Space Engineers

Space Engineers

[SENB]01 Purrfect Blinky's Prinz Eugen Heavy Cruiser - War Thunder - World of Warships
30 Comments
Nillemann 3 Jul, 2024 @ 7:57am 
Haha flames of war box thumbnail i love it
Locomotor79 6 Dec, 2020 @ 11:33am 
ooo wow World of warships in Space Engineers cool
Onyex 28 Nov, 2020 @ 4:25pm 
fuckin soontm XD
ShadyEntree 24 Nov, 2020 @ 7:25am 
Ship turning, that makes sense now, thanks
Purrfect-Blinky  [author] 24 Nov, 2020 @ 7:05am 
Turret Turning? or Ship Turning? Turrets are with custom data and the MODMART addon, while the ship used gyro override while also balancing the ship towards gravity. All questions will be answered once you start building your own ships on our SENB discord ;)
ShadyEntree 24 Nov, 2020 @ 5:54am 
How did you make the turning work, i see that you used gyro's but im unsure how you did it
ShadyEntree 21 Nov, 2020 @ 5:52pm 
Understood thanks
Purrfect-Blinky  [author] 21 Nov, 2020 @ 4:20pm 
DQ I myself am not a very experienced Torpedo Tube Maker. That's also the handiwork of Aragath. If you would ask around in the SENB Discord I am sure somebody can share their 4+ tubes with you or show you the ropes ;) Torpedo's are hellafun!
Purrfect-Blinky  [author] 21 Nov, 2020 @ 4:18pm 
@blackswan indeed the world save file is available. The docks were specifically altered and developed alongside my planet heightmap. So I would not upload them as blueprints since they were always intended as a full gameplay map. You are ofcourse free to download them yourself. :) Aragath made the docks mostly, I just generated the world around it. It was a collaboration.
ShadyEntree 21 Nov, 2020 @ 2:45pm 
@Blinky Would it be possible to extend the torpedo weapon to have 4 or 5 torpedo tubes? Ive already refitted a juneau destroyer from the workshop with the one from this Prinz
ShadyEntree 21 Nov, 2020 @ 2:17pm 
@blackawan109.ks I believe its part of Blinky's SENB maps on his workshop page, i think all the 2 naval locations and the CV world have the same dockyard
blackswan109.ks 21 Nov, 2020 @ 1:25pm 
Thats beautiful, just saw it in world of warships, btw I love that dockyard, anychance for a bp?
ShadyEntree 16 Nov, 2020 @ 8:29pm 
Musashi is basically the yammy but with way less Secondaries and AA guns
menot 16 Nov, 2020 @ 1:26pm 
this is insane !! you are a master!
GunMasterX11 15 Nov, 2020 @ 5:08am 
good to hear
Purrfect-Blinky  [author] 15 Nov, 2020 @ 4:57am 
Hell yeah! Currently I have the Akagi and the Fubuki in the works. I don't want to simulatious work on multiple ships of the same class at any given time, so the Yamato will be made after you have seen the Bismarck :) Ofcourse it will be the Yamato and not the Musashi in this case ;) I would love to make them all! It's gona take a while though ;)
GunMasterX11 14 Nov, 2020 @ 6:23pm 
would the Yamato or Musashi be in the works some day?
Purrfect-Blinky  [author] 14 Nov, 2020 @ 4:12pm 
Bismarck is in the works! Only doing 1 variant of each National Navy so keeping with the most iconic or interesting ones! :) I want to make a Destroyer, Carrier, Battleship and Cruiser for the various Historic Naval Powerhouses.
GunMasterX11 14 Nov, 2020 @ 3:28pm 
any plans on making the Bismarck or Tirpitz?
Purrfect-Blinky  [author] 14 Nov, 2020 @ 1:39pm 
The Listing is because scripts are used to steer with WASD from the bridge, so if you would disable the gyro override you can use the ship without scripts. The Turret control would no longer be synced but scripts are optional for the ship use.
ShadyEntree 14 Nov, 2020 @ 12:37pm 
Thanks for the replies, the ship has stopped listing seems after i turned on ingame scripts. Added the extra mods in and guns are showing up. Thanks for the fix
Purrfect-Blinky  [author] 14 Nov, 2020 @ 5:04am 
@dq953 The Gyroscopes should be in the same rooms you would find your O2 generators, perhaps you have disabled scripts in your world.
Purrfect-Blinky  [author] 14 Nov, 2020 @ 5:02am 
Make sure that Weaponcore is ALWAYS on the top of the modlist.
Purrfect-Blinky  [author] 14 Nov, 2020 @ 5:02am 
@dq953 I will check if I did something incorrect in the download list. It's this very reason with the mods and whatnot that I usually stick with vanilla... But I have played this game too much to really find anything interesting left with the vanilla mechanics, so this is what it became.
Purrfect-Blinky  [author] 14 Nov, 2020 @ 4:35am 
OW YEAH I need the MODMART Script by KLIME!
blub9529 14 Nov, 2020 @ 2:17am 
And this is a magnificent build! My kin nearly hit the desk ;D
blub9529 14 Nov, 2020 @ 2:17am 
Uhm... does it use some kind of Turret Control Script? That would be awesome!
ShadyEntree 13 Nov, 2020 @ 7:40pm 
man this is awesome, always wanted to see a prinz eugen in SE. ive been having issues tho when i spawn it in my world. all the guns are missing even though i have AWG's mod loaded in and also for some reason the ship keeps listing to the left but there arent any gyro's to balance out
I sawed your boat in half! 13 Nov, 2020 @ 6:52pm 
jeez I've been toying with water ships off and on since the first water mod... and here I was starting to think mine looked good.
Quantum23 13 Nov, 2020 @ 1:44pm 
Hot model, 10/10 do love.
However, 4/10 no anime girl on the box art :P