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"sender = {
character = scope:treasure_hunter
animation = chaplain
}"
preventing the event from advancing and soft locking the game. The only way to get out is to load a previous save which was made before starting the event or same will happen again.
In case the author does not update and anybody else runs into the same problem:
To fix it open the file events_relics.txt located in the mods folder under *\events\activities with a text editor. Find the lines:
# The Holy Grail.
desc = atop_relics.1002.desc.grail
}
}
and paste the text:
sender = {
character = scope:treasure_hunter
animation = chaplain
}
just below it and save. Now the event step should work as intended.
All trait names in vanilla games has capitalized initials, So it's better to have "Yogi Student, 'Ajna' Stage" instead of "Yogi student, 'Ajna' stage". Similar capitalization issues exist in all Mequbbal and Yogi traits.
Do note that prepositions and articles are usually not capitalized, so "Blessed by an ascended master" should be "Blessed by an Ascended Master"
Similar issues also exist in opinion modifiers, but Paradox themselves are not consistent in this, so I don't think it's that jarring, but the 'immortal' in "Made me immortal" and "I also want to be immortal" should probably be capitalized.
----
side note for my 1st comment, it only allows you to make 1 & tells you that when you make it. I just didn't read.
Ylow I think you deserve money from Paradox for making this game more entertaining than they could ever with DLCs
Although I was only able to make 1 golem then the decision was removed. I assume I just need to explore the mod more to be able to make more.
I uploaded an update to this mod that fixes the startup crashes and Theurgy. I will keep an eye for it while also going through my other mods as well.
Happy new year to you all.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2983255699