RimWorld

RimWorld

What's That Mod
334 Comments
Epicguru  [author] 14 Oct @ 2:17pm 
Okay. I'm sorry to hear that. Maybe this mod isn't for you then.
mashtong54 14 Oct @ 10:12am 
i did disable that by the way. but it still makes the game take so long to boot up
Epicguru  [author] 14 Oct @ 8:58am 
Buddy are you alright...?
I genuinely don't know what you mean by randomness and I've had exactly zero reports of this consuming excessive RAM (which I know that it doesn't, it appends a couple of letters to the end of a description).
If scanning patches is taking too long (although I doubt it very much, it takes only a second with a huge mod pack) there is a setting to disable it.
mashtong54 14 Oct @ 8:56am 
heck it makes the game take like over 1200 times longer to load on my sistem evene ona good start up this mod knida needs some ver yserosu optasion
mashtong54 14 Oct @ 8:44am 
not only that it makes mac os stall form the sear ramdomness
mashtong54 14 Oct @ 8:40am 
no i'm not kding aobut the mod eating so much ram during teh whole prcces so i had to unsubcirbe bescue it EATS SO MUCH F***ing ram fomr its radomness bacly makes the rgamr eat ram for no good real reason.
mashtong54 14 Oct @ 8:38am 
also its random ness has goten so bad its actly mesing up my game just radomly on mac os bescue mac os doesnt likeit being so random all teh F***ing time.
mashtong54 14 Oct @ 8:36am 
well this mod would be good but it eats ram like no body bissnius and i think i'm giongto have to unintiall it bescue it makes the game LAGGG so much for prelading al lteh pacths all at ocne evene the ones it doesnt evene need.
midwintersong 11 Oct @ 5:25am 
Godly mod.
Shwaey 24 Sep @ 12:03pm 
Thank you so much
PAMPERS 29 Aug @ 1:19pm 
Awesome suggestion by blin , thanks alot for this mod
kilofmanGAMES 25 Aug @ 12:41pm 
Would it be possible to make it work on moodlets?
Aund 11 Aug @ 12:19pm 
perfect mod ! just what i need
Mr.E 3 Aug @ 10:25am 
I have to echo тетеря, блин's suggestion! That would be awesome!
тетеря, блин 29 Jul @ 3:27pm 
is it possible to combine somehow with Cherry Picker or Resource Dictionary, so player could not only see what mod added that, but also completely remove and disable from showing? also would be great to see somehow what commands were added from what mods.

thanks
DarkElysium 19 Jul @ 7:12am 
@Quilava Vanilla Rimworld actually does tell you which mod things come from in the info tab but it doesn't cover everything like with research
elĐeve 16 Jul @ 11:04pm 
a fancier mod than 'show mod designators' i don't mind!
Barosz Gádžožrút 902 01 26 Jun @ 3:55am 
216 mods? those are rookie numbers, i have 821 in my modpack (and it is now bricked because people update mods to 1.6)
Quilava 23 Jun @ 12:31am 
Thank you for bring this to 1.6, how the heck dev havent make this vanilla yet? :steamfacepalm:
Alpharius 13 May @ 3:50pm 
I was using another mod and noticed various hidden factions that I had no knowledge of, including
The Lost
Snow Army
Unknown Twilight
this mod allowed me to figure out what added them - and why I should eradicate them
RelaxItsJustAGame 24 Apr @ 9:03am 
Small bug: text cut off during "Choose your ideoligion" screen: {LINK REMOVED}
noretus 27 Mar @ 5:07am 
I have a few hundred mods. This one is absolutely necessary! Thank you!
LumberingTroll 23 Mar @ 2:50pm 
I am getting quite a few errors when loading the client while having this and Combat Extended, specifically What's that For edits on CE ammo.
Reestock 22 Feb @ 5:30am 
This work for genes? I most often need this for genes.
strkrjns 26 Jan @ 7:41pm 
Is this supposed to not work in the create xenotype menu?
hekmo 21 Jan @ 9:21am 
I went ahead and changed my mod to just write each Def description in a new paragraph, something I was thinking of doing anyways. The tag appears multiple times but it looks nice so it's alright
Epicguru  [author] 21 Jan @ 4:50am 
Hi yes this mod edits the descriptions directly for performance reasons. This mod queues up a long event (LongEventHandler.QueueLongEvent()) in its mod constructor, which then edits the descriptions.
Unfortunately the order of execution of mod constructors is random each run (thanks, Tynan) so there is no reliable way to run before or after it.
The code is available on the Github page linked above, I don't really have time to think of a good workaround but if you do let me know and I can put it in this mod if necessary.
hekmo 20 Jan @ 7:26pm 
Heya, I'm having some issues with formatting descriptions when it comes to combining What's That Mod with my mod Flavor Text. It works alright, but within the description for some of my items, the What's That Mod tag appears in the middle of the description.

