Left 4 Dead 2

Left 4 Dead 2

Silenced SMG - Enhanced Left 4 Dead 1 Animations
24 Comments
aeiou 14 Sep, 2024 @ 3:28am 
i genuinely hope you're going to reposition the shell ejection particle effect correctly soon
Medic Gaming 5 Jul, 2022 @ 9:01pm 
I'm not sure if this will still be updated but I'll say it anyways: Although I have seen you made an attempt to fix it in the patch notes, it seems the firing bolt is not still correctly animated.
Zero  [author] 12 Nov, 2020 @ 7:52pm 
Silenced SMG beta reload is incoming either today or tomorrow, I just need to fix a few things. I made a Trello finally too so I could keep track of what I was doing (my workspace is a bit of a mess, funny that).
PeopleLikeStuff 25 Oct, 2020 @ 4:40pm 
The SMGs really do feel a lot better on L4D1's animation, nice job on this!
NvMe 令 24 Oct, 2020 @ 7:21pm 
Thanks for listening, i appreciate it.
Zero  [author] 24 Oct, 2020 @ 7:14pm 
@NvMe
I'll definitely take a look at it, I do want everything to be as best quality as possible.
NvMe 令 24 Oct, 2020 @ 7:00pm 
Think of the one on CSGO's Mac 10, where the firing the bolt goes back all the way and to its original position each time a round is shot. The one here looks like it only moves an inch when shooting.

I think its just me who can't bear it, its just only a very small nitpick in an otherwise good mod

Zero  [author] 24 Oct, 2020 @ 6:26pm 
@NvMe
Can you elaborate? I'm not too familiar with how the gun works and I've only mimicked how TLS Silenced SMG works.
NvMe 令 24 Oct, 2020 @ 3:30am 
If you do add a proper firing bolt animation when shooting in the future this is one of the best silenced smg mods out there
NvMe 令 24 Oct, 2020 @ 3:18am 
Lots of stuff overhauled but the firing bolt only moves oddly around an inch when firing, very strange
SplatterW2007 21 Oct, 2020 @ 4:56pm 
i'm very working on L4D2 Comic con E3
Zero  [author] 18 Oct, 2020 @ 6:59pm 
@Alex_D_Vasilkov
I'm not sure - I use the same muzzleflash events and attachments for both the SMG and Silenced SMG, but the muzzleflash seems to be removed on the Silenced SMG.
Queen Elizabeth 18 Oct, 2020 @ 9:48am 
My only problem with these l4d1 animation ports is that none of them ever seem to include the unused bolt pulling animation, even a recreation of it would work fine if there’s no sources for it
Alex_D #NoWar 17 Oct, 2020 @ 5:43am 
Have you managed to remove the muzzle flash? I would want to do so for my suppressed BO1 Uzi, but I had to compile it with $includeModel.
Just Monika 16 Oct, 2020 @ 12:46am 
Looking forward to see what other improvements you'll make for the original animations.
Just Monika 16 Oct, 2020 @ 12:44am 
Thank you so much for this. I've always preferred L4D1's animations but most of the mods porting them over never looked right.
Dune Jumper 15 Oct, 2020 @ 11:22pm 
Good, the L4D1 animations feel so good
Zero  [author] 15 Oct, 2020 @ 10:04pm 
@It's all ogre now
Fixed it, thanks for reporting!

@Dune Jumper
Yep, that's the plan.
DynamicPulse 15 Oct, 2020 @ 11:28am 
Make a video whit the differences please.
Dune Jumper 15 Oct, 2020 @ 10:32am 
Are you going to do this with all of the guns over time?
Moonzs 15 Oct, 2020 @ 4:52am 
Uhhhh, I wouldn't be the bare of bad news...
But, I downloaded these and loved them, the only issue I see with them is that the wrist still looks very weird. It is only noticeable when doing the item pick up animation. But other than that, everything looks very well done! <3
Jelleh95 15 Oct, 2020 @ 3:10am 
Thank god that janky wrist got fixed. This project seems to be coming along nicely!
Eery Jan 15 Oct, 2020 @ 1:43am 
I like your version of the view poses too, dude!
RainyRayne 15 Oct, 2020 @ 1:25am 
These redesigns are the best of both worlds, the old animations but without the weird L4D2 hand rigging and support for all the cool TLS update stuff. Very excited to see what you do with the other weapons.