FortressCraft Evolved

FortressCraft Evolved

Improved Mass Storage
243 Comments
mxforlife 22 Feb @ 5:57am 
Just wondering if you can or can not run this mod together with your Large Mass Storage mod?
I noticed they both patches mostly the same methods. Most of the patches are identical, but some differ. Mainly it seems to be saving and loading entity properties that differs which seems pretty important.
From what I can see, the only thing this mod does that Large Mass Storage does not is make the Mass Storage Crate paintable.
AlwaysMakeDouble 1 Nov, 2020 @ 6:46pm 
...update 1 Nov @ 8:38pm
AlwaysMakeDouble 1 Nov, 2020 @ 6:45pm 
what did you change mate?
AlwaysMakeDouble 31 Oct, 2020 @ 7:22am 
maybe make a "mod" that dont do anything and call it request a mod, so you get all mod requests in one place? just an idea :)
AlwaysMakeDouble 31 Oct, 2020 @ 7:21am 
Also we should clean up this thread again so it looks nice :)
AlwaysMakeDouble 30 Oct, 2020 @ 2:23pm 
Nevermind I figured it out.xD
AlwaysMakeDouble 30 Oct, 2020 @ 2:05pm 
quick question mate:
it seems the game dont read MODS placed into:
C:\Users\username\AppData\Local\ProjectorGames\FortressCraft\Mods\modname

is that correct.? or does yours do? or do it have to still be placed into workshop folder even its a "local" version not to be uplaoded?
AlwaysMakeDouble 30 Oct, 2020 @ 11:36am 
MOD request:
Name:Improved Manufacturing Navigation

What does it do:

-When you click "E" on ANY type of Manufacturing plant (basic Manufacturing plant and Manufacturing plant) after it open the focus is set to the typing "search area"

-if you hit ENTER in seach area focus is removed from search area

-if you dont have focus in search area, clicking "E" closes manufaturing window.

-if any text is in the search box when you left click (single click) in the search area the text is deleted.
AlwaysMakeDouble 30 Oct, 2020 @ 11:36am 
-if you have previously clicked a item in a recipe that then put the text in the search if should choose to search in "?" so the item is correctly found.and then remove focus from search area so next step can work.

- if you click BACKSPACE <AND> you had came from another recipe it will bring you back to that recipe (this works becous you know you cane from a recipe if focus is not in search area)

-whenever you do not have focus in search bar, clicking "H" will bring up help. (its dosnt at the moment, often it dont work)
AlwaysMakeDouble 30 Oct, 2020 @ 11:19am 
okay but let me know what he does if your hear anything right?:D
Wariat117  [author] 30 Oct, 2020 @ 11:02am 
>>"also steve said he will add the bugfix for the freights/stockings to his freight bug fix
>>mod" ohh. wont that be a problem if both your mod and his has the same fix? or?

it shouldn't cause problem,
theoretically one bugfix should block the second bugfix making it "only the first bugfix does anything, the other does nothing
AlwaysMakeDouble 30 Oct, 2020 @ 10:58am 
hehe im not to much fan of mods that gives huge advantages that game cant give. well unless its something i see as being wrong from the start
AlwaysMakeDouble 30 Oct, 2020 @ 10:58am 
"also steve said he will add the bugfix for the freights/stockings to his freight bug fix mod" ohh. wont that be a problem if both your mod and his has the same fix? or?
Wariat117  [author] 30 Oct, 2020 @ 10:40am 
feel free to post your mod ideas
I'm currently making mod that allows to rotate BFL9000 up/down, I can do other mods too
and I have to say... this thing is AMAZING ;-;
1k deep hole in matter of 1-2 minutes
Wariat117  [author] 30 Oct, 2020 @ 10:35am 
also steve said he will add the bugfix for the freights/stockings to his freight bug fix mod
AlwaysMakeDouble 30 Oct, 2020 @ 9:58am 
i have some mod requests that i wrote down long ago. they are nothing like this and i "Think" simple. but you tell me if your up for it. i only want if its simple to do. jsut ideas though
AlwaysMakeDouble 30 Oct, 2020 @ 9:57am 
Av okay, well you then managed to find other bugs thats great.
Wariat117  [author] 30 Oct, 2020 @ 9:02am 
Ridiculous bugs keep pilling up~~
Fixed the bug of free crafting mod...

For whatever reason... Game was randomly thinking that all blocks are ore for 0.1s
In this 0.1s my mod noticed "Oh, there is ore! Increase vein size from 0 ore into 2560 ore"
For non ore blocks the "vein size" means value of machine
And since "2560" machine doesn't exist... the game was replacing it with default machine :V
AlwaysMakeDouble 30 Oct, 2020 @ 8:39am 
I think that you are correct about that mate. It "seems" good, afraid to jinx it by saying that HAHA
Wariat117  [author] 30 Oct, 2020 @ 8:29am 
since the cloning one wasn't spamming the log...
I guess it's not related to the mass storage stuff

even with small system as mine the freightcartmob error was spamming like mad :D
the cloning one would probably spam too
AlwaysMakeDouble 30 Oct, 2020 @ 8:22am 
ok.
Wariat117  [author] 30 Oct, 2020 @ 8:11am 
>>Error, how did we end up trying to collect an item, but we didn't have a carry item?

