Noita
Noitavania
341 Comments
Tanksy  [author] 10 Aug @ 3:39pm 
Nah Noitavania is abandoned sry, i have some ideas for future remake but not likely to be any time soon
Sköll Hati 2 Aug @ 12:18am 
Hi, good day. Is the mod going to receive an update or has it been abandoned?
nosh 10 Jul @ 5:16am 
this looks absolutely psychotic. excited to try once i 100% this game.
QQQ 10 May @ 11:37am 
@Mothy/Tanksy привет, ваш мод работает в Эпилог 2?
Zoann 17 Mar @ 2:30pm 
love this mod
Saronin A. C. Jayhart 25 Feb @ 2:24pm 
Is this mod compatible with Meta Leveling?
Bashamo 23 Dec, 2024 @ 2:15pm 
Absolutely amazing mod. I thought the world of Noita was enormous before, now it's mind-blowingly huge. Can't wait for version 2.0, whenever it comes off the back-burner.

Some of the new features in the latest official Noita updates have caused some unintentionally humorous side-effects when playing with the now-slightly-out-of-date Noitavania. The Dark Castle is right around where they put the Meat Realm, so for whatever reason, all the brickwork in the Castle is now edible and the enormous skull now intersects the bottom of the hedge maze (doesn't look like Tiny will spawn though).
Tanksy  [author] 31 Oct, 2024 @ 8:53pm 
Hey sister,
probably not for a while. I have been busy playing and modding other games so when my interest returns to work on this again I will. 2.0 is still a work in progress, there has been a lot of things done to it, but it's currently in such a half-done state that I dont wanna just release it as-is. I've also been busy with other noita content but its currently under wraps.
IP 20 Oct, 2024 @ 8:11am 
Hey brother, will you ever update your mod?
Espiovvv 15 Oct, 2024 @ 9:42am 
Thank you!
Tanksy  [author] 15 Oct, 2024 @ 6:36am 
@Espiovvv Go left or right of the space biome, the sky work is still accessible :)
although im surprised the mod still works, it is waaay out of date compared to current vanilla map. it doesnt even have the meat biome
Espiovvv 4 Oct, 2024 @ 11:41pm 
Does this get rid of The Work (Sky)?!?!!
I can't find any sky shop in the new "Space" region
Kevadroz 6 May, 2024 @ 8:42am 
Someone need to make a mod that makes combines this mods's and Apotheosis layouts
3ntropy1 1 May, 2024 @ 12:38pm 
Is this mod still compatible with the most recent Epilogue II update?
💭Naplingbat 19 Apr, 2024 @ 4:26pm 
I love the idea for this mod, I know why it's like that but there's so much empty space on the map and it always bothered me. I hope you can get it updated eventually! Thank you for all your hardwork <3
skyreaper02 26 Feb, 2024 @ 6:40am 
can you make this mod compatible with the Advanced Map mod by ljiyin?
Tanksy  [author] 12 Nov, 2023 @ 9:49am 
@MagnaCharge thanks for the map capture!
Tanksy  [author] 12 Nov, 2023 @ 9:48am 
The git hub version is more up to date but not perfect. I really need to set some time aside to put out another update and finish the bee hive biome
Tanksy  [author] 12 Nov, 2023 @ 9:47am 
Sorry Noitavania hasn't been updated for the new patches nor will it work with Apotheosis as both mods change the map layout
Tanksy  [author] 12 Nov, 2023 @ 9:47am 
@LittleEvo yeah the layout on the release version is a little random seeming. a lot of it is just placeholder so i have an idea of the difficulty and style of enemies for those areas, but also getting lost in the map is half the fun of the mod for me and why i made so many sprawling areas with multiple entrances and exits
Abra⁧⁧cadabra 3 Nov, 2023 @ 12:57pm 
@sans peter it says on Apotheosis' page that it is not compatible with this mod sadly :(
sans peter 26 Oct, 2023 @ 2:02pm 
does anyone know if this works with apotheosis?
GuyBronson 11 Aug, 2023 @ 3:42pm 
Does this work with the beta branch and the Meat Lair?
[TSOM] MannOfTheHour 24 Apr, 2023 @ 2:20pm 
I honestly really, really want this to have compatibility with Conjurer.
Gingusa 23 Apr, 2023 @ 4:48am 
is this working properly?
MagnaCharge 9 Apr, 2023 @ 7:14am 
Thanks for the great mod, really fun.
If anyone uses the github version, I made a map capture here:
https://easyzoom.com/image/416977/
LittleEvo 2 Apr, 2023 @ 6:08am 
thank you for this very neat mod! but imho the layout of biomes constantly repeating in seemingly random patterns (like a patch of overgrown caverns in the middle of the wizard's den, for some reason) make it very confusing to navigate through. there's also weird 'fake main biomes' like an underground jungle that doesn't have a holy mountain, a temple of the art that's on the edge of the map with no portals, etc. i believe this can be fixed relatively easily by extending the borders of existing biomes and connecting them together, instead of the current iteration of putting biomes in places that dont make much sense.
Farton Stink 30 Mar, 2023 @ 7:47am 
This is a really neat mod, keep up the good work!
Tanksy  [author] 12 Mar, 2023 @ 10:53pm 
@Patryk.WoJ its moved up, should be a little below the island. This change might be only on the development version available through github but idk. A proper update will (eventually) be released to flesh out the bee hive biome.
Patryk.WoJ 12 Mar, 2023 @ 7:41pm 
so what happens to leviathan? it looks like it would be inside the honey biome area
spod 12 Mar, 2023 @ 6:31am 
Thanks, this is a pretty great mod.
eˣponentia 24 Jan, 2023 @ 5:46am 
Where has the teleport/fast travel room been moved to? I can't find it on any of the map captures. I'm also assuming that the friend room is randomly placed like in vanilla, somewhere in one of the rock walls?
Tanksy  [author] 11 Dec, 2022 @ 9:17pm 
Yeah the map captures aren't up to date. It's hard to keep them up to date when the mod is still in development and changes often.
[DBH].Whismerhill.{SSgt} 7 Dec, 2022 @ 11:36am 
or doesn't* seem proper rather
[DBH].Whismerhill.{SSgt} 7 Dec, 2022 @ 11:36am 
this one though (from the 1.21 map feedback thread)
has it : https://easyzoom.com/image/284649
[DBH].Whismerhill.{SSgt} 7 Dec, 2022 @ 11:35am 
the current link : 1.21 map capture isn't proper
for example there's no paha silma
awesomejrp 4 Dec, 2022 @ 11:13am 
odd parrell worlds wont work with this mod
[DBH].Whismerhill.{SSgt} 8 Nov, 2022 @ 5:31pm 
@CornObjects
@Tanksy
Actually Just Checked and Noita is a 32bit app and is NOT Large Address Aware
e.g. its LAA flag in the executable is NOT set
which means noita should stop @2GB
32 bit apps need the LAA flag to go beyond 2GB

