Company of Heroes 2

Company of Heroes 2

POA Operation Schwanberg 4v4 v2
46 Comments
Czar 1 Jun, 2024 @ 11:46am 
Great concept, needs refinement, why is the AI given so many IS-2's to capture at start?
Dok 1 Jun, 2024 @ 11:46am 
this map fucking sucks how did I face 4 is2s when they were playing britain
Enos 4 Nov, 2017 @ 3:49pm 
and i don't find the same map of this biggest
Enos 4 Nov, 2017 @ 3:48pm 
i like this map and it's the biggest map i found in company of heroes 2 you did a great job
Green Devil 4 Mar, 2016 @ 8:06am 
What a nice map & unbelievable mega battles! This was the fun i´m looking for. But i don´t able to enter the artillery´s.
[PoA] BuzzMeeks  [author] 1 Aug, 2015 @ 6:33am 
This map has been made a long time ago.
I admit that a lot of problems have never been fixed.
Due to the fact that I lost all data because of a computer reset a few years ago, it probably never will be fixed and brought up to date.
Also it was one of my first maps, so do not look for it being up to the high standards I set for my newer maps. Please check out my newer maps.

Still, for many people this map was and is a great bit of fun, that is why I will keep it online.

Thank you all for the feedback. Should I ever get around to it, I will recreate this map with new specs and I will think of the issues "British Man" had while playing.
British Man 1 Aug, 2015 @ 5:56am 
Well this was fucking atrocious. I don't even know where to start but I'll try.

1. YOU FORGOT TO SCALE THE FUCKING MANPOWER RATE IN ACCORDANCE WITH THE POPCAP. What happened was that once I breached 100 popcap, I was reduced to doing nothing and twiddling my thumbs while waiting for your non existent MP rate to fill up.

2. What is with your obession about putting all sorts of useless, unneccessary walls on your bridges? All it did was obscure my line of sight on my units, and it even blocked me from issuing attack commands! It's stupid, puts an unneccesary drain on CPU resources, and screws around with the commands.

3. Almost every passageway is too narrow. Especially on the left island, there's an uphill passageway that was so narrow tanks couldn't pass each other.

4. Why the bloody hell is the whole map a maze? This isn't the fucking garden, so why is there a maze?!

All I can say is that I regret playing this map.
Lord Tabalt 31 Dec, 2014 @ 7:36pm 
and i'm talking about team 2
Lord Tabalt 31 Dec, 2014 @ 7:35pm 
could you also please fix the unit malfuntion (no matter the nation AI can build russain units)??, and the un-winable AI (they do keep spwaning in units regaurdless of base status) once fixed I will LOVE this map again!! thanks :-)
Mario Gonzalez 25 Nov, 2014 @ 7:52am 
thx if u do
[PoA] BuzzMeeks  [author] 25 Nov, 2014 @ 1:32am 
I will look into it.
Strange that they wouldn't use the artillery, maybe since their AI updates a month ago.
Also the map is not unwinable, it might have come to a bug in a single game, but in all my tests I have never noticed that you can't win.

Thx for all the feedback guys, I'll try to keep the map updated an am working on some new ones.
Mario Gonzalez 21 Nov, 2014 @ 6:28am 
very challenging map, i love it. moving tanks around is a annoying but possible. idk why the enemy ai don't use the artilary anymore, if u could fix that thx.
Nachocheezz 20 Nov, 2014 @ 6:43pm 
It would appear the map is unwinnable. I am currently sitting in the enemy camp and have leveled it. They continue to produce tanks and infantry which I slaughter as soon as they appear. I have continually blasted the remains of the camp to no avail.
Lord Tabalt 1 Aug, 2014 @ 7:52pm 
nice map very challenging just the way i like it but there is only one serious problem with it in my opinion and that is the fact that no matter what nation i choose for my enemy (even america) I always wined up fighting IS-2's and other russain equipment, and it won't let me build russain stuff so how are they getting it?? please fix! :l
Zed 13 Jun, 2014 @ 1:23pm 
Nice map. It would be nice if the fence around the sectors which are completely bounded by the fence could be removed. The KI seems to have problems wich such completly bounded sectors.
logical 23 Apr, 2014 @ 4:17am 
Too much buildings and very little room to move your troops, best played with men not tanks, I only played it once, but got fed up with the design, unsubcribed
Fa1ry 25 Mar, 2014 @ 10:00pm 
Карта очен хороая. Но есть одно но, чтобы за немзев нормално занять центральный остров надо убрать с начала артилерию которая кроет все что добавляет хардкора и мне это нарвится. оценка 10/10
Max Steiner 17 Mar, 2014 @ 1:33pm 
Sorry. This is a horrible map (dont mean to be rude here) No room for building the base, and i mean no room!!! Iv checked both side of the map. The russian side is even worse than the german (as if that was possible i thought) a fixed way to go from one end of the map to the other, etc, etc,etc. Back to the drawingboard for this map i think LoL. Unsubscribed for me.
lalle82 7 Mar, 2014 @ 4:44am 
great
CompleteNutter 25 Feb, 2014 @ 6:10pm 
Great map one of my favourites endless variations if u do all the commanders (dont start from position 1/2/3!! unless u want marathon game)
Budnug 23 Feb, 2014 @ 5:57pm 
Nice Map, Thx.
Mikhail Kasparovich 23 Feb, 2014 @ 1:36pm 
Grat idea with those IS-es and arty for russians, otherwise, germans with such amount of rescourses would flood them with panthers in early minutes.
[PoA] BuzzMeeks  [author] 22 Feb, 2014 @ 9:58am 
I thought I did.
Do you mean the AI just puts up the units on the cliff and does not move them again?
only5childs 22 Feb, 2014 @ 9:57am 
Other players get stuck in the town on the middle island between the buildings there. Could you fix that?
ne.jox 21 Feb, 2014 @ 8:29am 
Damn it...nice map :D
♥KatieKat♥ 20 Feb, 2014 @ 12:43pm 
Sweet map, thanks.
[PoA] BuzzMeeks  [author] 20 Feb, 2014 @ 6:30am 
Check out my newest map: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=230172432

Feedback is highly appreciated!
aleks-kepka 20 Feb, 2014 @ 4:42am 
класс
VeniVidiVici 19 Feb, 2014 @ 8:35pm 
Best map. tnx
Red.Cloud 19 Feb, 2014 @ 6:55pm 
its a hugh complicated map. Many indirect routes that can make it take forever to get to a point next to the one you are on.
Imperial August Chin 19 Feb, 2014 @ 4:07pm 
how do u get it? how do i do it?
[PoA] BuzzMeeks  [author] 18 Feb, 2014 @ 8:37am 
Thx for all the coments. Of course the balancing is off. This map is made up to play Wehrmacht yourself, it is not a map for a balanced multiplayer challenge. If you guys want, I'll also publish a fair version for direct multiplayer battles. (Until then, you can use "POA Munich Outskirts" for direct multiplayer, I think it is also pretty good). I'll also have a look at the pathing, thx for the info. I am working on a few new maps, hope to have the first one up for the weekend.

BonQuiQui 17 Feb, 2014 @ 8:32pm 
Fantastic, really great challenge, really forces you to use not so much strategy, but tactics to ensure you survive
hoysivski 17 Feb, 2014 @ 4:53pm 
this game takes along time to finish! great game and map you designed
Painless 17 Feb, 2014 @ 11:51am 
Nice map
Christmas Dog 17 Feb, 2014 @ 7:33am 
Playing as the Germans isn't really that difficult, just takes a little more time than usual.
Armored Baron 16 Feb, 2014 @ 10:25pm 
"The Russion Positions have been reinforced with Artillery and additional tanks to increase pressure on the German lines." so let me get this straight, whoever plays Russian heere will always win? What kind of a balance is that?
Shoei 16 Feb, 2014 @ 8:32pm 
Briliant probably the best map's I've played, thanks :critical:
Yuki 16 Feb, 2014 @ 5:52am 
cool map! i luv it..Ü
Dr. Failsome 16 Feb, 2014 @ 4:04am 
just cool
Sam W. F-526 15 Feb, 2014 @ 7:46pm 
I just finished a game vs a hard german AI and didn't see any kruats till I ran into some empty panzers and overran their base. I think there should be a little less vegitation and more fighting. But just a thought.
Hue 15 Feb, 2014 @ 2:16am 
I like how the enemy gets so much arty, it's challenging getting my units across the mud and other areas. :3
Spartan347 14 Feb, 2014 @ 2:56pm 
Great map loved playing it
[PoA] BuzzMeeks  [author] 13 Feb, 2014 @ 5:43am 
Thx guys, I'll try to add some more maps to the POA Portfolio soon!
jonmac41 13 Feb, 2014 @ 5:13am 
great map. very intricate map. loved playing it . i think it might need a higher start manpower & resources , or you have to .wait for your manpower to build up but i think the map is stunning best map by far.
lyserg24 12 Feb, 2014 @ 1:54pm 
Thx BuzzMeeks for this great Map ! I loved to play large Maps over hours in CoH1 against the AI , your Map i one of a few in CoH 2 which was a very nice challenge :)