Total War: WARHAMMER II

Total War: WARHAMMER II

Vampire Core Factions Extended (By Blaise90) - fixed for S&F
359 Comments
blaise90  [author] 7 Jan, 2023 @ 10:56am 
First partial port to WH3 is in Beta and available from today on WH3 Workshop:
Mod name: Vlad's faction extension(Beta)
smeagol 7 Nov, 2022 @ 7:35am 
Thanks
blaise90  [author] 24 Oct, 2022 @ 8:22am 
Hi smeagol,

it is balanced for vanilla.

Please note due to lack of time I will not support the wh2 version anymore.

But i'll try to port part of it to WH3.

Already started porting Vlad's human faction part to WH3 immortal Empires.
Also the Grave Guard skins.
smeagol 2 Oct, 2022 @ 12:55pm 
Can I play this with SFO?
Lizy_Sticks 27 Sep, 2022 @ 3:52am 
need a skill dump that works with theases i have a 3x skill per level mod
Lizy_Sticks 15 Sep, 2022 @ 12:07am 
can we get config mod conpatability to turn of ai playing drackenhoff and change the banner back to vehnila ?
Karl Franz 9 Sep, 2022 @ 6:57pm 
Now that Immortal empires is out, are you working on porting this?
Lizy_Sticks 9 Sep, 2022 @ 4:51pm 
haveing a grafical ishue where whight knighs and heros form other mods have mad modals ushaly replaced with tomb kings
blaise90  [author] 3 Sep, 2022 @ 1:10am 
Hi UnholySniper,

Using Mannfred build tomb kings buildings.

Thats how you get bone piles.

Description should advise which building generates bone pile.

Regards,
Blaise90
UnholySniper 29 Aug, 2022 @ 5:10pm 
How do I get the bone pile resource? Is there a sub mod that I need to get or something?
rushour6 29 Jul, 2022 @ 11:27am 
@blaise90 its been a month. Are you still gonna upload the models?
blaise90  [author] 27 Jul, 2022 @ 8:44am 
Hi Pink Elephant,

Yes, my plan is to port this to WH3 in some manner, when Immortal Empires will be available.

That's why I do not invest time in it currently for WH2.

I'm waiting to port my mods to the next installment.

I'm hoping it will not be too big of a challange and the main idea will be around the same for WH3 modding as it is on WH2 and i hope it can be ported with "minimal effort" just some small database work etc.

I'll modify the starting scripts as well, because based on the current news for Immortal Empires Mannfred will be transported to South anyway so the "starting location choice for Mannfred/Vlad" will not be necessary anymore.

I saw one of the dependencies the "New Landmarks" mod was already ported or partially created for WH3 by the mods creator so hope I can bring it to WH3 as close to the current version as possible.

Regards,
Blaise90
Pink Elephant 12 Jul, 2022 @ 2:08am 
Will you be porting this for IE in WH3?

Nice addition alongside keeping Ordo Draconis alive
blaise90  [author] 2 Jul, 2022 @ 1:46am 
Hi rushhour6,

I suspect that dryrain moved the mod to Total War Warhammer III and stopped supporting TW:2

The release of Immortla Empires will be in August so many of the big mods I suspect will move there.

I can re-upload Dryrain's old reskins so my mod could run again properly for you, but I have to find the time for that.

When that's done I'll add here a comment.

Regards,
Blaise90
rushour6 28 Jun, 2022 @ 11:04am 
I can't access any of the Bertonnia, Vamp Coast, Empire, and VC reskins down in the comment you posted. Everytime I click on one of the reskin links it says "there was a problem accessing this item." Is there any way for me to get access to the reskins?
Kamen Rider Nexus 5 May, 2022 @ 1:38am 
Are there any plans to fix the texture issue with this? If not, I understand, merely thought I'd ask...
blaise90  [author] 17 Apr, 2022 @ 2:01am 
Hi Telmustard,

Its an issue with Dryrain's all in one reskin.

He changed it and something wnt wrong with his mod that affected mine causing the dependent units body parts disappear.

Kind Regards,
Balise90
Telmustard 15 Apr, 2022 @ 11:55pm 
Not sure if this was addressed but I cant see the spectral archers or gunners, and I thought I found the skin issue but the links in your earlier post dont seem to lead to anything
Kim McGill 5 Feb, 2022 @ 7:14am 
Is it compatible with sfo?:steamhappy:
Ballom 4 Feb, 2022 @ 11:27pm 
@blaise90 awesome man thanks for the quick response have you thought of doing a hero release and doing them together so they are playable for VC?
blaise90  [author] 4 Feb, 2022 @ 1:28pm 
Hi Ballom,

There is a separate mod in progress that would cover Ulrika and Adolphus.

Models are in game, but mod itself not finished yet. Incompatible with other mods + have missing stuff, lot of stuff not finished.

Currently no estimation when it will finish as due to real life stuff + with close release of WH3 I'm not planning any modding soon, just enjoying WH3 for a while and chilling + taking care of irl stuff.

But later on will possibly revisit the idea of completing the Adolphus mod.

That is the planned final installment for my Heroes of Legend mod series.

Adolphus will act like a count dracule like figure as in the books, Ulrika will be a horse archer hero.

Plan is to spawn Ulrika at the same time as Adolphus awakens at your side.

Possibly will be spawned either to Empire or to Lhamia faction as more of an enemy to generic Vampire Counts..

They have their own mashup model + mashup swords etc.

+ own mashup servants/companions.

