Sid Meier's Civilization V

Sid Meier's Civilization V

__Gaia's Core Mod__
147 Comments
dhancock_22 30 Oct @ 4:11am 
Gaia please update. We miss you!
ItsCasper 29 Oct @ 12:05am 
@Dschissl
Thank you so much! I've had some issues with the extra mods such as;
Sapiens was missing tons of UI
36 Civs Mod broke most of the leader screens
I removed most of those, and so far it works great.
Dschissl 27 Oct @ 1:06pm 
@ItsCasper and all the others that have trouble with this mod

Re-Post from August!

I made a thread in the civfanatics-forum, where you can find all the mods we are playing with. I really hope it'll work for all of you guys, too.

If it IS working, i would like to be remembered in any way, shape or form as the guy who brought back sapiens to life :-)
This would be my contribution to this awesome modpack and to gaia of course, that made the effort with all this amazing content

https://forums.civfanatics.com/threads/sapiens-v538-with-coremod-548.699530/

Best regards Dschissl ;-)
ItsCasper 26 Oct @ 9:19pm 
I haven't updated this mod in two versions, decided to update hoping more fixes were added. The version I had would stutter around a particular turn everytime ((turn 340 something)). This version seems to have broken city state menus, victory menus, I can't delete units...
I play vanilla now, and I have taken the improvements this mod provides for granted
Please fix. I would almost call this mod mandatory
chernobyl 24 Oct @ 9:14am 
envoys is working now, not sure if you addressed it or something else happened. 2 city state goals aren't working correctly though, where they seek culture and faith. even though I am obviously the best at both, it always says someone else impressed them, then gives a list of all civs in the game.
chernobyl 20 Oct @ 12:07pm 
I can't seem to use the ability of great envoys to make their domestic special tile improvement.
Chinese Owned Lithium Mine 19 Oct @ 2:45pm 
@Valkyrra, I found a previous version of Gaia online to use in the meantime, it's from someone named Dschissls or something like that, works just fine to use whilst waiting for a new update
Valkyrra 19 Oct @ 2:04pm 
I'm having the same problem as Chinese Owned Lithium Mine. Every turn the influence decay changes to match however much influence I, or an AI player, have gained with a city-state so it's automatically set back to 0 no matter what
Chinese Owned Lithium Mine 14 Oct @ 10:40pm 
For some reason city state influence keeps getting reset, I see that I can establish diplomatic mission, not really sure what that means. Anyone have a fix for the city state influence constantly being reset?
Ettienne 11 Oct @ 10:32am 
Can't seem to play pass a few turns :/ Really hope a fix is in the works
mounet 30 Sep @ 2:16pm 
Is there any way to get this working in online multiplayer ?
BertErniesson 26 Sep @ 3:35am 
1. The City States pop-ups appear to be broken in this update. I am unable to scroll down in the list of City States in order to assign a Spy to work that state and/or city. It is also not possible to make peace with a City State.
2. The city build menu is broken. After turn 235, I can no longer update the building list.

This Mod was once the coolest thing around, but I fear it has had its time,
maarthas123 20 Sep @ 4:39pm 
it used to be the greatest mod but now it cant run after 2nd turn, what have you done
Okran 18 Sep @ 9:11pm 
Is this mod still working with EUI?
mann 7 Sep @ 8:07am 
over the network
mann 7 Sep @ 8:05am 
if anyone knows how to play this mod online, please let me know
dhancock_22 5 Sep @ 11:44am 
Gaia I would love to see a post from you saying you are working on a new update. I have reached the point in my life where when I don't hear from people I fear that they are ill or dead.
LieutenantWarren 2 Sep @ 9:48pm 
I'm having major issues with the gaia core mod. I can't open the production screen or produce anything, locking the game at turn 1. I was told the UI might be the issue, so I switched to the non-UI version. But that broke the top stat bar, even in the vanilla interface. I've used this mod before and it worked fine, even in version 600. The only change since then is using the Vox Populi installer. Since then, I’ve cleared the cache, MODS, and ModUserData folders. I also found and deleted the CityView Lua file to troubleshoot, but that only made the production UI break completely. I’m stuck now — I’ve done all the basic cleanup, but the problem persists. I'm not tech-savvy enough to go deeper into code or file structures without guidance. If someone can give me step-by-step help, I can follow it, but figuring it out alone isn’t working
Ishtar-Sama 1 Sep @ 5:00pm 
@Party Mcfly: That is an ongoing issue with GAIA version 538 onwards.

