Total War: WARHAMMER II

Total War: WARHAMMER II

Hero-like regiments of renown - Bretonnia
11 Comments
Pwner1  [author] 17 Jan, 2021 @ 4:06am 
Get the all in one pack linked in the description.
Pwner1  [author] 23 Nov, 2020 @ 3:55am 
If you talk about the unit size setting I have the highest on. The purpose of this mod is to provide super units composed of fewer models who are capable of decimating a small army.
Guvenoren 23 Nov, 2020 @ 3:33am 
No, not dissapointment. Just a surprise to see someone play on small. I've never seen any interest value in small unit sizes.

Everyone enjoys a game differently, I am not telling you how to enjoy your game. :cozybethesda:
Pwner1  [author] 23 Nov, 2020 @ 3:11am 
Is that dissapointment or are you in awe of their power?
Guvenoren 23 Nov, 2020 @ 2:18am 
damn
Pwner1  [author] 23 Nov, 2020 @ 1:59am 
19 boys per unit.
Guvenoren 23 Nov, 2020 @ 12:36am 
Is that small unit sizes?
miluh 10 Nov, 2020 @ 10:06am 
This resembles somewhat the faction leader of dogs of war from lost factions mod.
Pwner1  [author] 9 Nov, 2020 @ 7:38am 
Thank you, Noir. Single entities will be like boss monsters, upscaled size that rampage around with very large splash attacks and wreck enemies with morale effects.
Noir 9 Nov, 2020 @ 7:02am 
The other problem would be single entity RoRs. I kinda think that they are very difficult, if not impossible, to balance them out because there are only to ways you could do this.
1) You`ll balance them to your other RoRs what would make them stupidly overpowered when fighting normal vanilla armies.
2) You`ll balance them to vanilla with a little bit of bonus stats and hp, but now they should have to chance against your other RoRs with like 19 op entitys.


So, dunno maybe you have a good idea here yourself, but I think it´s to much.

Some people might still like it to make their easy playthroughs even more cheesy. ^^
Noir 9 Nov, 2020 @ 7:02am 
Hey, I did not try it out myself so far, but nevertheless I want to give you some thoughts here.
Imo, the idea is nice but maybe a little bit to much to be a thing.

One problem I see here is that you need to bring this feature to all the existing factions at once to balance it out. (I know this here is just a test...just saying for the future) But what about all the modded RoRs out there, I kinda doubt that people are just using your mod for the campaign. ;)
The thing is now that your mo will make all the other RoRs almost useless in comparison to your modded once, what is kinda sad tho. The only way around it would be that you edit their values as well...from all of them and no no one is expecting this from you...again, just saying.^^