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Biggest thing I would complain about would be the excessive number of civilians, but i have to say that i like the possible idea of Carrion breaking in a survivor shelter filled to the brim with soon-to-be victims.
Good job, keep it up because I love to see more custom content for this game, which is not getting the attention it deserves, i think
Dragonfire - I understand your criticism of all of it tbh lol. Some of it (enemy variation, room color, and that web room) were already planned for cleanup, but thanks for reinforcing that. However, the room advice is very helpful, and I myself couldn't have figured that out, so thank you!
36star - I understand it's pretty easy rn. I was thinking of reducing the number of scientists for the final product and have more damaging enemies towards the end. I was also making sure I didn't make it too hard. I have a knack for making things more difficult than they should be. It does really help tho, so I thank you as well!
Generally, I was thinking that it might be a tad confusing because you back track a lot, but I don't know how big of an issue that is. I also wanted the player to use context clues instead of a camera sweep for that second elevator switch, hence the Dot Matrix. Did that work or not? Thanks again everyone!
A few of the rooms feel too big for the tiny Carrion boi, mostly the very beginning rooms when you first enter the compound, and the room where you beat-up the guys to open the door, just condense the room a little and make the crawl spaces narrower.
The room where you get the cobweb ability could use assistance (He need some milk!!), but you prob knew that.
One room was very badly spliced in half by loading zones, ya might want to fix it.
The use of enemies could use a shake-up, like a security drone or two would do it well, and maybe adding a few more human types like scientists or hazmat dudes would be visually apealing.
A few background walls are missing here and there, and the rooms could use different colors or background textures to help identify where and which door i just opened, I got a little confused but you'll prob do that in the finalization process.