安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I play the chapter more because of it's interesting starting position. There are good chokehold defenses to the north but wide open plains to the south. I try to race to defeat the sun dogs ASAP since the canada tributary and short border with Santa Fe provides good defensive positions against future legion offensives.
There is also a good mod that fleshes out the chapter here on the workshop.
As someone who's clearly played them quite a bit, does the Maxson chapter have any quirks, like how the Guardians have Cardinals and not Paladins?
@ecnahc Thank you! :)
Some day, when I have the time i'll likely code some triggers to make names only appear when you've conquered those states, but at the moment I don't know what those are, or have the time to do them.
I'm kind of hoping Tandi's Legacy will simplify things for me, really.