Pavlov VR

Pavlov VR

Zoo
27 Comments
MiiMoo  [author] 16 May, 2023 @ 6:47pm 
this map along with the rest of the ones I've ported so far are currently being added to mod.io for the Pavlov beta branch and are all getting improvements to visibility, performance, bomb spots, SFX, etc. I've been holding off on updates all this time waiting for the engine upgrade!
my plan is to have all of them ready by the time the update is officially released! please do check them out if you download the beta, or look forward to them when the 5.1 upgrade launches!
enskii 28 Mar, 2022 @ 9:21pm 
they worked for me on one of the default maps, maybe it's a thing with custom maps or something, weird. i'll have to try those other modes out on it sometime, thanks for looking into it!
MiiMoo  [author] 28 Mar, 2022 @ 8:25pm 
after looking into it, this is an issue with pavlov bots themselves and not the map (tested some other maps and they did the same thing, even in a private lobby online.) sorry I can't fix it! other modes like TDM and Gun Game should still work fine!
MiiMoo  [author] 27 Mar, 2022 @ 5:04pm 
thank you for the kind words! I'll check out the navmesh tonight and try to figure out what could be causing the bots to act like that
enskii 27 Mar, 2022 @ 10:09am 
this was my favorite map when i started playing cs, ty for putting it in here! only complaint is that i can't play offline with bots because the cts get stuck in spawn permanently and the ts dont leave until they kill you.
sultanOFsick 23 Oct, 2021 @ 2:00am 
This map is so high quality, I don't know why it's not more popular.
Maichevsky 24 Sep, 2021 @ 2:29pm 
Thanks for all the work on custom maps. People like you make this game awe sum !
MiiMoo  [author] 20 Sep, 2021 @ 5:56pm 
excellent feedback
Todd Howard 16 Sep, 2021 @ 5:19pm 
pee
Maichevsky 15 Jun, 2021 @ 11:11am 
very nice map!
MiiMoo  [author] 14 Jun, 2021 @ 11:39pm 
should be fixed. thanks for the heads up!
massive 14 Jun, 2021 @ 9:55am 
Zoo map has a glitch. Ppl can go into a gift shop and get stuck there.
MiiMoo  [author] 28 May, 2021 @ 8:56pm 
the dangers of working on map patches with little to no sleep.. fixed that up
Ellie_Shrug 28 May, 2021 @ 7:09pm 
Hey, near ct spawn, on the way to the upper level of the A site, you accidentally removed a wall while patching the previous oob exploit, now CTs can escape the map within seconds and get to the same spots Ts used to be able to get to.
massive 25 May, 2021 @ 9:02pm 
Hey everyone, Visit Vrmassive.com we have many of MiiMoos maps in rotation. MiiMoo send me a DM we love your work.
MiiMoo  [author] 24 May, 2021 @ 8:59pm 
it should be patched now. thanks for the heads up! :chocola2:
Frankie Spankie 24 May, 2021 @ 6:52pm 
You can get outside of the map by climbing up the ladder by T spawn aquarium entrance and running off the ladder over the ledge. Can you put an invisible wall there?
TheRogue12 24 May, 2021 @ 4:15pm 
There is a way to get outside the map boundaries when on T side.
Ghosty 22 Mar, 2021 @ 7:57am 
Any plans on adding TTT support?
Skylark 29 Jan, 2021 @ 1:05am 
Amazing map, like the A-site is Epic to play
Roco 12 Dec, 2020 @ 1:05pm 
Please do Anubis!
John Cletus 27 Nov, 2020 @ 7:16pm 
Fantastic work! If you need any assistance with destructible stuff, spinning fans, or roughness as by default HammUEr doesn't translate any metallic or rough/shiny surfaces, let me know! The ambient sounds are also possible to port with some tweaking.
MiiMoo  [author] 27 Nov, 2020 @ 6:28pm 
all the physmats are set, yeah. chlorine was a bit of a rush job which is why certain aspects aren't up to par with some of the other maps I've ported in. I'll be fixing it up more in the near future
John Cletus 26 Nov, 2020 @ 12:43am 
Are all the physmats set? That's the only thing that drove me crazy about chlorine, shooting through walls that didn't have physmats or shooting water and it not splashing..e.t.c
World Cup 20 Nov, 2020 @ 11:37pm 
Wow, map is beautiful. Massive (he runs a Pavlov server) should use this in his S&D map rotation. Great job!
MiiMoo  [author] 20 Nov, 2020 @ 10:21pm 
the porting process used to take much longer (around a week or so to enter a playable state,) but after learning more about UE4 and the usual issues a map can run into I've gotten the time required down to about 2-3 days!
World Cup 19 Nov, 2020 @ 3:58pm 
Looks awesome, will check it out. How long did it take you to put this together?