Darkest Dungeon®

Darkest Dungeon®

NKCC: The Festival of Light and Death
62 Comments
Amainy 9 Jul @ 4:32pm 
lv5 shinbito gunner has the wrong launch and target position for his second skill
sans x reader 27 May @ 7:16pm 
The item's tooltip has a similar issue
sans x reader 27 May @ 7:08pm 
The quest item "Ceremonial Incents" should be "Ceremonial Incense". (quest_itemNKCCSI_item_1)
Chance 13 Apr @ 6:30am 
So I ran into a Shibito gunner during a camp ambush, and once it got to the front it just passed its turn over and over again. Not sure if that’s supposed to happen but reporting it just in case.
Moon/Void Slime  [author] 9 Jan, 2024 @ 9:59am 
It adds 5 enemies and a boss to sunward isles
Slayer_of_2012 26 Oct, 2023 @ 1:17pm 
what this mod does? i didn't understood
Moon/Void Slime  [author] 29 Jul, 2023 @ 11:44am 
@svyatoslav28

Sure
MasterSpider5 16 May, 2023 @ 2:56pm 
the 2nd plot quest isn't spawning for me. What triggers it?
Svyatoslav28 10 May, 2023 @ 1:19am 
Could you make enemies that increase light spawn only when you have >20 torchlight? Things like Onibi and Chochin make running zero torch runs basically impossible, since they lock you on certain light level and this especially affects heroes who have trinkets which depend on low light. Also by increasing light they can save you from things like Shambler whom you may encounter when you run out of torches.
Plumeau 2 May, 2023 @ 5:48pm 
Hi, ty for the mod, is it possible to add it on a save ? (i play with sunward) or it need to be on a fresh game?
vitez_vaddiszno 1 Mar, 2023 @ 7:49am 
There's a blue string for what I presume to be the "kill the Gashadokuro" Caretaker goal.
fugyfruit101 30 Aug, 2022 @ 7:26pm 
I did a CoM run when the Forgotten Festival quest was available and afterwards the quest was gone and 5 quests later its still not there so I can't unlock the Chochin
Morgan 27 Aug, 2022 @ 4:58am 
I tried translating using some operations in the localizaion folders, but my language is already there and in theory everything is translated and should work. But in the quest column (a white scroll at the bottom of the interface, near the chest) there is the text of the quest specifically for this mod - a sharp turquoise color with such a stupid text
Morgan 27 Aug, 2022 @ 4:57am 
Hello, I need help. In the list of quests, instead of the usual text for this mod, I have - str_caretacker_goal_quest_select_NKCCSI_plot_4 - in turquoise. How to make a standard text in the quest list, or at least remove this cutting color?
Moon/Void Slime  [author] 31 Jul, 2022 @ 5:38am 
it doesn't matter of it's above or below the other addon, as long as it's above sunward. yes this works with other monster mods
Moll Dubh 30 Jul, 2022 @ 7:10pm 
I have the same question as people like stuff. Also, if this is compatible with mods that add monsters too.
PeopleLikeStuff 30 Jul, 2022 @ 9:10am 
So this goes above Sunward, but does it go above Sunward's expansion too?
Takadox 27 Mar, 2022 @ 5:52pm 
hey I have a problem with the mod, there is a bug that causes crashes in your mod and more specifically it is one of the three "trinkets" of your mod, please find and fix that crash error that is affecting me
Svyatoslav28 20 Oct, 2021 @ 9:26am 
Gashakaduro mission name in the caretaker goals is displayed as a blue string.
Might have been fixed in the latest update
GrimRose0w0 11 Oct, 2021 @ 11:33am 
The Skeleton Battle on the bridge reminds me of Chrono Trigger. Good ol days.
zero 3 Oct, 2021 @ 4:45am 
thank for the mod man the boss battle is really good i almost die lol
Moon/Void Slime  [author] 30 Sep, 2021 @ 6:22pm 
Seems like the poster below you (Svyatoslav28) was able to win. The six testers I had play the fight was able to win.

It's a challenging fight. One of the hardest in the game, but it's possible.
pal1d1nl1ght 30 Sep, 2021 @ 2:26pm 
my team had a total of 27 heart attacks in 17 rounds. The stress he applies is insane
Moon/Void Slime  [author] 30 Sep, 2021 @ 1:37pm 
You need to survive 21 actions before he leaves and you win.

Each stun you do to him does not count as him having an action.

There are two ways to 'beat' him. You can bring a tanky healing team and outlast him that way. Or each time you "kill" him, he gets -10 acc. Eventually all his attacks will start missing if you "kill" him enough.
pal1d1nl1ght 30 Sep, 2021 @ 12:24pm 
I cant beat the Gashakaduro, no matter what. How long do you have to survive? I brought 4 healers and lost! It seems impossible!
Svyatoslav28 27 Sep, 2021 @ 3:28am 
Oh, and trapped Onibi is basically a slightly weaker Umbrella trinket unless they are used together, since umbrella gives Dodge Multiplier for the entire location, but Onibi gives it only against Yokai.
Svyatoslav28 27 Sep, 2021 @ 3:26am 
Such a wonderful update, Gashakaduro fight was amazing.
It apperts that Shibito(Both versions) don't have sounds.
Steam page description mentions extra randomly generated quests, but i haven't seen them since initial release of this mod.
PotaDOH 14 Aug, 2021 @ 1:32am 
I went into the fight expecting enemies with 1 hp and about 40 dodge at apprentice level, so I had a bunch of multi-target moves and accuracy trinkets. Was a bit disappointed when they were more or less normal enemies.
Moon/Void Slime  [author] 12 Aug, 2021 @ 11:03pm 
they have 8 / 12 / 16 hp. Most damage focus heroes can easily kill them in one hit.

