Tabletop Simulator

Tabletop Simulator

Lancer RPG Scripted Table
24 Comments
GeneralChaos 6 Feb, 2023 @ 4:21pm 
Well, they're *excellent*. Thank you. :)
I'll make sure to post here if I can fix any of the problems I run into. I am very new to lua scripting
thirteenstrings  [author] 6 Feb, 2023 @ 5:19am 
I did, have not worked on the table in a long time though, feel free to update it.
GeneralChaos 6 Feb, 2023 @ 4:29am 
Who originally made the player and mech dossiers? There's a few bugs and I can try to fix them but wondering if they've already been updated?
Risky Biscuit 3 Aug, 2021 @ 12:36pm 
Anyone know how to input a custom mech figurine using the hex tiles with statuses? Does my image need to be saved to an obj?
Teleported Bread 12 Mar, 2021 @ 1:44pm 
Recently when ive loaded the tables, all the scripting seems to have broken. the backround wont work, the rollers wont work, the character sheets wont work, pretty much everything wont work. ive heard some complaints about this on other games, so it may be a TTS/steam issue
Scott-Sterling 21 Feb, 2021 @ 3:42pm 
@Sightedjt Thanks! that was WAY more helpful then the other chat!
Sightedjt 21 Feb, 2021 @ 10:56am 
@Scott-Sterling

To get the background loading on it, you need to spawn a custom token, apply the image you want to it. But the important thing for it is that you need to name that token SBx_blank

Where blank is whatever you want the name to be- but it is case and symbol sensitive, so it needs to open SBx_

Also, if the image you choose has the wrong resolution, it'll break out of the boundaries of the table, so be careful with sizing- if you want a reference, opening the source image of the background given, copy pasting into paint should give you a rough pixel size to aim for.
Scott-Sterling 21 Feb, 2021 @ 8:31am 
I.... I am so confused and the Skytools page is not help at all. How do I get the background using my own images?
Sightedjt 10 Jan, 2021 @ 8:30am 
For the Skytools stage, I've figured out that you need specifically SBx_name to take a custom token as the background, but is there anything about just what the rough size/ratio for dimensions should be to make it work without clipping off?
Everyone's #1 Fangirl 2 Jan, 2021 @ 9:39pm 
Will there be integration with comp/con?
thirteenstrings  [author] 21 Nov, 2020 @ 11:56pm 
Sorry, I've been in quarantine during my move to China so I had a lot of trouble working on the table. Once I get back into the groove at my work I'll be working on the table once again.

@Archetipe, you need to unlock the player areas. Then, when you right-click on the player-area boards click on "Custom". Set the image to whatever you want (any url or upload your own). Just a disclaimer, it will likely mess with the dimensions of the board.

@Aquatica, you need to be more specific because there are images everywhere. Which image? To link tokens you put the GUID into the description of the tracker then click the green button in the top right.

@SabreCat, https://youtu.be/uTOMre8RX-8 Skytools video
Aquatica 15 Nov, 2020 @ 3:23am 
Also, how does token linking work exactly?
Aquatica 15 Nov, 2020 @ 12:01am 
The image doesn't seem to be loading?
Archetipe 7 Nov, 2020 @ 2:22pm 
@SabreCat to use skytools stage all you have to do is set up the entire map on the table, push the "bag" icon, and this will pack the map into a bag, if you want to deploy the map simply drop the bag onto the stage square thing
SabreCat 4 Nov, 2020 @ 12:14pm 
Would anyone be able to point me to a how-to on the "Staging" tool? The table instructs me to have a look at the SkyTools workshop page, but that's not especially informative either. I'm guessing it's something to help load a map image into the central grid?
Archetipe 4 Nov, 2020 @ 5:44am 
@thirteenstrings oh yeah i see it now. this might be a stupid question but how would one go about changing the image on them correctly?
thirteenstrings  [author] 4 Nov, 2020 @ 4:39am 
@Archetipe Yes, all sizes 1,2,3,4 are available on the table. Some people use half a hex for 1/2 size but I find them a bit awkward so I just set the scale of a size 1 to 0.5 and it works well.
Archetipe 2 Nov, 2020 @ 12:27pm 
nono, i was just refering to how they function better in grids than the default mini base, and i was wondering if versions for the size 2,3,4 were available
thirteenstrings  [author] 2 Nov, 2020 @ 6:47am 
@Archetipe I made them myself. The colliders are slightly smaller than the model indicates. This ensures that the models don't have issues fitting on the grid near each other. There might be a slight bit of overlapping with nearby pieces but that is intentional. Are you running into an issue? I don't think I quite understand what you mean by the circle overlapping the hexes unintentionally.
Archetipe 1 Nov, 2020 @ 8:03am 
everything seems to function well, now all im wondering if whether you made the hex base token or if you found it in another mod because that would be very handy for larger sizes in which a circle can end up overlapping with hexes unintentionally
thirteenstrings  [author] 22 Oct, 2020 @ 6:58am 
@Archetipe Update addressing most of your problems.
- Skytools modified to work with the table.
- Flickering issue solved
- Recoded the tokens, shouldn't have issues clicking buttons anymore.
- You cannot change a player's color and the hand color in front of them with scripting so I made a workaround. There is a button on the corner of the table to unlock the player areas. You can right-click and change the tint, then use the zone tool to change their hand color and change all the other colors of the pieces in their area.
Archetipe 19 Oct, 2020 @ 2:15pm 
@thirteenstrings np, looking forward to the next version. also idk how hard this would be to code but i would also apreciate a way to change the color of the pattern for each of the players, in case they want a different hand color and want the table to match
thirteenstrings  [author] 19 Oct, 2020 @ 8:06am 
@Archetipe I really appreciate the feedback, it is helpful.

I had some of the same issues with buttons not selecting the option you want affecting connected players, not the host). I know a workaround I had to use for the sheets that I will apply to the tokens.

I have also had issues with SkyTools with any table that is not standard and I've been unable to find a workaround in the past. I can take another look now that my coding skills are slightly improved and I'll post an update if I can figure it out. If I can modify it to work with the table I'll include the modified tool.

Sorry about the clipping, it worked fine as the host but it seems that connected players get flashing with the sheets because I only had them offset by 0.005. I had the same problem with my players and I bumped everything up to the nearest hundredth on the 'z' axis to get it working. I will increase that on the table to fix the issue.
Archetipe 19 Oct, 2020 @ 4:41am 
The table and tools have been working great, i will say that some of my players had an issue with the flickering of the quck combat card and the dice roller, leaving and rejoining seemed to work for them and unlocking and mooving those items also works but the quick combat card is uninteractable so they were unable to unlock and move it. Additionally some of my players had issues with using the status effect miniature feature themselves with some of them complaning that they would click on one option and another would appear above the mini. Finally my final report is that i am unable to use skytools on this table (havent tested one world) because the center part of the table itself gets stuffed into the bag along with the rest of the map, i am able towork around this however with some shinanigans involving stuffing just the table into the bag and then cloning it a few times, but i thought i might as well bring it up.

TlDr: great table with handy tools but with some workable issues