Awesomenauts

Awesomenauts

Blightnauts Lite
2 Comments
CationF  [author] 22 Nov, 2020 @ 2:31am 
Don't worry, you're not sounding rude or anything :)
There is in fact a bit of optimization that could be done on the AI side of things, the only reason I didn't is because we only noticed this problem after everything is done, and changing things might break stuff so for now I will leave it as is.
kamil 21 Nov, 2020 @ 9:05pm 
after making a grid of 0.02 x 0.02 buttons and obstacles just for fun at making destructible terrain (10000, or at least thats all n++ can count for me, xd) i feel you there. also, not trying to pick or anything but i think the approach to the AI might be weighing down things hugely. large number of AI files running continuously; both for the UI/animations and constant char checking etc. would def recommend sets of sequence blocks over looooong chains of checking a number 1 by 1 every ai cycle ;p ... also wait blocks help a ton. well i could be totally wrong too xD ... didnt mean to come off rude so i should stop myself now. Good looking map.