Barotrauma

Barotrauma

Nova VX
129 Comments
Risk 22 Feb @ 11:27pm 
This is still a beautiful ship
snark 29 Aug, 2024 @ 6:18am 
that's because they're not powered
Gup 24 Oct, 2023 @ 9:21pm 
For specifics, it's one of the diving lockers on the left side (not captain's room), both diving lockers in the middle, and the left oxygen tank container in the middle .
Gup 24 Oct, 2023 @ 8:37pm 
I can't tell if this is on purpose or if I'm going insane.
Some of the diving lockers/tank containers don't actually refill oxygen. Also, fairly certain the "Better Cleanup" mod actually makes bots cleaning items worse. lol
Raysansterminal 19 Oct, 2023 @ 10:24pm 
This was my first sub when I first played my own server with mods.
Till this day this one is one of my top 3 favorites. if not the first.
BerserkFan 22 Aug, 2023 @ 3:31pm 
I love this sub but no friends will play with me after i took their organs in neurotrauma anyways the ai for some reason run to the deconstructor when any part of the front hull gets damaged its quite annoying and can be problematic but besides this great sub
Dragon 31 Jul, 2023 @ 2:16am 
Idk why but having the navigation area in the back instead of the front feels so fresh, I like it a lot!
Raist 20 Jun, 2023 @ 10:15am 
Really LOVE aesthetics of this sub! So cozy and beautiful inside! The only thing I miss though is a lack of shuttle/drone to have a bit more of a sub-relevant adventure even when you need to dive in some cave... I'll be really grateful if you can find a place to dock some small shuttle-drone without breaking your gorgeous sub! It'd be soo cool if this masterpiece had a version with tiny scout/escape shuttle!!!
Falke 17 Jun, 2023 @ 11:02am 
AMAZING
Tabornokdd 16 Jun, 2023 @ 4:52am 
This ship is master-crafted beauty !
發電機 10 Jun, 2023 @ 11:49am 
the... the ship causes the outpost reactor to explode with the haz reactors mod lol
GVLT 7 Jun, 2023 @ 2:22pm 
Extremely pretty sub. Can we have flipped version so captain can enjoy more conventional frontview?
Fatal_Foxtrot252  [author] 4 Jun, 2023 @ 12:39pm 
@Catnip Wow thanks dude, I'm so glad you like our sub ^^
Catnip 29 May, 2023 @ 10:10am 
This sub was the first to ever bring me to the core. Beautiful, yet with flaws to make it interesting. Good Sub.
Alexpell99 19 Apr, 2023 @ 2:34pm 
Yep, 1.0 has been since the 13th of march.
I believe the sub on its own works fine-ish. Sadly it seems like something is causing conflicts with the Hazardous Reactors mod.
I already troubleshooted it with other subs and they all work fine so id assume it has something to do with the reactor itself that got broken during a previous update.
Prior to using the hazardous reactor mod I did notice the capacitors were charging really slowly too.
Fatal_Foxtrot252  [author] 17 Apr, 2023 @ 12:25pm 
@Alexpell99 oh dope did 1.0 come out already??

We made this sub like over a year ago, so if there have been huge changes since then it may or may not work. I hope it's not too difficult to try it out yourself?
Alexpell99 15 Apr, 2023 @ 5:38pm 
Does this work with 1.0?
Soft Head 23 Mar, 2023 @ 9:19am 
GAS GAS GAS
Maldrin 17 Jan, 2023 @ 5:40am 
GOTA GO FAST GOTA GO FAST
Legitimancer 11 Oct, 2022 @ 10:15am 
@RainDreamer AHAH! So the big dumb is me. Understandable, have a nice day.
RainDreamer  [author] 5 Aug, 2022 @ 10:43pm 
@Legitimacer - That is normal operation of periscope ramming mode. On click & hold it will move the ship backward, and you can aim up to go up, aim down to go down. Once release the ship will launch forward and you cannot control it, its vertical movement will be depends on where you are going before releasing. If you were going upward it may go forward and up, for example.

Overall, it is a novelty mode more than anything, so you can see crawlers get chewed up by the engine and you can feel skillful when you got used to it and nail a bunch of enemies at once, but it is not meant to be serious usage. Nav control is much better.
Legitimancer 3 Aug, 2022 @ 2:08pm 
I've been having issues with ramming mode. I can activate ramming mode but I'm only able to use the periscope to move my ship backwards. using the nav panel the ship controls normally.
Latol 3 Jul, 2022 @ 6:09am 
i wonder how well this ship handles flora..
RainDreamer  [author] 16 Jun, 2022 @ 10:24pm 
@Boss I am still stuck with my massive ship project. Hope I can finish it sometimes this year lol
Boss 16 Jun, 2022 @ 2:28pm 
Stupid suggestion, but I love your ships. Especially the Nova. It has a very classy design, and my buds and I have been using it non stop.

I'd love another small ship to be made someday though, preferably with a small shuttle attachment.

