RimWorld

RimWorld

Random Cooldowns
5 Comments
Mlie 8 Dec, 2021 @ 11:44am 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2676939859
Hope it helps anyone!
HellWatcher 19 Aug, 2021 @ 1:56am 
This need an update or just 1.3 tag?
NotTildaSwinton 24 Nov, 2020 @ 7:16pm 
\/ - I like this idea as well, at least the part about making the randomness decrease as they get better at shooting.. just makes sense to me, they're more used to reloading and aiming so they're better at doing it as efficiently as possible
J.C Denton 23 Nov, 2020 @ 10:42am 
I really like this idea. Here's a suggestion: maybe have a pawn's shooting skills influence the random value? Pawns with very low shooting skills could get more increases, while pawns with high shooting skills could get more decreases.
Tyrant 21 Nov, 2020 @ 8:35pm 
packageIds aren't allowed to have underscores. Also, you should remove _copy