Total War: WARHAMMER II

Total War: WARHAMMER II

The Rise of the Tekovna Empire v0.8 | CUSTOM BATTLE human faction, by Fire Destroyer
17 Comments
Fire Destroyer  [author] 4 Jan, 2022 @ 8:17pm 
@mlgundling I would like to, but the problem is time. There's still some details I want to develop, even together with another modder, but my free time is extremely reduced for the next months. Anyway, I hope that I get some hours to work at my mods, and I'm very happy to see that there are people like you that still support me! Many thanks!
Neone8786 4 Jan, 2022 @ 8:11pm 
Btw if you've finished the untis and need to add it into the campaign, why not ask another modder for help? An interesting place for them to be could be southern naggarond but anywhere is cool as well
Fire Destroyer  [author] 4 Jan, 2022 @ 4:15pm 
Thanks! :happy_yeti:
Neone8786 3 Jan, 2022 @ 7:27pm 
This is really cool! Would love to see it fully realized!
Theflyinghans 17 Oct, 2021 @ 5:45am 
@Fire Destroyer that's okay take your time
Fire Destroyer  [author] 16 Oct, 2021 @ 5:55pm 
@Theflyinghans I'm also going to be honest, me too! Wish I had more time to work on it :steamsad:
Theflyinghans 16 Oct, 2021 @ 12:02pm 
i am not gonna lie i would love to play these guys on the campaign map
Bot easy 23 Nov, 2020 @ 6:10am 
new age of digital homebrew is upon us
Fire Destroyer  [author] 13 Oct, 2020 @ 4:24pm 
@Merchant of menace and @Parzival von Tronje, now that you've mentioned, I never though about Lustria overcrowd, I'll start to search Nagarond lands and find the best place where I could fit them. The main purpose of Tekovna (that later will be, if I can do it, their campaign objective) is to dominate all the Empire colonies (owned by the Huntsmarshal's Expedition and the New World Colonies, and exterminate both). I will write more about it on the discussion topic "Tekovna Story Wiki" , I have everything in mind, I just need to have some time to write it down. But anyway my most deep thanks for your ideas to the mod!

@NoSkill, I really don't know, this looks like it will need a little of scripting, and AI compatibility, first I will focus on making Tekovna playable to the players, but thanks for the idea! I will surely consider it.
NoSkill 13 Oct, 2020 @ 5:39am 
Nice!
Chances that this faction can spring up in camaign per event or rebellion?
Parzival von Tronje 13 Oct, 2020 @ 2:31am 
I think the same like "Merchant", Lustria is full of factions now. Nagarond not.
I like the Idea the sailing around Lustria from East to West and follow the coastline up to Nagarond. Like some old Explorer back in our history. Because Lustria is to unfrendly to Newcomers in da West and the East is full of Tombraiders and Adventurers of the other factions.
The West of Nagarond is harsh, unforgivable and brutal, but wide open and free. Perfect for Colonists, adventurers, Tombraiders and what ever and for sure a challenge to survive. We need some interessting factions up there.
And i like the Idea of some hatefull people which want bring revenge to the Evil from Nagarond.
That allows a big mixed faction from people from everythere.

Whatever, thanks to bring your great work Idea into da game. I hope you will done it.
Wuakima 12 Oct, 2020 @ 6:20pm 
From what I see in the units on foot alone (Line infantry regiment) it is 160 units, all the others are 90 and below.
The cavalry if it has the normal size of 60
Merchant of menace 12 Oct, 2020 @ 6:20pm 
Naggaroth might be a better location for them as many consider Lustria to be overcrowded.
Fire Destroyer  [author] 12 Oct, 2020 @ 5:53pm 
@Guarioja, Yes, they will be located in Tlanxla (in my current editing). And about the size I'm not certain, I usually don't switch between unit sizes (most of the time I play on the "high"), but if you think some of them are too small, feel free to add a suggestion on this! It could help me adjusting sizes correctly.
Wuakima 12 Oct, 2020 @ 4:57pm 
Interesting mod
When you make it faction where will you put it in lustria?
I have also noticed that the units are smaller (ultra), is that normal?
Fire Destroyer  [author] 12 Oct, 2020 @ 4:07pm 
Thanks for the support!:2018salienpsychic:
Merchant of menace 12 Oct, 2020 @ 1:08pm 
The potential is unlimited with non lore friendly mods. Specially in a Fantasy setting like this. Looking forward to the development of this mod.