Stellaris

Stellaris

Escalation : Warp Drive
60 kommentarer
卡尔文迪斯梅特 17. jan. 2023 kl. 7:22 
it‘s still work with 3.6?
Paul 26. maj 2022 kl. 6:06 
The warp will have some chance of eating ships during the jump
Bloody Unbidden!
Solar-Skies 16. maj 2022 kl. 2:35 
yes, but what if we don't want to have the entire overhaul, and want just this mod?
Komandante  [ophavsmand] 14. maj 2022 kl. 6:38 
@Thy Cursed One I made a new version of it, it was integrated into the New Era project.
Solar-Skies 14. maj 2022 kl. 5:15 
Is this mod still maintained ? I love this mod, and hope it stays maintained
Nephleim 26. mar. 2022 kl. 14:49 
Whats the ship in the first picture?
Komandante  [ophavsmand] 4. jan. 2022 kl. 7:32 
@Ph00nix Press jump
Ph00nix 4. jan. 2022 kl. 6:01 
how do you move ship?
Fascist Brazil 19. juni 2021 kl. 18:06 
how do you move your ships?
Manius Julius Prime 30. maj 2021 kl. 7:56 
Does this work?
Dark Xel'Naga 16. apr. 2021 kl. 8:39 
thanks for the update!
CTH2004 8. apr. 2021 kl. 8:42 
is this still being worked on?
Spikem59 23. mar. 2021 kl. 6:34 
@Ranu A friend and I had some ideas for a warp system that didn't have such a drastic nerf to fleets. Not sure how long it'll take as I haven't messed with modding Stellaris yet, but I'll be looking into it at some point.
♥ Ranu ♥ 23. mar. 2021 kl. 3:26 
Great mod, thanks for it. I don't like star streets. Unfortunately, the deductions for the new engines are too high for me. -50% attack is too much for me, so I would have to double the strength of the fleet, just because of the recharge. Too bad.
Alex.M 18. mar. 2021 kl. 13:28 
can you bring wormhole generator plz. it wod be cool to have all 3 FTL bake.:steamthumbsup:
Monarky 4. mar. 2021 kl. 13:20 
thanks for the update!
starfirejordan 4. mar. 2021 kl. 8:14 
yay!! an update is coming
The Next Decade 3. mar. 2021 kl. 0:27 
The issue is less "don´t want casual Stellaris" and more "without knowing the exact composition of mods in the modpack, including it in your own pack when you want other mods is a nightmare".
Komandante  [ophavsmand] 28. feb. 2021 kl. 1:12 
Initially, I did not want to update this mod, but I see that there are people who do not want casual stellaris, and for the sake of these 800 people I will release an update
Komandante  [ophavsmand] 28. feb. 2021 kl. 1:09 
@Spikem59
Ok, I will release an update that will fix all the bugs. Warp drives from the New Era mod will be installed here. Everything will work, I also found a solution to how to make it exactly "start", without a bug fixer. I think this update will make the mod really playable for a long time. But, i suggest that if you whant anti-casual stellaria try my New Era mod
Spikem59 27. feb. 2021 kl. 22:43 
I'm loving this mod so far, but I just ran into an issue. Juggernauts don't have access to warp drives, at all. I understand you're not supporting this mod right now, but I'm not looking for a whole overhaul at the moment as I've got some mods I don't think would work with it. Could we get an update that just adds warp drives to them?
Designer225 22. feb. 2021 kl. 2:13 
Huh. Thanks for letting me know. I'll check it out.
Komandante  [ophavsmand] 22. feb. 2021 kl. 2:12 
@Designer225 I do not support this mod at the moment. All forces are thrown into the New Era mod. Look it up, there I fixed the warp
Designer225 22. feb. 2021 kl. 1:29 
Hey there. I am not exactly a fan of how it overwrites an entire technology file (00_phys_tech.txt) just to change some technologies. Especially since the overwriting can be limited in scope (I think you can overwrite just the part of the vanilla tech tree you want overwritten by creating a file with a name that would place it ahead of the vanilla file that contains the tech to be overwritten).