that's falcor error
not related to the cloning one
AlwaysMakeDouble 30 Oct, 2020 @ 8:08am 
i dont know..:D pure guessing
AlwaysMakeDouble 30 Oct, 2020 @ 8:08am 
maybe its related to "Error, how did we end up trying to collect an item, but we didn't have a carry item?" at one place if came jsut before in logs.
AlwaysMakeDouble 30 Oct, 2020 @ 8:04am 
does it spam alot.
>no it didnt in the session i had. i will monitor more next runs
AlwaysMakeDouble 30 Oct, 2020 @ 8:03am 
uff okay
Wariat117  [author] 30 Oct, 2020 @ 8:02am 
does this error spam a lot (just like the previous one?) or maybe it happens only sometimes?

also this error shouldn't break anything, it just means that some machine tried to move more items than it should
Wariat117  [author] 30 Oct, 2020 @ 7:59am 
everywhere there is system with items... you might find it
AlwaysMakeDouble 30 Oct, 2020 @ 7:50am 
this thing is in fuckton of places? what do you mean?
Wariat117  [author] 30 Oct, 2020 @ 7:49am 
>>oudn this error, and that one dont sound so good either "Error, did you
>>mean to clone a null item?"

this thing is in fuckton of places
AlwaysMakeDouble 30 Oct, 2020 @ 7:45am 
Stilltesting the system of masstorage/outputs/stocking/carts.. fingerscroosed but so far it all seem to be working
AlwaysMakeDouble 30 Oct, 2020 @ 7:38am 
foudn this error, and that one dont sound so good either "Error, did you mean to clone a null item?"
AlwaysMakeDouble 30 Oct, 2020 @ 7:37am 
found this error: "Error, how did we end up trying to collect an item, but we didn't have a carry item?" i dont think its related at all but jsut wanted to show you it. im guessing its me running around and getting near some wasp drop thats laying on the ground. but odd that its an error isnt it? or maybe this is something totally different
AlwaysMakeDouble 30 Oct, 2020 @ 7:24am 
i am not getting the "FreightCartMob Used Storage had to be updated for missing item count!" anymore alos. it seems they also dont fill more than they have. i will keep testing radom things as to be totally perfectly sure it is now bug free
AlwaysMakeDouble 30 Oct, 2020 @ 6:55am 
Bugzilla :) woulds promising, gonna test it in a bit when its there
Wariat117  [author] 30 Oct, 2020 @ 6:50am 
Also... By accident I have found some weird issue with my "Free Crafting" mod lol
When multi value blocks are built then sometimes it uses default one instead of the one you want to build o-O
Wariat117  [author] 30 Oct, 2020 @ 6:41am 
>>Ok. Can you find the string of the error in the game?
Yes, it's only in 1 place and that's what I said before :D
Something about counting stuff

and the log error seems to be unrelated to error itself~~
in the most recent test (1 minute ago :V) everything worked good (finally) so I'm releasing it on steam workshop so you can try it too
AlwaysMakeDouble 30 Oct, 2020 @ 6:38am 
Ok. Can you find the string of the error in the game?
Wariat117  [author] 30 Oct, 2020 @ 6:34am 
Currently testing other ideas to fix it

Also when I was rebuilding the freights... they were still fighting me :V
But after some messing around I have managed to force them to work and added one way tracks too
Wariat117  [author] 30 Oct, 2020 @ 6:25am 
removing that didn't fix shit :V
AlwaysMakeDouble 30 Oct, 2020 @ 6:23am 
Hay mate, how is it going?
Wariat117  [author] 29 Oct, 2020 @ 3:24pm 
I have just managed to remove it
I have just spammed removal of the same thing few times and dnspy noticed I don't like this so it allowed me to remove this (lol)

But, I'm too tired to rebuild freights and test it ;D
So I guess the tests will be tomorrow
AlwaysMakeDouble 29 Oct, 2020 @ 3:02pm 
quick google before bed: here are what they say are alternative. but i have no qlue. good luck:
https://hackerspad.net/software/dnspy/
AlwaysMakeDouble 29 Oct, 2020 @ 3:00pm 
allright mate, sadly i dont know any. :) thanks you too. cya
AlwaysMakeDouble 29 Oct, 2020 @ 2:59pm 
It seems that now they don't move items between inventories, they copy items from one inventory to another, duplicating stuff ah okay, well that sounds like how it would fill 50 to 100 if dubelication each would go 100.. but not your 150 filled. but yes your on the right path of finding it i think
Wariat117  [author] 29 Oct, 2020 @ 2:58pm 
good night

I think I will need new modding program for that ;D
This one loves this autooptimize crap I guess
AlwaysMakeDouble 29 Oct, 2020 @ 2:57pm 
i need to head to bed, got some things to do tomorow, but good luck and talk to you tomorrow. i hope you can fix it :)
AlwaysMakeDouble 29 Oct, 2020 @ 2:54pm 
awww okay :S
Wariat117  [author] 29 Oct, 2020 @ 2:53pm 
>>get more space than 50 so it kinda grows over time the more it hit that error?
>>or thats not how it works?

the space is decided at the spawn moment, and there is no changing to it



I think that for whatever reason the freights duplicate items now using this non-stacking function o-o
It's probably this thing that pooped up from the dnspy >.<


You remember that freights have 2 inventories, right?
It seems that now they don't move items between inventories, they copy items from one inventory to another, duplicating stuff
AlwaysMakeDouble 29 Oct, 2020 @ 2:48pm 
that error definedly messes with things :D