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ommielette also mentioned an issue I noticed today. I tried to drag and drop rearrange the pawns on the bar with right-click, and was unable to move them. I didn't know if this could be an incompatibility with another mod I had, but I thought it was worth bringing up to check.
I love this mod, and will be keeping an eye on it so I can subscribe to it again after I figure out how to use it with my current UI. Thanks again for your work on it!
A couple people recently mentioned a couple things that hopefully aren't too difficult to address.
[TDIV] Leon Fuxfell brought up the incompatibility with "Pawn quick info" mod. I believe he is referring to this mod: [ https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3078081326 ]. The functionality that isn't working is when you hover over a pawn on the colonist bar, the mod shows widgets with information about the health and skills of the pawn, which is configurable in the settings. I believe your mod completely replaces the colonist bar, so that functionality doesn't work right. As someone who uses Pawn quick info, it would be nice to be able to customize the location of the bar (with your mod) while retaining the hover info (from the other mod) functionality, if that's something you're able to address.
https://gist.github.com/HugsLibRecordKeeper/ae22a62f2b656ba9b5325b2e44ec6bce
I feel lost playing Rmworld without KF colonist bar.
https://postimg.cc/CnnhZkLT
Btw pawn's highlight frame is (literally) a bit off when trying to choose pawn from items or ability gizmos in colonist bar. I think it's because game thinks that pawn icons are still on vanilla spots
Disabling for now
I love this mod. Have I perhaps overlooked something?
I don't know why, but when the "use new moodbars" option is enabled, the mod causes more slowdowns than all of my other mods combined.