Frankly, I'm surprised you even got there as 542 is the most stable of all (You can actually restart//reroll the game atleast thrice before it CTDs).

This usually happens with memory problems (playing with HUGE map and atleast turn 150+) and AI unit movement from my encounters with this.

I'd recommend removing the Modded Civilizations and other misc for now... Although, im not really sure as I was able to get to Quick Speed turn 250 late game with ALL sapiens modlist (including future worlds)
Illusion Is Mine 31 Aug @ 8:36am 
Party McFly 30 Aug @ 10:34pm 
I have a CtD when trying to load my save game. Loading an older autosave works, but a few turns later, the game crashes again.

Mods used:
- Gaia's Core Mod (v 542)
- Sapiens (v 538)
- Sapiens Fixes (v 542)
- EUI Compatibility (v 542)
- Sapiens Civilization Pack (v 542)
- InfoAddict (v 22)
- Wharves for Sapiens (v 4)

Anyone has the same problem?
vwinborn 30 Aug @ 2:01pm 
Blood-Tiger, on my computer they go into the C: drive Documents folder. \Documents\My Games\Sid Meier's Civilization 5\MODS
Blood-Tiger 30 Aug @ 10:48am 
@Ishtar-Tama Once the file is downloaded do I have to put it in some Civ 5 folder? if so which one
UnrefinedCatalyst 27 Aug @ 11:04pm 
Anyone know how to get IGE working with either of the two older versions that have been posted?

I tried cutting out the blocker to get it loaded, but if I have sapiens enabled IGE fails to start in game with an error referencing the InfoTooltipInclude.lua file line 265 in Gaia's Core mod.
Dschissl 26 Aug @ 11:26am 
@RUBY.ROSE: You mean hotseat or actuall online multiplayer?
RUBY.ROSE 26 Aug @ 2:41am 
Is there any way to get this working in multiplayer?
kcblacksmith 25 Aug @ 7:25am 
It is at Civfanatics.com within the Civ5 downloads. I searched for "Dschissl" and instantly found it.
https://forums.civfanatics.com/threads/sapiens-v538-with-coremod-548.699530/
Illusion Is Mine 24 Aug @ 5:11am 
@Dschissl Thank you! I think there were problems with the icons due to the conflict between gaia-core and eui, I turned it off and cleared the game cache and everything became fine, the game settings are relatively high.
yingcheng92 24 Aug @ 12:52am 
@Dschissi thank you!
kcblacksmith 23 Aug @ 3:25pm 
Thank you for your help @Dschiss! It was very easy to download your v558. Regards - kcb
Dschissl 23 Aug @ 3:34am 
UPDATE: In a small civ-session of around 16 hours we lowered the graphic-settings to medium and this solved the problem. No more weird looking visual bugs with icons and shit. Just 16 hours of sapiens civ5, pure joy and fun!

I made a thread in the civfanatics-forum, where you can find all the mods we are playing with. I really hope it'll work for all of you guys, too.

If it IS working, i would like to be remembered in any way, shape or form as the guy who brought back sapiens to life :-)
This would be my contribution to this awesome modpack and to gaia of course, that made the effort with all this amazing content

https://forums.civfanatics.com/threads/sapiens-v538-with-coremod-548.699530/

Best regards Dschissl ;-)
UnrefinedCatalyst 22 Aug @ 10:03am 
@Dschissl I would recommend posting what you have into a google drive folder, the nexus mods website, or the CivFanatics website that kcblacksmith mentioned.

