Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
I don't know of any mods that are incompatible that are not already listed in the description.
There's a lot of things that control the visibility and alpha channel, it's almost too much to want to tinker with it as it takes into the current teams, the perk in use, the camera position, the target camera, if the unit is peaking around cover or not, distance between the unit selected and everything else, possible targets, friendly or enemy ...
... and then it splits all that across the Unit Flag itself, the overall Unit Flag Manager, the visibilty manager, and the various xcomgamestate_unit's affected.
Then we hit issues with things like Gotcha Again (Redux) which most people use, that overrides and changes the Flag Manager to do all of it's things.
So it's not an easy thing to adjust is what I'm getting at :) but it is a valid point to note for future investigation.
PS: I will see if units on the ground have the same issue with their hp bar being shown on other levels as well. Thats what I mean. You have units standing on the bridge and units standing below/beneath that bridge on the ground. And their HP bars have the same colour and same priority. I should have made a screenshot.
I'm unsure of what you mean by "clipping through the bridge", the Unit Flags use the same rules for visibility and alpha-channel fade as Additional Icons. Nothing is changed in that area.
I know that MCM would be a much-loved feature but it simply can't do what this mod allows you to do by config. I'm sorry that editing a text file is too much of a pain for you, or that the comments and instructions were unclear.
I only have HP displayed and while the icon is good, I'm a turbo au- minimalist.
I looked into it previously, for some reason showing class icons here bugs out. They repeatably get smaller and smaller and warped. I'm not sure why but the effect didn't look good.
This was around the same time I added the 'unit' icons, which were much more stable. Unfortunately there's no way to set those to the class :( ~sorry
If not totally cool, great mod!
Re-read the Description
Edit the .ini
https://old.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
This isn't set-up for MCM, you need to edit an .ini file. It's incredibly well documented, as all of Rusty's mods are. I think the loot flag should be on by default though. Try clearing your user config files.
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
EnergyShieldEffect is generally used by most shield-granting perks and is typically an AoE, PersonalShield is used mainly by Muton Elites (LWotC/MutonPack/Elite Aliens) and is not an AoE. ...