Company of Heroes 2

Company of Heroes 2

Mineral Creek
13 Comments
jay stack 15 Nov, 2020 @ 12:52pm 
lots of fun,thanks
PutDownC4 13 Nov, 2020 @ 10:31am 
good
EʅɠҽɱɱST 13 Nov, 2020 @ 1:22am 
3:runeshock:
Vionen 11 Nov, 2020 @ 4:56pm 
Nice
xXxRohlík 111xXx 11 Nov, 2020 @ 2:48am 
nice job bruh
BuyMoreMoney 10 Nov, 2020 @ 7:33pm 
giving a thumbs up for this one
The Real Memes 10 Nov, 2020 @ 3:46pm 
would more capture point be a thing in the near future? also more buildings and fighting areas could be nice :) other then that i really like it
Kork  [author] 10 Nov, 2020 @ 2:41pm 
Crash is fixed, but I still can't get the lamps to work. I tried the Entity group/scar trick several times but nothing has worked.
Kork  [author] 10 Nov, 2020 @ 5:32am 
@Kaiser Nhyla, yep that's a new issue that came up after I found a solution to lamps not working. I'm gonna have to reverse it but until then toggling the pause button gets it working for me
Kaiser Nhyla 9 Nov, 2020 @ 6:40pm 
When I start the game, after the load screen, nothing moves, I can't move my units and no sound plays, and I'm forced to quit
The Real Memes 9 Nov, 2020 @ 10:34am 
havnt played just yet but have to say this map is stunning
Kork  [author] 8 Nov, 2020 @ 7:29pm 
@Dhoomdealer
Thank you for the input, I really appreciate it, this map is still a WIP and i've been playing around with things
-Cleared up the city so it's much more accessible
-Removed the paratrooper territory, I was messing around with airborne commanders that could land troops there, they just got mortared to shit though
-Can't help you with the graphical issues, it's been fine on my end, maybe DLC assets?
-I might add a territory in the pass, but it's a fun area to push through
Dhoomdealer 8 Nov, 2020 @ 1:55pm 
Pretty good map, I like the concept of a narrow but tall map and the evening/night lighting is cool. A couple notes though:

-The road leading to the southern base is pretty narrow with all of the buildings and trees there so units get really clogged up/stuck there, I think widening it a bit would really help. This is also true for that village close to the southern base (there is a capture point there too I think), the road is very narrow with the walls and buildings on each side of the road.
-There is a capture point towards that southern base on top of a hill/mountain thing and it's not possible to get there.
-When I played the map, there was some issue with most of the garrison-able buildings not displaying properly. All I could see was the windows and doors (lol) and the rest was transparent.
-Might be worth putting another point on the right side of the map to put more of an incentive to send people that way.