RimWorld

RimWorld

Organized Food Mods
24 Comments
Black Fox 23 Oct, 2022 @ 7:16am 
1.4
Black Fox 1 Aug, 2021 @ 5:33am 
1.3 plz
DisKorruptd 19 Dec, 2020 @ 1:48am 
(FSF) Simply Soil and Rimworld Farming seem they might fit into the category you've got in research since it's titled "Food & Agriculture" with the 2 mods fitting into the Agriculture part of that
Cozar  [author] 8 Dec, 2020 @ 8:33am 
I don't know why you get that error and I don't, but it should be easy enough to fix . . . okay, check now.
DisKorruptd 7 Dec, 2020 @ 11:38pm 
Tried to load duplicate UnityEngine.Texture2D with path: FilesystemFile [D:\SteamLibrary\steamapps\workshop\content\294100\2254893913\Common\Textures\UI\Icons\ThingCategories\FoodRaw.psd], Length 28914 and internal path: UI/Icons/ThingCategories/FoodRaw
Verse.Log:Warning(String, Boolean)
Verse.ModContentHolder`1:ReloadAll()
StartupImpact.Patch.ModContentPackReloadContentDelegate:Prefix(ModContentPack)
Verse.ModContentPack:Verse.ModContentPack.ReloadContentInt_Patch1(ModContentPack)
BetterLoading.<ExecuteToExecuteWhenFinishedTheGoodVersion>d__3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Anyone else had this pop up? This error did come up after another mod errored, Faction Blender, but I dont really know if that would have an effect on this one
Cozar  [author] 5 Dec, 2020 @ 12:31pm 
@hopeandjoy9 - It wasn't, but it is now.

@GrobmotoriGER - Finally updated, I think I got all the pink X's.

@Tox - Surprisingly, yes. I didn't realize Dub Mint Menu's even had its own research.

@DisKorruptd - Misc bees, Rotmeth, and Geyser Cooking have been added. I think a wheat compatibility is beyond the scope.
DisKorruptd 3 Dec, 2020 @ 9:49pm 
oh, Rotmeth is a mod that's missing from the alchohol chains
DisKorruptd 3 Dec, 2020 @ 7:31pm 
If you have the time, a few more mods could do with having their stuff shifted into your organized research table: Misc bees 'n' honey, and Geyser Cooking Revived, and if, by chance, your mod is fit to add compatibilities, I'd appreciate if you could make I Am Hungry's wheat work with VCE and vice versa
Tox 28 Nov, 2020 @ 7:23pm 
Does this work with Dub's Mint Menus? It comes with its own research tab which I honestly prefer over fluffy's.
GrobmotoriGER 19 Nov, 2020 @ 12:02pm 
May i ask again for the upload of the fixed version ?
hopeandjoy9 12 Nov, 2020 @ 6:21pm 
Is the new Vanilla Brewing module for coffee and tea already working with this mod?
Cozar  [author] 12 Nov, 2020 @ 9:32am 
Whoops, I fixed that after daz_ian posted, but it looks like I forgot to upload it. I'll try to remember to do that tonight.
GrobmotoriGER 12 Nov, 2020 @ 1:51am 
i am having the same issues as daz_ian.
daz_ian 25 Oct, 2020 @ 3:47pm 
I'm seeing a visual glitch in the new game I started with this mod: in the resource readout in categorized mode, the new categories' icons are all showing up as magenta X's. So far, I've seen this with the categories "Cooked meals", "Cooking vegetables", "Edible raw", and "Meat".
Diabolical damsel 18 Oct, 2020 @ 7:44pm 
awesome thank you so much.
Cozar  [author] 18 Oct, 2020 @ 2:01pm 
@Diabolical damsel - The VGP buildings are now integrated.
Cozar  [author] 16 Oct, 2020 @ 10:28am 
I can probably do the VGP buildings and maybe even the research. My main concern was trying to get multiple types of foods to use the same filter categories without breaking any recipes.

It should be safe to use VGP and this mod, I should probably fix that in the description.
Diabolical damsel 16 Oct, 2020 @ 9:05am 
I totally understand not wanting to fully integrate VGP Vegetable Garden into this mod but would it be reasonable to filter only their buildings into the cooking tab? Also is it safe to use this mod with VGP?

Cozar  [author] 11 Oct, 2020 @ 5:09pm 
@Kayedon Thanks. Wish I had known about DocWorld before I did this, I could have just focused on research and filters and saved myself the trouble. Oh well. Making them compatible shouldn't be too hard.
Kayedon 11 Oct, 2020 @ 2:18pm 
But thanks for adding our tofu mod! <3
Kayedon 11 Oct, 2020 @ 2:18pm 
Also, this mod's changes to the Architect tab are incompatible with DocWorld: https://gtm.steamproxy.vip/workshop/filedetails/?id=1568744597
DocWorld adds a new Culinary tab that does basically exactly what you do. Whatever is loaded last takes over, but then there's two menus, one with nothing in it and the other with all the items (tested in an otherwise vanilla save).

While it doesn't create an error, it may possibly confuse people that use both, and it's menu bloat while the intention of this mod is clearly to reduce menu bloat. Unsure if/how you plan on adding compatibility.
Cozar  [author] 11 Oct, 2020 @ 1:17pm 
@Kayedon - Sure thing. Tofu + research is now sorted.
shakeyourbunny 11 Oct, 2020 @ 12:22pm 
very sad that VGP is not integrated...
Kayedon 11 Oct, 2020 @ 11:10am 
Hey, love this idea! Feel free to add support for our mod: https://gtm.steamproxy.vip/workshop/filedetails/?id=2237826966
Let me know if you need us to make any changes to support this.