Regards,
Blaise90
Ballom 4 Feb, 2022 @ 8:16am 
@blaise90 any chance you will make adolphus seperate as recruitable by vampire counts?
hejj 29 Jan, 2022 @ 8:38am 
Hi, defiler of the ancient barrow tech still removes every upkeep cost, not only squeletons !!
blaise90  [author] 25 Jan, 2022 @ 5:59am 
Hi,

I recently just ran a qucik rounds with Vlad.

Recognzied that several of the units I done are partially missing in real time battle.

Please note that Hooveric changed his reskin mod, thusm aking my skin variants unusable.

However I found a fix for this issue.

The following older reskin mods of Dryrain a.k.a Hooveric solves the problem:

Bertonnia reskin:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1160678432
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1307692202

Vamp Coast Reskin:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1600192120
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1622184058

Empire reskin:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1160670428

VC reskin:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1160695765
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1160703988

Regards,
Blaise90
opuntia 29 Dec, 2021 @ 3:05pm 
FYI
Still crashing between turn 40 and 50
perhaps a problem with this mod and an in game event?
I hope things went well with your exams. Hopefully the new year 2022 will be a great year for all of us.
blaise90  [author] 12 Dec, 2021 @ 1:14am 
Sorry, currently there is the part of the year when university exams are all over the schedule, so it won't be checked until end of january
Karl Franz 10 Dec, 2021 @ 12:04am 
Really hoping you're able to fix the Defiler of ancient barrows free upkeep for every unit bug soon.
Karl Franz 5 Dec, 2021 @ 3:43am 
Thanks, Your advice worked.

So far, i'm enjoying the mod quite a bit, I did file what appears to be a bug issue in the Discussion, It's sort of preventing me from continuing my campaign right now however.
opuntia 4 Dec, 2021 @ 5:37pm 
Hi
@Karl Franz

Move your retex mod up higher than any other mods that add textures to the Vamps and you should see your retex mod in the game.
Karl Franz 28 Nov, 2021 @ 4:43pm 
Alright, Thanks.
blaise90  [author] 28 Nov, 2021 @ 8:07am 
I'm not familiar with other reskin mods.

I suppose it's just a matter of "load order" regarding, which reskin is active.
Karl Franz 27 Nov, 2021 @ 3:07am 
Is there a way to use other vampire reskin mods for the lords (such as mannfred and vlad) over the dryain one? I don't want to get rid of my current vampire lord reskins, But the Dryain mod seems to overwrite it.
blaise90  [author] 12 Nov, 2021 @ 9:58am 
@alex_peeples

The reason is that you need to install also the texture mod: "Hooveric (Dryrain) Reskin ALL IN ONE".

@The Worst

I never tested the mod with Return of the Lichemaster and I would not have enough time to make it compatible.


If someone have time from the modding team he is free to make a compatibility mod.

Regards,
Balise90
Who 11 Nov, 2021 @ 3:56pm 
Incompatible with Return of the Lichmaster
Aceofspades 9 Nov, 2021 @ 6:47am 
noticed that the human characters dont appear at all like they are their but are invisible or their skeleton units with no legs or just floating weapons
hejj 7 Nov, 2021 @ 5:54am 
Hi, nice mod, thank you!
One issue I noticed, when you unlock the tech -100%upkeep for squeltons it is extended for foot blood knights and most of the other units too
blaise90  [author] 18 Oct, 2021 @ 11:20pm 
found the issue with wight king,
made some bug with when created the unique wight king model for ordo draconis faction which canceld out the vanilla wight king skills

will solve this
jshshadowknight 14 Oct, 2021 @ 10:16am 
There is still a problem. The wight king still can‘t be used.Please fix it.
Hmm..I just found Vampire counts unit is not work with this mod,the former needed to be update.
VictorWJ 9 Oct, 2021 @ 2:20am 
my hero······you did it!
@泥头车 绝绝子 给宁麻麻创创死 i haven't such problem anymore.
Umm...One problem left is sitll crash when putting mouse to the ethereal building.I guess this may have to do with the function of start selection.
blaise90  [author] 8 Oct, 2021 @ 10:40pm 
I did upload the update that hopefully solve the CTD.

VictorWJ 8 Oct, 2021 @ 6:40pm 
cheer!
blaise90  [author] 8 Oct, 2021 @ 10:59am 
at least the barrow legion custom battle ctd is fixed by it for sure
blaise90  [author] 8 Oct, 2021 @ 10:59am 
there is a good chance i fixed the cause of ctd
there were a few wrong db entries (name changes in the new patch) that might caused the crash
blaise90  [author] 8 Oct, 2021 @ 7:19am 
I also experienced the CTD in custom battle with Barrow Legion faction.

Phrud ,

Thanks for the hint.
Will check that building chain now
Phrud 8 Oct, 2021 @ 2:38am 
On the matter of the Vengeful Spirits building chain CTD. I resolved the problem in my game by removing the Lich Council building_units_allowed entry in my installation of the mod. Seems to be that which is causing the problem.
ThatOneGuy 7 Oct, 2021 @ 4:00pm 
have the same problem on turn 50 my game crashes on the turn of another vampire faction. razing the settlement of this Vampire Faction with the bugged building seems to fix the problem.
Voraji 6 Oct, 2021 @ 6:32am 
Also, if it helps too: I checked that my game crashes too after turn 40ish-50ish. But not when starts my next turn, but instead, when I pass turn and arrives the turn of a Vampire Counts faction.

My theory is that when those factions recruit units from or build the ethereal building chain, it makes the game also crash, maybe being the same reason that it crashes when the player is puting the mouse on the building (¿)
blaise90  [author] 4 Oct, 2021 @ 9:44pm 
Hi Guys,

Thanks for taking time and debugging this for me.

I'll check this ethereal building chain and get back to you.