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Some of the new features in the latest official Noita updates have caused some unintentionally humorous side-effects when playing with the now-slightly-out-of-date Noitavania. The Dark Castle is right around where they put the Meat Realm, so for whatever reason, all the brickwork in the Castle is now edible and the enormous skull now intersects the bottom of the hedge maze (doesn't look like Tiny will spawn though).
probably not for a while. I have been busy playing and modding other games so when my interest returns to work on this again I will. 2.0 is still a work in progress, there has been a lot of things done to it, but it's currently in such a half-done state that I dont wanna just release it as-is. I've also been busy with other noita content but its currently under wraps.
although im surprised the mod still works, it is waaay out of date compared to current vanilla map. it doesnt even have the meat biome
I can't find any sky shop in the new "Space" region
If anyone uses the github version, I made a map capture here:
https://easyzoom.com/image/416977/
has it : https://easyzoom.com/image/284649
for example there's no paha silma
@Tanksy
Actually Just Checked and Noita is a 32bit app and is NOT Large Address Aware
e.g. its LAA flag in the executable is NOT set
which means noita should stop @2GB
32 bit apps need the LAA flag to go beyond 2GB
at which point they can address up to 4GB (not 3)
the 3GB limit is something else it comes from 32 bit operating systems
so something else entirely
@LeonWolf New Enemies and Bosses is unfortunately a mod that affects either the biome map or the pixel scenes which Noitavania currently overwrites so yeah there will be a lot of compatibility issues. I plan on changing the way Pixel Scenes are modified so it should be more compatible in future, though might still rely on load order.
I'm assuming this is just Noita's own limitations being the source, and not anything you can do much about, so it's all good. I didn't realize that Noita can and will just give up the ghost regardless of circumstances once it hits the cap, and that explains everything I've had it do very well.
@CornObjects Thanks for the feedback! I don't know why the backgrounds might be shifting, what other mods are you running? Also yeah, performance issues are something im tracking down. I think it might just be some enemy ported from a biome mod that's got a memory leak but i dont know. it doesnt help that there's a lot more world gen and entities being enerated, you'll hit the 3gb cap pretty quick
cant even find the coral chest and theres just random pilars with health regen where it should be instead and weird areas deleting others
Only bad thing I've found using this mod is, it invariably makes my game slow, chug, and finally crash completely after playing a run for long enough with it active (1-2 hours). Then when I reload the save, the biome backgrounds are always shifted a good distance lower than before, which isn't a big deal underground but is very noticeable on the surface, with things like the Pyramid and the spawn area being backgroundless as a result.
(Had to split into two comments do to 1k character limit)