Arma 3
40k Ork Tanks
20 Comments
-AS HE- 18 Mar, 2022 @ 2:17pm 
I see, thank you:hellyeah1:
𝓣𝓤𝓡𝓕𝓨  [author] 18 Mar, 2022 @ 1:36pm 
this is a comp, not a mod, so it wont show in your launcher. once subscribed you'll be able to find it in the editor under under the groups - composition tab
-AS HE- 18 Mar, 2022 @ 12:12pm 
I can't find the plugin to activate it in my launcher, yet I subscribed / unsubscribed 5 times
𝓣𝓤𝓡𝓕𝓨  [author] 30 Jan, 2022 @ 3:26pm 
fastest way is to just delete the ones you don't want, but if you want to spawn them one at a time you can click and highlight the tank and all its parts, right click, and save custom composition. as for "they also keep exploding", not sure what you mean. if they're exploding on spawn it might be a mod conflict
Osome 30 Jan, 2022 @ 1:11pm 
they also keep exploding
Osome 30 Jan, 2022 @ 1:05pm 
i wanna use them with zues but its hard to manage it when they all spawn at once
Osome 30 Jan, 2022 @ 1:04pm 
is there way to only spawn in one or two?
𝓣𝓤𝓡𝓕𝓨  [author] 12 Nov, 2021 @ 7:28pm 
name the object you want it attached to and add this to the init box of the item you want to attach [this, unitname] call BIS_fnc_attachToRelative;
for more info https://community.bistudio.com/wiki/attachTo
Tech Priest 12 Nov, 2021 @ 6:36pm 
Hi how do you add items together like this. I was thinking of trying to create some custom stuff but cant figure out how to merge items together and have it stay
Desert Punk 6 Apr, 2021 @ 5:31pm 
It's okay. Not sure how it could possibly be a mod conflict, unless WMO would be causing it.
𝓣𝓤𝓡𝓕𝓨  [author] 6 Apr, 2021 @ 4:54pm 
really? can't say ive ever experienced that myself. its arma so if they hit a small rock that'll do it but just spontaneously on their own, thats odd. maybe a mod conflict of some kind, thats all i can think that might do that, sorry
Desert Punk 6 Apr, 2021 @ 2:56pm 
I fiddled with these for nearly an hour and could never get them to stop doing spontaneous backflips :(
The grot tanks work fine and so does the largest ork krooza tank, but the middle pair are hopelessly obsessed with sick 360 backflips and care little for the concerns of the WAAAAGH.
Oldrelic 30 Dec, 2020 @ 12:21am 
**see's this and imperial stuff**
Dis is good, rimmy needz ta know about dis to spruice his 40K videos ap
Foxtrot 21 Nov, 2020 @ 6:55am 
8/10 needs more DAKA
Ben 17 Oct, 2020 @ 6:36am 
I was thinking about Dynamic Combat ops when choising Orks as enemy faction. Ok thanks for all informations.
𝓣𝓤𝓡𝓕𝓨  [author] 17 Oct, 2020 @ 5:20am 
you need to click off Terrain Level and Surface snapping before spawning any comp, click the first link in the description, theres a section in the first part in the yellow box that'll show you what it looks like. and what do you mean by dynamic scenario? you can add them to any scenario you make or find on steam, just open the scenario up in editor and add it in. https://www.youtube.com/watch?v=8-PUS1bVKJI&t=286s this vid i made can show you how to open any steam scenario in your editor for you to make all the changes you like. if you mean spawning them with zeus, no. you'll have to add it in before the mission starts as far as i know, though there might be a way with some file editing
Ben 17 Oct, 2020 @ 5:03am 
Ok, find it. But some stuff are in sky and some tanks have chopper palms. Interesting but i have some regret that can only used on custom scenario and not on dynamic one etc... Anyway great job and very nice look vehicules.
𝓣𝓤𝓡𝓕𝓨  [author] 17 Oct, 2020 @ 4:03am 
it should be, just tested and its working fine for me. to find it go to your editor, press f2 to open the composition tab on the right hand side, you should now see a white circle labeled "custom" next to the yellow "props" icon, scroll down to the very bottom too see your steam subscribed content. follow the first link in the description and watch the first vid if you want to see were it is
Ben 17 Oct, 2020 @ 3:18am 
It is not downloading anything.
Plandough 14 Oct, 2020 @ 2:11am 
Amazing, Tried doing a few myself in the past but these are perfect.