them and cant get through them instead of the mines exploding which only happens if i launch a mine at an enemy. I would suggest enlarging the detection radius of the mines.
Dekko 7. feb. 2023 kl. 6:55 
You dont know what it does?
Hidden  [ophavsmand] 6. feb. 2023 kl. 15:00 
I suggest that you read about the weapons on the Unreal Wiki.
Dekko 6. feb. 2023 kl. 12:26 
What does the laser on the mine layer do, and how do i make them go off, they only seem to work if i launch them at an enemy and it doesnt seem to do anything if they walk over them.
Hidden  [ophavsmand] 28. dec. 2022 kl. 13:05 
There are USB disc trays available in some stores. These two games also require patches to even start on modern hardware.
[WindVex] 28. dec. 2022 kl. 12:28 
I can't believe this has happened to Epic...
Someone needs to bring them back in any way they can, I miss them.

I have disc variants of UT and Unreal II but I dont have a pc that has a disc player anymore.
Hidden  [ophavsmand] 28. dec. 2022 kl. 7:28 
Epic Games has removed a bunch of their old titles from all stores, including the entire Unreal and Unreal Tournament series. The exact reason for it is still up for debate, but it may be related to the FTC suing Epic for half a billion dollars for COPPA violations and and dark pattern UI design in Fortnite.
[WindVex] 27. dec. 2022 kl. 20:30 
R.I.P. Unreal Tournament and the Unreal series in general, gone forever :'(

1998-2022

"The death was unexpected and didn't deserve to die"
Hidden  [ophavsmand] 22. dec. 2022 kl. 17:26 
Aim at an enemy for long enough and you'll hear a beep. The AVRiL will also change it's reticle color to red.
Wiz 22. dec. 2022 kl. 17:23 
How can i make the rockets lock into an enemy? the rockets of the Avril and the rocket launcher just go in a straight line