But your mod is interesting enough that I went ahead, created a local copy, and fixed a couple of nagging things just to test drive it, so... yeah :)

Oh and the wormhole activation tech is locked behind hyper drives as of current.
PalaiogosTheGreat 8. feb. 2021 kl. 10:39 
How do you jump?
Alliao 26. jan. 2021 kl. 4:13 
Thanks
Komandante  [ophavsmand] 26. jan. 2021 kl. 3:52 
@Comrade Cres Like Jump Drive. Hotkey "J"
Alliao 26. jan. 2021 kl. 3:48 
I just don’t know how to move between star systems with Warp Drive
Komandante  [ophavsmand] 26. jan. 2021 kl. 3:42 
I will update this mod and fix all bugs, after TNE
Komandante  [ophavsmand] 26. jan. 2021 kl. 3:42 
@Comrade Cres It is trait
Alliao 26. jan. 2021 kl. 3:40 
I don't understand how to use it
ARGHouse 16. jan. 2021 kl. 8:07 
I'll try this out, I very much miss the Warp mechanics and there should be a way that Paradox can bring it back while also buffing and encouraging hyperlane use. In the meanwhile modding will do.
8vantor8 28. nov. 2020 kl. 9:34 
@Frogj1 then we can't use it to the fullest extent of RP
SingABrightSong 21. nov. 2020 kl. 8:08 
Was looking into modded bypasses for wormhole drives. Unfortunately there doesn't seem to be an effect to *destroy* a natural wormhole after spawning one, and even then the major problem is providing some means to select a destination. Do have an idea for what I've branded "jumpgates" though; stations that enhance jump drive range via ship auras.
Frogj1 20. nov. 2020 kl. 23:22 
I suggest make the warp drive start by an origin instead of a species trait.
Ced 20. nov. 2020 kl. 21:13 
it was the wormholes
dgray2259 20. nov. 2020 kl. 20:14 
what was that at the start of early stellaris where you could select what your starting method of FTL travle where you need to build certain stations in your system in order to jump to another. it was like using Mass Relays, and for the life of me I cant rember. Some help please. But yes those stations are what we need for proper warp drives,
Komandante  [ophavsmand] 17. nov. 2020 kl. 6:05 
I'm balancing this, in the future the fleet will not receive debuffs from the jump, but the warp will eat energy in a large size
Defrost40kSMAH 17. nov. 2020 kl. 5:59 
warp engines??? well, i do miss wormhole generators of that time, cost and energy economy for ships in early game :)
Komandante  [ophavsmand] 16. nov. 2020 kl. 19:50 
Unfortunately, the AI doesn't even use a vanilla jump engine. Paradox cut this feature to optimize the game): I'l think no. I have no ideas for origins
Stranger 16. nov. 2020 kl. 18:32 
Does this work with AI? Do you have plans for any origins?
Spirit 16. nov. 2020 kl. 14:09 
MWGA (make warp great again)
Komandante  [ophavsmand] 16. nov. 2020 kl. 11:27 
I will add a mod that will allow you to edit the templates of starting ships, it will allow you to upgrade the warp engine
Komandante  [ophavsmand] 16. nov. 2020 kl. 11:25 
Yes, I can create wormholes. But they won't work during the war. This is a bug. Unfortunately, I don't have much time because of my studies, and I will update all my mods soon
Knapp 16. nov. 2020 kl. 10:10 
Sadly, I can only thumbs up this once.
Keeper of Knowledge 16. nov. 2020 kl. 7:54 
My god... I never thought I was going to experience a proper warp drive again...
Locomotor79 16. nov. 2020 kl. 6:19 
nice i love to jump to systems where normal canot jump to makes fleet faster
bayWHZ 16. nov. 2020 kl. 2:13 
i never follow the previous version before. Does the AI recognize this trait too and use it?
AbsoluteSolver 16. nov. 2020 kl. 1:59 
Finally! I hated it when Paradox removed this feature from the game, and I've been trying to find the other two FTL's back in mods. Speaking of, are you also going to do the old Wormhole FTL mechanic too?
Komandante  [ophavsmand] 12. nov. 2020 kl. 11:32 
Spawn during tha game