Company of Heroes

Company of Heroes

The Luftwaffe strikes back (6)
5 Comments
(XXDubbzXX) 18 Apr, 2021 @ 10:47pm 
was not balanced
King Azog 14 Nov, 2020 @ 8:50am 
I've played versus different factions: Americans and British. AI is always stuck. Only in a match american AI made all buildings and attacked relentessy. For a road connecting point 3 to point 1 and 2 I mean a vehicle passage where actually theres the point where the two discending paths arrive in the 88's emplacement. AI usually doesn't remove blocks or repairs bridges. So pratically the right part of the map is out of battle. Thank you and I'm waiting for a new map from you. ;)
TheRohBird1  [author] 14 Nov, 2020 @ 6:58am 
@King Azog Thank your for your detailed feedback!!! The limited space for the british hq-sector is indeed something i need to fix. Unfortunately i found no way of telling the ai where to build their hq-trucks. The road/bridge from 3 to the other points is blocked by barricades at the beginning but can be blown open and repaired to connect the two fronts for vehicles. Its located at the end of the big water section. I blocked it to force the ai 3 to go for the second front and to force players to secure the separated base to get armored support or they get attacked by tanks.
King Azog 14 Nov, 2020 @ 6:25am 
Hi TheRohBird1. Thank you for the map. That's very detailed and full of nice features such hidden paths to certain strategig points. I've played it with several mods, Blitzkrieg mostly, and the only improvement that I can suggest, is that of making AI HQ sectors (1, 2, 3 starting points) with more space i.e. without obstacles. I've noticed that AI need space to make buildings and a confined space often leads AI to get stuck within its HQ sector. And a road for vehicles that connect starting point 3 to other two points would be a nice add. The only infantry mode made this section of map out of the battle that instead focuses in the left section. Thank you and have a nice day!
"ACE" 12 Nov, 2020 @ 3:08am 
thx bro sate safe:dw_gem::lunar2019coolpig::lunar2019grinningpig: