RimWorld

RimWorld

Exotic Shotgun Shells [CE Add-on]
33 Comments
Здорово и Вечно 14 Apr, 2022 @ 7:32am 
1.3 plz
Engadine Maccas, 1997 21 Jul, 2021 @ 4:21pm 
Does this need to be updated for 1.3?
Omega Epsilon 30 May, 2021 @ 6:03pm 
Maybe you can try your hand a the aught shells, like 000 Shells etc. for more pellets less damage each, or less pellets more damage each pellet with different armor piercing for the shells
4ydra 13 Apr, 2021 @ 9:48am 
explosive shotgun shells <3
Shira 6 Mar, 2021 @ 10:17am 
what about explosive 12 gauge ammo?
nuttensohn 33 24 Jan, 2021 @ 11:03pm 
good mod
Nalesh 27 Nov, 2020 @ 3:32am 
How about adding beanbags to the bigger shotguns(like the android tiers M7 shotgun, would basically be a pillowcase of rocks)
Belial03 21 Nov, 2020 @ 4:31am 
nice
Omega Epsilon 17 Nov, 2020 @ 7:37am 
I imagine a .50 BMG slug is like a v2 of the regular slug, just with greater cost
Shnaker  [author] 29 Oct, 2020 @ 6:45pm 
what would seperate it from a slug tho? since they already blow bodyparts off with their very high demage.
Max Havoc 26 Oct, 2020 @ 2:09am 
.50 BMG bullet head slug for the love of god please
Shnaker  [author] 23 Oct, 2020 @ 3:28pm 
good idea, might add that!
KhanTheMad 23 Oct, 2020 @ 10:13am 
any plans for hollow point slugs?
Shnaker  [author] 15 Oct, 2020 @ 6:21am 
Yeah, something of that type will be coming soon!
Oldschool Sosok 15 Oct, 2020 @ 2:17am 
What about AP shotgun slugs?
DEADSHOOT 14 Oct, 2020 @ 2:46pm 
Thanks for the update! Finally, shotguns will become a "Broom" Not only against manpower in the room, but also a threat to mechanoids! And then bullet shells and EMPs were made of melee fighters - a laughing stock ...
Shnaker  [author] 14 Oct, 2020 @ 12:47pm 
Same! so i just thought screw it, why not make a mod for it.
Weimar 13 Oct, 2020 @ 9:56pm 
Great mod man! I always wondered why CE never had Dragon's Breath.
llt 13 Oct, 2020 @ 4:38am 
@Ghox thanks, I see the new rounds in game now.
Shnaker  [author] 12 Oct, 2020 @ 6:20pm 
Good idea, but theres already Armor Piercing Incindiary bullets in Combat Extended that cause a Flame Demage as far as i know.
DEADSHOOT 12 Oct, 2020 @ 4:17pm 
I remembered. There was a mod "Advanced ammunition". It was Hell minigun. He fired bullets with white phosphorus. How about making 5.56 bullets with a "dragon breath" effect?
Shnaker  [author] 12 Oct, 2020 @ 12:51pm 
Sure
llt 12 Oct, 2020 @ 11:18am 
Can you add support for 20 guage and 23x75mmR? Thanks much.
Shnaker  [author] 12 Oct, 2020 @ 7:19am 
Yes, More Ammo types are going to come very soon. I don't really know anything about the Hardcore SK project might read up on that!
DEADSHOOT 12 Oct, 2020 @ 6:56am 
Wow! Chic mod! Hopefully he will expand his arsenal soon. By the way, if you are interested, in the custom build "Hardcore SK Project" there is a modification with an extension for 9X39 cartridges. Shock cartridges (tayzer) and EMP cartridges.
Shnaker  [author] 12 Oct, 2020 @ 5:02am 
Glad to hear that!
Omega Epsilon 11 Oct, 2020 @ 8:36pm 
Feels like the mod is pretty balanced, most shotguns have a range on 12-20 with CE and it seems a large portion of the damage comes from the flames after the hit, great for area denial, but has the weakness of not doing any straight damage that an LMG does so a good Combo of weapons is needed, awesome mod.
Shnaker  [author] 8 Oct, 2020 @ 4:05pm 
oh, thanks! didn't think about that. I will try to patch it in, so it wont overwrite anything.
Harkon 8 Oct, 2020 @ 2:40pm 
Good job my dude, only one thing since I'm currently doing something similar I took a look and... I know is your first mod and it works just fine, however you should never overwrite entire defs (in your case you are overwriting the entire 12G ammo set instead of patching in your new shell) If you want to fix it I can give you a hand or you can try for yourself.
Wi-Fi Mero 8 Oct, 2020 @ 9:45am 
Thanks.
Shnaker  [author] 8 Oct, 2020 @ 9:39am 
just added the description
Wi-Fi Mero 8 Oct, 2020 @ 9:15am 
Could you explain, what this does?