at which point they can address up to 4GB (not 3)

the 3GB limit is something else it comes from 32 bit operating systems
so something else entirely
Tanksy  [author] 22 Oct, 2022 @ 7:26pm 
@CornObjects It's sad but yep, Noita is just a humble 32-bit app and we can't really do much about it.

@LeonWolf New Enemies and Bosses is unfortunately a mod that affects either the biome map or the pixel scenes which Noitavania currently overwrites so yeah there will be a lot of compatibility issues. I plan on changing the way Pixel Scenes are modified so it should be more compatible in future, though might still rely on load order.
LeanWolf 14 Oct, 2022 @ 1:00am 
There seems to be a hard incopatibility betwen "New enemies and bosses" and this mod, with the custom scenes at least: after some testing, noticed that world gen bugs realy nasty when the custom scenes option is turned on. Turning off the custom scenes in the mod menu seems to make most bugs go away, vital cause these bug affects quest generation and boss generation, futher testing is underway.
CornObjects 8 Oct, 2022 @ 7:00pm 
As for the performance thing, I wasn't aware that there was a hard 3GB cap before the game decides to die, that would explain a lot actually. I have 8GB of ram, not ideal, but this usually doesn't lead to games hard-crashing like Noita does when it gets too big memory-wise. I've had crashes before even with just things that adds spells/enemies and no worldgen alterations, but it happens far more often with any kind of worldgen mod, the bigger the worse it is.