And maybe a unique Respawn Shuttle ship :3
ProtoTypeRaavyn 14 May, 2022 @ 6:25am 
Even after these 2 years and all the new subs, this one is hands down, still my favorite sub to use. Such a love letter to the game and the way it plays. Thank you for making this, truly.
happyclan 10 Apr, 2022 @ 11:50pm 
there's been an update. a lot of subs have the same capacitor problem. look at the Vanilla A40 to see the same thing. :(
Giggles 11 Mar, 2022 @ 7:29pm 
For some reason the capacitors wont charge?
CutieHunter 17 Dec, 2021 @ 1:03am 
is this sub bot friendly?
Not So Fast 4 Dec, 2021 @ 11:33pm 
Left loader not connected to turrets) Even if change coilguns to laser, left loader still be coilgun) Fix pls
Eater 17 Nov, 2021 @ 7:19pm 
Dream sub. Just wish medbay didn't need access to the gunnery
鸡排杰 3 Nov, 2021 @ 2:35am 
Vx is very powerful.
鸡排杰 3 Nov, 2021 @ 2:34am 
Really? I was wrong. I'm sorry. I used an interpreter to say that English is not good, and the author is excellent.
RainDreamer  [author] 2 Nov, 2021 @ 10:45pm 
@没有意义 - The deconstructor output to the 2 cabinets under the fabricator. It still works normally, I just checked.
鸡排杰 2 Nov, 2021 @ 3:22am 
Decomposition machine can't be decomposed, there are. bug bug bug
Krisscut 31 Aug, 2021 @ 10:42am 
Oh and there are the sub from rundoomer (mainly oranged/industrial themed sub) https://gtm.steamproxy.vip/id/rundoomer/myworkshopfiles or NIR (blue/grey themed ) with neat decorations. Some might be too big tho.
Krisscut 31 Aug, 2021 @ 10:34am 
You could try the Explorer https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1972333145 or Teardrop https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2479602183 .

But the nova is one of best submarine for small crew decoration wise, so hard to find similar of its caliber :spazdreaming:
Boss 31 Aug, 2021 @ 1:55am 
Love this ship. It's wonderful, and doesn't look like the bland interior gray of almost every other ship. But me and my friend have started to get a little bored of using just a single sub - does anyone recommend something similar to the caliber of this, but not ridiculously massive?
MollyScully 1 Aug, 2021 @ 10:41pm 
@Catnip You can easily edit the angle yourself in sub editor, then just save it as a another name :)
Catnip 25 Jul, 2021 @ 1:50pm 
Something that slightly bugs me is the rail guns inability to move, which massively reduces (in my experience) its viability for anything beyond running away. A visual thing that slightly annoys me is how the obvious "Front" of the ship, faces backwards instead of forward. While thats a personal gripe, this is my favorite ship ever! Gave me my first end worm kill in campaign
RainDreamer  [author] 10 Apr, 2021 @ 6:06am 
@StrongestTea I lock most important wiring, so don't worry. Though you can still screw up the batteries, its nothing too complicate to fix.
StrongestTea 9 Apr, 2021 @ 11:40pm 
This is hands down one of my favorite subs me and my buddies have had. Only issue we've had is that the wiring is so insanely well though out, we are scared to even try to wire anything else into it lmao.
[GSB] McKraut 3 Apr, 2021 @ 6:38pm 
One of my favorite ships so far!
And then John was a zombie. 27 Mar, 2021 @ 10:23am 
@RainDreamer No problem, will do. I'll try to get some peeps into a campaign mode and see what we can do. :)
RainDreamer  [author] 27 Mar, 2021 @ 12:36am 
@And then John was a zombie. I have just make those holder not interactable anymore and things at that area is deeper in term of sprite depth. Shouldn't have a problem anymore, but if you do please share a screenshot.
Boss 26 Mar, 2021 @ 11:54am 
This is by FAR my favorite sub of all time. My friend hates the clutter (it's very easy to miss the periscope at the front for the Railgun, and the tiny airlock buttons can be accidentally missed when under pressure), but damn is it super fun to use. It feels ridiculous in terms of repairs, easy to bring up, incredible anti-flooding stuff, and a really fun gimmick with the Overdrive system. Only the inability to turn the Railgun, and the lack of a depth charge in the bottom keep it from being super strong - for a tiny sub.
And then John was a zombie. 26 Mar, 2021 @ 7:36am 
I know the ITA issue isn't something specific for your design/fault but what I realize causes it (when ITA is enabled) is that when this sub is used with multiple rods that the AI for some reason always wants to remove one when a round starts/sub spawns, esp if you use the 'Retry' option after a failure - hence they run over and pull the rod out and (ITA) causes a fire/meltdown. So that's a bot pathing/programming issue anyway. My issue honestly is just the dropped item/floor clipping issue personally.
And then John was a zombie. 26 Mar, 2021 @ 7:35am 
@RainDreamer I've been trying some testing as well. I think what causes an issue with it there is that there's a display on the lower level of the reactor that holds the rods to show 'what's in the drawer' with one of each and it tends to fall out of the display sometimes when the sub spawns and clips into the floor/behind the reactor. If you tell the AI to cleanup items, they'll stand there and wiggle about trying to pickup said item for long periods.

Another issue I see is there's a step-up sort of railing that the AI tends to get stuck on at times when repairing the batteries/electrical above the reactor. Not too sure how that works and I'm the least skilled person in terms of overall sub design and linking electrical etc but I'm willing to do some testing to learn as well or do some screenshots.
RainDreamer  [author] 25 Mar, 2021 @ 6:25am 
@And then John was a zombie. I don't test with mods so I can't tell what is wrong, but I have heard ITA having problems with assistants dropping rods.

I can check the depth layers of things again in the reactor area to see if there is any problem with that.
And then John was a zombie. 25 Mar, 2021 @ 6:08am 
Found an issue with this sub and the Into The Abyss mod. The AI is dumb as a brick with this sub and so many times they've gone and ejected a hot Fuel Rod to have it burn down the ship.

Worse yet is that 'railing' in front of the reactor making it impossible to pick up the burning rod. :( Anything that drops in front of that reactor clips into the background and is impossible to pick up.