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Is there any workaround for this issue?
@Londsw Yep, there is an issue in IMT regarding the lod position ... macsergey is aware of that and will fix it. The limitation regarding the height for decoration networks in IMT is another thing ... I´ve asked macsergey already about that ... if he´s going to change that, then I´ll keep the IMT versions in this pack as they are ... if its not possible to change that limitation, then I´ll update them again and reduce their height... sorry for the overall unconvenience, but these measures are all needed to counter an issue in the game, which wont be fixed anymore ... CS2 is on the way and the guys at CO unfortunately dont have time anymore to fix that issue ... :(
There are more infos on my discord server, if you´re interested.
I hope that you can live with that ... :)
@Gomk I already did that ;) ... but there isnt a release date yet.
As a "possible compensation" for the inability to invert them, I´ve changed the AI of all the nets.
After the update you´ll be able to use them with Intersection Marking Tool. That way you can reduce the number of used nets (game limits) in your saves.
@12Fifty Many thanks ! :)
@scoobyduped Indeed the resaon for that could be on th3 assets side ... in game (engine wise) its a "path", because "decorative networks" in CS can only contain one 3d-model. Thats probably the reason why it isn t shown in IMT.... don't know if IMT also works for pathways... due to your question I guess it doesn't ...
is there anyway to flip the side that the barrier is on on placed walls? Much like you can right click on one way roads with the upgrade tool to change their direction?
Thanks!
I place retaining walls, but the ground covers them up.
@Escopetarra Just use move it to raise or lower them.
... ooh, workaround though, ... place a quay to snap the terrain, then place these retainers on top? MM, wonder if that would work.
Thanks. :)
(Will look for the other fix you suggest thanks)
For example:
I have a road that's going down into flat land. Just before it goes into tunnel, the auto slope on each side is about 45-degree from the low road to the now higher land. What I want is for this retaining wall to act like the quay mechanic. So that if the drop-edge of the wall is at the height of the land, there is a sheer drop to the road.
Using these retaining walls, if the wall height is adjusted to the same level as the high ground, and moved (using Move-it) to the edge of the high ground, the 45 degree slope down to the road still exists and protrude through the retaining wall. If the base of the wall is alongside the road and the top of the wall the same height as the higher land, there is still a 45 degree slope creating a ditch behind the wall.
Can these retaining walls act like the quay, and 'snap' the terrain to the top edge of the back of the wall?
@adsii1970 you need move it to change its height and position.