CARRION

CARRION

Natural Monster
20 Comments
[SP] Maxlmag 23 Sep @ 6:56pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER ALL OF STEAM
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alexanderofhope 16 Sep, 2024 @ 7:54pm 
great
Axelberry4101 29 Nov, 2022 @ 4:39pm 
my game keeps loading this instead of other mods
snacky pack =3 1 Oct, 2022 @ 9:59am 
yes
петух кадыров 13 Jul, 2021 @ 11:47pm 
Yo-o, thats cool!
Evans_2020 12 May, 2021 @ 3:38pm 
cool
Evans_2020 12 May, 2021 @ 3:37pm 
uhhh
combatplayer01 2 May, 2021 @ 3:23pm 
carrying cock hen
Razorw1re 15 Apr, 2021 @ 2:59pm 
Korean cocaine
Razorw1re 15 Apr, 2021 @ 2:58pm 
carrion cocaine:TM:
Jaybirdpwns 20 Feb, 2021 @ 4:05pm 
:carrioncocoon: :steamsalty:
Jaybirdpwns 20 Feb, 2021 @ 4:05pm 
aw :(
Jaybirdpwns 20 Feb, 2021 @ 4:05pm 
:carrioncocoon:
WindowsXP  [author] 13 Nov, 2020 @ 9:33pm 
Thanks to everyone contributing to this conversation and this very fun journey! I've taken your comments into account and am currently working on a much more finished map! Hopefully it's more well balanced including movement, humans, and finally objects. I'm also going through the painstaking job of adding decorations and making it look all pretty. Thanks again to everyone, I hope to update it soon!
vexx 13 Nov, 2020 @ 9:20am 
I honestly just feel like the rooms should be smaller, sometimes it can be a little hard to move around when there isnt much stuff to grapple on to.:carrioncocoon:
KromeHWI 12 Nov, 2020 @ 6:07pm 
i havnt actually played it, but i highly encourage you to keep at it from reading the comments! this game NEEDS more content, so i applaud your taking action on this front! i look forward to playing your finished product eagerly!
Melitele 10 Nov, 2020 @ 1:10pm 
I liked it (especially your idea with context clues, that's my jam), and also while i agree with the other's feedback i don't dislike the openness of the rooms, it makes it possible to play around with faster playstyles trying murder the wall-guards by throwing things at them (which is a very funny mechanic that i feel has been kind of ignored in the base game). Overall, I was able to play very fluidly, which is how i like my carrion to be (speed is life)

Biggest thing I would complain about would be the excessive number of civilians, but i have to say that i like the possible idea of Carrion breaking in a survivor shelter filled to the brim with soon-to-be victims.

Good job, keep it up because I love to see more custom content for this game, which is not getting the attention it deserves, i think
WindowsXP  [author] 8 Nov, 2020 @ 7:54pm 
Thanks guys! I really appreciate all of it!

Dragonfire - I understand your criticism of all of it tbh lol. Some of it (enemy variation, room color, and that web room) were already planned for cleanup, but thanks for reinforcing that. However, the room advice is very helpful, and I myself couldn't have figured that out, so thank you!

36star - I understand it's pretty easy rn. I was thinking of reducing the number of scientists for the final product and have more damaging enemies towards the end. I was also making sure I didn't make it too hard. I have a knack for making things more difficult than they should be. It does really help tho, so I thank you as well!

Generally, I was thinking that it might be a tad confusing because you back track a lot, but I don't know how big of an issue that is. I also wanted the player to use context clues instead of a camera sweep for that second elevator switch, hence the Dot Matrix. Did that work or not? Thanks again everyone!
36star 8 Nov, 2020 @ 7:23pm 
its pretty good but it felt easy because of loads of civillians and not soldiers and because of that it felts way to easy so can you increase the difficultiy it would be more good
Dragonfire49 8 Nov, 2020 @ 4:01pm 
It's pretty good! Other than the things I go into detail here I feel it has potential.

A few of the rooms feel too big for the tiny Carrion boi, mostly the very beginning rooms when you first enter the compound, and the room where you beat-up the guys to open the door, just condense the room a little and make the crawl spaces narrower.
The room where you get the cobweb ability could use assistance (He need some milk!!), but you prob knew that.
One room was very badly spliced in half by loading zones, ya might want to fix it.
The use of enemies could use a shake-up, like a security drone or two would do it well, and maybe adding a few more human types like scientists or hazmat dudes would be visually apealing.
A few background walls are missing here and there, and the rooms could use different colors or background textures to help identify where and which door i just opened, I got a little confused but you'll prob do that in the finalization process.