A level 1 highwayman (not 0) has a damage range of 6-12. as long as he doesn't land a 6 or a 7, he can instant kill it.

They also have 25 / 35 / 40 dodge. using a level 1 highwayman again, he would have a 60% chance to hit it. That's hard to hit when normally he has a lot more vs apprentice monsters.
PotaDOH 12 Aug, 2021 @ 4:53pm 
Your description of the Onibi is false, they do not die in one hit most of the time, nor is it actually that hard to hit them.
PotaDOH 11 Aug, 2021 @ 5:14am 
*beaten
PotaDOH 11 Aug, 2021 @ 4:57am 
Can I use this on a pre-existing save where I've currently got the umibozu waiting? I've also beating the "commanders wrath".
LimeyPolo 9 Mar, 2021 @ 5:49pm 
Very interesting, makes me want Japanese asset pack.
Moon/Void Slime  [author] 13 Dec, 2020 @ 4:04pm 
Updated 12/13/2020

Cut the rate of the conditional mashes by half from 10% to 5% chance to hopefully fix some mash issues people have been having.
Lowered the chance of getting light sensitive from 50% vs disease resist to 30% vs disease resist.
Cat 13 Dec, 2020 @ 2:45pm 
Just now, I had a mash of one Jouoi and two ONibi show up on the starting safe room.

Mod's gonna be disabled until this is resolved, sadly.
Moon/Void Slime  [author] 11 Dec, 2020 @ 1:20am 
hmmm, 3 in a mission seems a lot. I'll lower the chances even more.

I'll lower the light sensitive quirk chance
Svyatoslav28 10 Dec, 2020 @ 7:33am 
Okay, sometimes mashes from this mod spawn in the Starting room of the dungeon,i don't think that this is intentional, since starting room must be "Safe space" where you can equip needed Skills, also i noticed that mashes from this mod spawn separatly from original SI mashes which usually causes doubled battles in corridors, and you could have even more fights in corridor if Collector/Thing From the Stars or something else would spawn, this is quite strange.
Also Joui Seirei laser attack chance has too high chance to inflict quirk, every time he shoots, three of my heroes get "Light Sensetive" quirk which forces to put all of them into Sanitarium, laser attack could be prevented by fast kill, but you usually meet at least 3 of this guys in medium mission, and sooner or later one of them uses this attack and makes Sanitarium full for one week, i think that reducing chance of getting quirk from this attack to 25% would be more balanced.
Other than that i absolutely love this mod!
StarrySunset 29 Nov, 2020 @ 3:30pm 
Very strange, while doing that quest I got enemy composition with a single enemy and death sounds at the start of the round. I don't use any other mods that add stuff to sunward isles besides the ones I mentioned.
Moon/Void Slime  [author] 29 Nov, 2020 @ 12:18pm 
now that is a missing sting. WIll fix.
辉耀与黯灭 29 Nov, 2020 @ 6:20am 
I met with blue string texts in the activity log like"embarked_on_quest_select_NKCCSI" or so. Must be some bugs?
Moon/Void Slime  [author] 28 Nov, 2020 @ 11:52am 
It isn't this mod. No enemies from this mod show up on grave mistake. you have to beat that mission first for the enemies of this mod to even show up.
StarrySunset 28 Nov, 2020 @ 10:37am 
I'm guessing the author must be away. It's sad bur I'll have to unsubscribe, nothing that I tried to do solved the problem.
StarrySunset 26 Nov, 2020 @ 6:49pm 
Yep I just confirmed. Monsters from this mod instatly die at the start of the fight, I can hear their death sounds. They don't even appear, they just die. I checked load order and this is how I use.
Night Parade
Your Mod
Raiju
Sunward Isles
StarrySunset 26 Nov, 2020 @ 6:27pm 
Uhh are the enmies supposed to INSTANTLY DIE on the quest "A Grave Mistake"? Only the enmies from tihs mod tho. I also play the Night Parade mod if there's a problem with that.
Science is Sexy 24 Nov, 2020 @ 8:10am 
Oni's have this flickering green box behind them sometimes once they've gone into stealth. It's nothing major, but a bit annoying. Thanks for the mod btw.
Moon/Void Slime  [author] 4 Nov, 2020 @ 10:38pm 
Update:
Fixed lantern curio being backwards in activation
Beef Wellington 4 Nov, 2020 @ 3:32am 
The fight works now! Thanks my dude!
Moon/Void Slime  [author] 4 Nov, 2020 @ 1:34am 
okay, all should be fixed now.
Moon/Void Slime  [author] 4 Nov, 2020 @ 1:14am 
working on another fix cause he causes an infinite loop now....