@M0tuWeth I just sent you a friend request.
M0tuWeth 22 Aug @ 3:29am 
Hi all, I am also a fan of Gaia's mods and miss so much the new updates. I do have Core 533, Sapiens 533 and Tile Conquest 531 in fully working state. Would be happy to be added to the friend list for further discussion of mods. Also I know there was big discord group, but I lost my account and for some reason there is no info how to join it.
kcblacksmith 21 Aug @ 6:02pm 
Are you aware of the CivFanatics website? There is a Civilization V section where you can post the goodies as a ZIP file. Everyone can grab it from there.
Dschissl 21 Aug @ 1:28pm 
With all that said, pls tell me what would be the best and/or savest way to make the folders available for you? I wouldn’t like to share some link here that’ll maybe corrupted in a few days. I had that happened a few weeks ago. Some user in a steam-thread posted a link for a solution of some kind and if u clicked the link you were redirected to a weird looking porn-site. I don’t want that shit here!
I want a save way to share the old versions of this mod to all of you guys without getting it corrupted by some internet trolls. Any suggestions?
Dschissl 21 Aug @ 1:28pm 
So i played a hotseat-testgame with a friend of mine on the giant earth map from the YNAEMP-Mod for about 180 turns. And i have to say, it works!
We even activated several (around 20 i guess) other mods with version 538 i found in my folder!
The only thing thats missing is EUI. So for those of you (myself included) that enjoyed EUI, that'll not be working anymore, but despite that, all other features and mechanics that made this mod so great are working! As the game progresses though there are some visual bugs. Unti icons and the notification icons and even sometimes the terrain uses weird looking pics from the game content. U can still hover over and get the info though... bit annoying but it works and thats what matters, right?
kcblacksmith 19 Aug @ 4:04pm 
@Dschissl - WOW! this is a significant find. BACK IT UP!!!! Thank you.
UnrefinedCatalyst 19 Aug @ 2:54pm 
@Dschissl Please post these versions of Sapiens and the Coremod please!
You profile's private, so I can't see if you have any links or folders I might get them from.
Illusion Is Mine 19 Aug @ 2:36pm 
I would like to get assurance that she reads the comments here 'cause this mod is dead.
Dschissl 19 Aug @ 1:22pm 
But to all fairness. You never know what is happening in someone's life. Maybe there was an accident or a dramatic life event. You never know. That all said, in my mod-folder i found the version 538 of sapiens, the version 548 of the CoreMod and the version 548 of sapiens_fixes. Its dated back to may the 5th in 2025. But i can remember that were also issues while playing this version, especially combined with the EUI-Mod from the Civ-fanatics-forum. I don't know how it'll work without EUI-Mod. I guess i never tested it. If this can help to bring this awesome mod back to a playable state and also bring back this awesome content with its joy to all the civ-lovers, like i am, then this will be my contribution to a timeless game!
Dschissl 19 Aug @ 1:22pm 
Hello @all
i'm reading all this posts here for a long time and i feel every one of you, because this mod was by far the best content update for Civ5 since, i don't know, Brave New World, at least for me. It added so much cool new stuff along with the possibility to play it on very large maps like the one in the "YNAEMP-Mod", which i did. I mean, it took me hundreds of hours to get the victory and i even had to ask Gaia for a specific mod (in the correct version of course), that, for whatever reason, disappeared in my modlist. They were uploading the mod into their list again and it worked!!
I think every one of you can feel my joy and the relief i felt for playing this game even further that i've been playing for hundreds of hours to bring it to an end!
It makes me feel really sad to see no more activity from Gaia since such a really long time.
A pack of Rolos 18 Aug @ 4:25am 
well it was fun while it lasted
I'll miss you Sapiens </3
Adanar 16 Aug @ 4:40am 
I really appreciate all the work Gaia puts into their mods, but it would be really good to just even get an acknowledgement of "hey, i know there's a lot of broken stuff at the moment, I know about it and am working on it when I can".

It would go such a long way.
Illusion Is Mine 15 Aug @ 10:13am 
Anyone has 58* - 599 version? I agree with the comment below
rwailes29 14 Aug @ 2:37pm 
The mod is good, and the developer goes through to much garbage. That said, I freely admit this current version is buggy with city states and combat. If anyone has the ID for V 590-599, I'd appreciate it. Thank you
Hopefully the modder will return.
Athentus 14 Aug @ 1:25pm 
Well RIP this mod
dhancock_22 8 Aug @ 4:52am 
Gaia please update or rerelease the previous version (599?)
Trockiy 5 Aug @ 10:51am 
Only diplomatic and scientific victory work. for some reason, everyone else writes that they are disabled. Has anyone experienced this? What should I do about it?
vwinborn 2 Aug @ 7:42am 
I have to leave for a family event, so I haven't checked these out yet, but they seem to lead to previous versions:

https://forums.civfanatics.com/resources/categories/civ5-modpacks.113/?page=5

https://forums.civfanatics.com/resources/gaia-for-civilization-v-v-8.23798/