I can see where it's coming from, since the description in question is made by combining the description of one Def with the labels of some other Defs. Does your mod edit the Defs descriptions directly? And do you have an advised approach to making sure the What's That Mod tag appears at the end?
Epicguru  [author] 1 Dec, 2024 @ 5:50pm 
I recommend disabling the CE integration. It has not been updated or tested for a very long time so issues like that are expected until I have the time to investigate.
Rondson 30 Nov, 2024 @ 1:44am 
https://gist.github.com/HugsLibRecordKeeper/0120555856edc690643c1184d70cd1e1

CE team said following:
"the problem is that it assumes that the generified ammo is still going to have a linked projectile, which it doesn't"
Epicguru  [author] 27 Sep, 2024 @ 2:42am 
The scissor blade is from my other mod RimForged
Phantomz 22 Sep, 2024 @ 5:07pm 
@PhatGomeB0ss Pretty sure the blade is from this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1802091225&searchtext=K.L.K (months later but still)
NuanKi 21 Sep, 2024 @ 1:39pm 
one of the best QOL mods <3
Sudo Modding 18 Sep, 2024 @ 2:29am 
Amazing thumbnail
Epicguru  [author] 10 Aug, 2024 @ 4:34am 
No, sorry.
gRaveyard 10 Aug, 2024 @ 1:49am 
@Epicguru
Any chance this mod could be extended to include gizmos? :D
polski_oski 13 Jul, 2024 @ 3:38pm 
The best modification, thank you! :er_heart:
pgames-food 26 May, 2024 @ 9:51pm 
@mightymit in that case you might also like this ;)
https://tenor.com/view/floppy-disk-lady-surprise-nah-gif-5639452
MightyMit 26 May, 2024 @ 4:01am 
I have to say please never remove the lady from the mod image. It makes me laugh every time
Epicguru  [author] 11 May, 2024 @ 2:19pm 
I originally made this mod because originally ShowModDesignators had loads of bugs, and no customisation options. Maybe Mlie has fixed the bugs since he continued it, I don't know. Use whichever you prefer.
星流之海 10 May, 2024 @ 5:28pm 
What difference between this and ShowModDesignators ?
μREu™ 22 Apr, 2024 @ 4:04pm 
YES, WHAT A BEAUTIFUL MOD THATS WHAT IM LOOKING FOR HOURS!
svinto 11 Apr, 2024 @ 8:21am 
Thanks Epicguru for fixing it so fast, as well as creating one of the most useful mods for Rimworld
svinto 11 Apr, 2024 @ 8:16am 
Works without issue on 1.4 again
bugmaster9000 7 Apr, 2024 @ 10:25pm 
Why is there a Scissor blade in the mod thumbnail. What mod is that from
Epicguru  [author] 7 Apr, 2024 @ 12:30pm 
Should be fixed now.
(≡◉‿‿◉≡) 7 Apr, 2024 @ 10:13am 
Doesn't work anymore
Hykal 7 Apr, 2024 @ 5:14am 
Yes I did try unsubbing and resubbing.
Hykal 7 Apr, 2024 @ 5:13am 
It seems that, despite the modpage saying it's 1.5, my current unstable 1.5 doesn't recognise it as so?
Aranador 7 Apr, 2024 @ 5:01am 
Yah same issue as Nevermind. Hopefully a simple fix.