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Mod name: Vlad's faction extension(Beta)
it is balanced for vanilla.
Please note due to lack of time I will not support the wh2 version anymore.
But i'll try to port part of it to WH3.
Already started porting Vlad's human faction part to WH3 immortal Empires.
Also the Grave Guard skins.
Using Mannfred build tomb kings buildings.
Thats how you get bone piles.
Description should advise which building generates bone pile.
Regards,
Blaise90
Yes, my plan is to port this to WH3 in some manner, when Immortal Empires will be available.
That's why I do not invest time in it currently for WH2.
I'm waiting to port my mods to the next installment.
I'm hoping it will not be too big of a challange and the main idea will be around the same for WH3 modding as it is on WH2 and i hope it can be ported with "minimal effort" just some small database work etc.
I'll modify the starting scripts as well, because based on the current news for Immortal Empires Mannfred will be transported to South anyway so the "starting location choice for Mannfred/Vlad" will not be necessary anymore.
I saw one of the dependencies the "New Landmarks" mod was already ported or partially created for WH3 by the mods creator so hope I can bring it to WH3 as close to the current version as possible.
Regards,
Blaise90
Nice addition alongside keeping Ordo Draconis alive
I suspect that dryrain moved the mod to Total War Warhammer III and stopped supporting TW:2
The release of Immortla Empires will be in August so many of the big mods I suspect will move there.
I can re-upload Dryrain's old reskins so my mod could run again properly for you, but I have to find the time for that.
When that's done I'll add here a comment.
Regards,
Blaise90
Its an issue with Dryrain's all in one reskin.
He changed it and something wnt wrong with his mod that affected mine causing the dependent units body parts disappear.
Kind Regards,
Balise90
There is a separate mod in progress that would cover Ulrika and Adolphus.
Models are in game, but mod itself not finished yet. Incompatible with other mods + have missing stuff, lot of stuff not finished.
Currently no estimation when it will finish as due to real life stuff + with close release of WH3 I'm not planning any modding soon, just enjoying WH3 for a while and chilling + taking care of irl stuff.
But later on will possibly revisit the idea of completing the Adolphus mod.
That is the planned final installment for my Heroes of Legend mod series.
Adolphus will act like a count dracule like figure as in the books, Ulrika will be a horse archer hero.
Plan is to spawn Ulrika at the same time as Adolphus awakens at your side.
Possibly will be spawned either to Empire or to Lhamia faction as more of an enemy to generic Vampire Counts..
They have their own mashup model + mashup swords etc.
+ own mashup servants/companions.
Regards,
Blaise90
I recently just ran a qucik rounds with Vlad.
Recognzied that several of the units I done are partially missing in real time battle.
Please note that Hooveric changed his reskin mod, thusm aking my skin variants unusable.
However I found a fix for this issue.
The following older reskin mods of Dryrain a.k.a Hooveric solves the problem:
Bertonnia reskin:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1160678432
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1307692202
Vamp Coast Reskin:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1600192120
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1622184058
Empire reskin:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1160670428
VC reskin:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1160695765
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1160703988
Regards,
Blaise90
Still crashing between turn 40 and 50
perhaps a problem with this mod and an in game event?
I hope things went well with your exams. Hopefully the new year 2022 will be a great year for all of us.
So far, i'm enjoying the mod quite a bit, I did file what appears to be a bug issue in the Discussion, It's sort of preventing me from continuing my campaign right now however.
@Karl Franz
Move your retex mod up higher than any other mods that add textures to the Vamps and you should see your retex mod in the game.
I suppose it's just a matter of "load order" regarding, which reskin is active.
The reason is that you need to install also the texture mod: "Hooveric (Dryrain) Reskin ALL IN ONE".
@The Worst
I never tested the mod with Return of the Lichemaster and I would not have enough time to make it compatible.
If someone have time from the modding team he is free to make a compatibility mod.
Regards,
Balise90
One issue I noticed, when you unlock the tech -100%upkeep for squeltons it is extended for foot blood knights and most of the other units too
made some bug with when created the unique wight king model for ordo draconis faction which canceld out the vanilla wight king skills
will solve this
@泥头车 绝绝子 给宁麻麻创创死 i haven't such problem anymore.
there were a few wrong db entries (name changes in the new patch) that might caused the crash
Phrud ,
Thanks for the hint.
Will check that building chain now
My theory is that when those factions recruit units from or build the ethereal building chain, it makes the game also crash, maybe being the same reason that it crashes when the player is puting the mouse on the building (¿)
Thanks for taking time and debugging this for me.
I'll check this ethereal building chain and get back to you.