I'm assuming this is just Noita's own limitations being the source, and not anything you can do much about, so it's all good. I didn't realize that Noita can and will just give up the ghost regardless of circumstances once it hits the cap, and that explains everything I've had it do very well.
CornObjects 8 Oct, 2022 @ 6:59pm 
@Tanksy Thanks for the response. And after checking with other mods, it seems the background shifting is just a "thing" Noita does whenever it crashes (at least for me), regardless of mods installed and the source of the crash. I've had it happen plenty even without Noitavania active or even installed. If it crashes for literally any reason, the backdrops all get shifted, including oddities like the pillars starting way above the tree, the holy mountains having a generic blue cave background, etc. Not a big deal, but it is odd.
Tanksy  [author] 8 Oct, 2022 @ 3:21am 
@poopgaming2 that's just wrong lmao. what other mods are you running? Noitavania doesn't move any vanilla quest stuff.

@CornObjects Thanks for the feedback! I don't know why the backgrounds might be shifting, what other mods are you running? Also yeah, performance issues are something im tracking down. I think it might just be some enemy ported from a biome mod that's got a memory leak but i dont know. it doesnt help that there's a lot more world gen and entities being enerated, you'll hit the 3gb cap pretty quick
poopgaming2 1 Oct, 2022 @ 11:40pm 
the map in that image is not what the ingame mod does to the map, unplayable since it hides the objectives in random locations that cant be located without the map to begin with, instant uninstall since it bricks the game
poopgaming2 1 Oct, 2022 @ 11:34pm 
nothing is where it should be
cant even find the coral chest and theres just random pilars with health regen where it should be instead and weird areas deleting others
CornObjects 14 Sep, 2022 @ 12:07pm 
I assume the crash is simply because my computer can't handle simulated the expanded world for very long (Nvidia 1050/8 GB RAM/4.0 Ghz CPU), so it's not any kind of criticism of the mod itself. I just figured I'd point out that if your computer isn't especially-powerful, this mod might be a bit too intense for it to handle, like with mine. It's a shame since I love how this alters the world, but I doubt there's any way to optimize such a huge and complicated world map enough to make a difference for toasters and mid-range PCs.
CornObjects 14 Sep, 2022 @ 12:07pm 
Really nice and well-made mod. I like the natural integration of the modded biomes as part of the world and the inter-connectivity between all of the biomes. Feels a lot more open and non-linear, with the linear option still preserved via the holy mountain route if you want to go that route. The bonus temples are also a nice touch to reward using the vanilla backtracking paths, like in the passage from Snowy Depths to Lava Lake. The difficult passages between parallel worlds are great too.

Only bad thing I've found using this mod is, it invariably makes my game slow, chug, and finally crash completely after playing a run for long enough with it active (1-2 hours). Then when I reload the save, the biome backgrounds are always shifted a good distance lower than before, which isn't a big deal underground but is very noticeable on the surface, with things like the Pyramid and the spawn area being backgroundless as a result.

(Had to split into two comments do to 1k character limit)
Tanksy  [author] 5 Sep, 2022 @ 1:13am 
@GrahamBurger Hey! Thanks! I'm glad I could bring back some of that feeling :)
Tanksy  [author] 5 Sep, 2022 @ 1:13am 
@lupin The Holy Mountains that provide perks are where they always have been. If you're playing with the Nightmare/NG+ map they might be harder to find as the holy mountain walls (except for the actual temple part) have been removed. The miniature side-mountains that border newly added content don't contain perks.
GrahamBurger 4 Sep, 2022 @ 4:00pm 
This helps bring back the sense of discovery that I had when I was still new to the game. Thank you.