FortressCraft Evolved

FortressCraft Evolved

Herbicor Endless Plants
40 Comments
Wariat117  [author] 7 Mar, 2023 @ 11:17pm 
I totally don't remember if it was supposed to be endless or whether I simply forgot/skipped the state reset :D
Austin5003 7 Mar, 2023 @ 5:10pm 
Well it certainly makes plants endless
Herbicors don't set them to their harvested state and just keep infinitely collecting
Wariat117  [author] 29 Oct, 2020 @ 6:46am 
999999999BlackHole 29 Oct, 2020 @ 5:34am 
not when manual crafting
999999999BlackHole 29 Oct, 2020 @ 5:34am 
i meant when it is automating
999999999BlackHole 29 Oct, 2020 @ 5:33am 
uhhhhhhhhhh
Wariat117  [author] 29 Oct, 2020 @ 5:30am 
since when manufacturing plant uses power?
no idea about crafting manufacturing plants ;d

never used this thing
999999999BlackHole 29 Oct, 2020 @ 3:56am 
also make the manufactoring plant powerless
999999999BlackHole 29 Oct, 2020 @ 3:31am 
well ok the mod sovled the problem, any ways can u make a mod that makes manufactoring plant autocrafts instantly?
Wariat117  [author] 29 Oct, 2020 @ 12:45am 
well,
I'm asking because I have seen something *similar* to what you need in this mod: (stacks mod)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1127219095

Just try to use this mod and tell me if it's this or not
Even information "it works for some items and doesn't work for others" would be important
>remember to give example what items you used<
999999999BlackHole 29 Oct, 2020 @ 12:33am 
bruh nevermind, i dont want us both lose brain cells
Wariat117  [author] 29 Oct, 2020 @ 12:19am 
>>Does this mod fills your request?
so what's the answer?
999999999BlackHole 28 Oct, 2020 @ 11:44pm 
like instntly put 1000 blast furnace parts in a storage create for example
999999999BlackHole 28 Oct, 2020 @ 11:44pm 
uhh kidda but what meant is move more than 100 items from storage to inventory and vice versa
Wariat117  [author] 28 Oct, 2020 @ 7:49am 
I'm not sure I understand what you say
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1127219095
Does this mod fills your request?
999999999BlackHole 28 Oct, 2020 @ 6:59am 
can you make that u can put all items in a slot to a hopper or storage crate, instead of 100 after 100 items?
999999999BlackHole 28 Oct, 2020 @ 4:43am 
ok xD
Wariat117  [author] 28 Oct, 2020 @ 4:42am 
hmmm
I think that it's second time we talked about this lol
Previously on some thread in the forum, but back then you didn't say anything about mac ;D
999999999BlackHole 28 Oct, 2020 @ 4:37am 
well that was unfortunate
Wariat117  [author] 28 Oct, 2020 @ 4:34am 
I thought you are on windows ;d

mac and linux have the files in different places and renamed sometimes, you would need to ask someone who has MAC about the locations of stuff

"32" and "64" are folders not files ;D
*steam location*\Steam\SteamApps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-CSharp.dll

"\FortressCraft\64\FC_64_Data"
this "64" that is in the middle ^
999999999BlackHole 28 Oct, 2020 @ 4:19am 
also neither 64 or 32 files can be found, dunno why
999999999BlackHole 28 Oct, 2020 @ 4:19am 
wait, so you can play dis on mac os 10.15?
Wariat117  [author] 28 Oct, 2020 @ 4:12am 
Also when you are playing on 32 bit system then you go to "32" folder
the "64" folder is for 64 bit players
Wariat117  [author] 28 Oct, 2020 @ 3:57am 
in steam library
RMB on game -> properties -> local files (at top) -> view local files
this should take you to the one which has all files
Wariat117  [author] 28 Oct, 2020 @ 3:56am 
maybe you have installed 2 steam libraries and one has only part of files while the other one is full
999999999BlackHole 28 Oct, 2020 @ 3:39am 
wait is not hidden is not there O-o
999999999BlackHole 28 Oct, 2020 @ 3:35am 
well bruh the file is hidden for me
Wariat117  [author] 28 Oct, 2020 @ 1:12am 
hydrobay plants should start looking for herbicors in those 5-10min when steam decided to autoupdate mod (can be speed up by unsubbing and subbing again mod in 2-3min)
Wariat117  [author] 28 Oct, 2020 @ 12:37am 
*steam location*\Steam\SteamApps\common\FortressCraft\64\FC_64_Data\Managed\Assembly-CSharp.dll

falcor MK1, logistic falcor, herbicor and spidercor are called "FALCOR"
bomber is called "FALCORBomber"
plants are called "PlantEntity"
999999999BlackHole 28 Oct, 2020 @ 12:32am 
this make sense now, also where did u find the code of falcors and plants
Wariat117  [author] 28 Oct, 2020 @ 12:23am 
well, probably that's more efficient

There are hundrets of plants and only dozens of herbicors (bigger group looks for smaller group, just like falcors are looking for beacons)

Also before plants look for herbicor, they check if they have seed already, if they aren't targetted already etc etc
This way they don't spam "herbicor herbicor" constantly

While herbicors would have to try every plant without checking this stuff
999999999BlackHole 27 Oct, 2020 @ 11:58pm 
btw it is very funny that plants are the one finding the herbicors
999999999BlackHole 27 Oct, 2020 @ 11:58pm 
sure
Wariat117  [author] 27 Oct, 2020 @ 3:18pm 
It seems possible to make hydrobay plants search for herbicors, wanna add it to mod?
Wariat117  [author] 27 Oct, 2020 @ 2:19pm 
Just checked the code for plants

It's not herbicor who looks for plants...
It's the plants who look for herbicor ;-;

the hydrobay plants ignore herbicors (answers your priority question I guess, herbicors collect only wild plants)
so I guess that then only stuff that can automate hydrobay plants are those plant constructobots (or was it herb arms?) >whatever, forgot<
Wariat117  [author] 27 Oct, 2020 @ 2:18pm 
And it goes like:
1) All plants choose the same herbicor, the closest plant wins the herbicor
2) All plants except the 1 that won choose the same herbicor, the closest plant wins
3) All plants except the 2 that won choose the same herbicor, the closest plant wins
4) All plants except the 3 that won choose the same herbicor, the closest plant wins
5) All plants except the 4 that won choose the same herbicor, the closest plant wins
etc etc etc

The thing I have describbed all 5 actions happened in single second.
Each action moves to next herbicor.

First they choose the first built herbicor (first loaded on restart of game)
Second action they choose second herbicor
Third action they choose third herbicor
etc etc
When they reach last herbicor then next action goes back to first herbicor and whole cycle goes on again.
999999999BlackHole 27 Oct, 2020 @ 7:02am 
ok
Wariat117  [author] 27 Oct, 2020 @ 6:55am 
I didn't check the code responsible for targetting
But, it probably has the same priority as other machins "First spawned = first targetted" (after restart of game it's "first loaded = first targetted")
I didn't see any machine which uses other targetting system yet
999999999BlackHole 27 Oct, 2020 @ 6:48am 
or was it priorities
999999999BlackHole 27 Oct, 2020 @ 6:48am 
is it just me or does the herbicor only targets wild plants