RimWorld

RimWorld

Lord of the Rims - Elves (Continued)
133 kommenttia
Gearhammer 20.11.2024 klo 3.35 
Whats the problem with HAR mod then?
Why he wont update HAR based mods?
tilarium 19.11.2024 klo 21.49 
Humanoid Alien Races. One of the dependencies this mod requires.
Gearhammer 19.11.2024 klo 16.48 
whats Har-based mods?
Mlie  [tekijä] 19.11.2024 klo 14.35 
Sorry, I dont update HAR-based mods anymore
QueenOfMisfitTTV 19.11.2024 klo 14.24 
1.5 Update Please!! Author isn't responding :c
Gearhammer 2.11.2024 klo 10.37 
1.5 update?
Original is not updated, author dont respond.
Mlie  [tekijä] 1.12.2022 klo 23.59 
@Дота сосёт жопу Original is updated
Я з Донбасу 1.12.2022 klo 23.33 
1.4 plz
Mlie  [tekijä] 6.11.2021 klo 22.23 
@Soaryne This will not update any more, see description
Soaryne 6.11.2021 klo 21.53 
Would you be willing to add a Mallorn wood dryad that give 5 Mallorn wood every 2 days?
That is 1/6 that the wood dryad gives.
Social Blueberry 5.9.2021 klo 8.11 
Thank you for the heads up!
Mlie  [tekijä] 31.8.2021 klo 1.21 
@All As stated in the description, this mod will not be further changed as the original is updated. Please use that instead.
Social Blueberry 31.8.2021 klo 1.14 
I also have the same error as Mortagon
Mortagon 14.8.2021 klo 13.58 
One example is trisscarElvishSingleBed_east.png is 256x256 while trisscarElvishSingleBed_eastm.png is 400x267. Not sure what this would do in-game other than generate a yellow error at startup
Mortagon 13.8.2021 klo 22.54 
I get a yellow error that trisscarElvishSingleBed_east.png and the mask file are different dimensions, I noticed this for a few other files too from these LotR mods. Has anyone else seen this?
Mlie  [tekijä] 11.8.2021 klo 21.41 
@childpawn It did not happen in my test when publishing. Can you verify that you have the latest version of the mod and perhaps leave a link to a log?
childpawn 11.8.2021 klo 15.04 
Seems like the elven ears are still floating next to the elves' bodies, any idea on how to fix this?
Thank you for updating and resurrecting such a huge amount of these amazing mods.
Mlie  [tekijä] 11.8.2021 klo 8.40 
@Exomortem I see, I dont really have time for rework of mods. But Jecrell might take these back soon so it might be possible then
Exomortem 11.8.2021 klo 7.16 
@Mlie I run rimthreaded for performance purposes and its incompatible unfortunately.
Mlie  [tekijä] 9.8.2021 klo 13.37 
@Exomortem Why?
Exomortem 9.8.2021 klo 13.22 
Is there any way to get a version of this without the door expanded requirement?
Paarthurnax 30.7.2021 klo 12.47 
Thanks man!
Agustin 30.7.2021 klo 11.54 
I love you uwu
Alos 30.7.2021 klo 3.40 
that'd be lovely, ideology+elves will be glorious, I'll drown in rp immersion
Mlie  [tekijä] 30.7.2021 klo 2.41 
@Alos I could update it, its just the doors mod thats throwing errors. But I can focus on these now I think
Alos 30.7.2021 klo 1.52 
ah! with some required mods updated it now "almost" works, if it wasn't for the ears floating around instead of aligning with the head I'd try starting a colony. I hope you'll find the time to update.
I'm no modder, but if there's something simple and boring I could do to help you out I'm more than willing
Almirante Poltergeist 25.7.2021 klo 17.31 
Does this works with the multiplayer mod?
Alos 23.7.2021 klo 9.57 
yup, I was answering @tilarium I tried just in case it worked lol
Mlie  [tekijä] 23.7.2021 klo 9.34 
@Alos If you are referring to 1.3 it is not updated yet
Alos 23.7.2021 klo 7.43 
as of now with this on no other faction spawns in the map, but it could be one of the outdated mods required, can't say
tilarium 22.7.2021 klo 8.38 
Anyone know if things are working with 1.3?
Samar 8.7.2021 klo 4.37 
Hello! Probably with The facial stuff mod elves don't have their typical long ears :( They don't have ears at all.
JOE 11.3.2021 klo 22.59 
By all means, feel free to add my codes to your mod! That's a much better solution than what I've created.

The CE patches might still need some optimization, but I haven't noticed any issues with the gameplay so far since I've patched it myself. There may be some balancing that I'd have to work on a bit, I mostly based the shield and weapon changes on their CE counterparts with a slight buff. Same with animal patches since horses/lorien deer are missing some CE stats, but I think that code is a little messy as I just copied the actual Def file instead of patching it.

I use many of your revived mods, so I'd love to help with the patches when I have time. I might start with the LOTR ones first. The dwarves dropping non-CE shields on raids is starting to annoy me a bit lol.

I'd also love to update the texture mods at some point as they are fairly low qual (especially when using other texture mods and camera+), and I do a bit of design, but that's a much heavier time commitment.
Mlie  [tekijä] 11.3.2021 klo 21.57 
@bibimbab If its okay with you I would like to add the ce-fixes of the patch to this mod? Id appreciate any help with the ce-patching of other mods to!
JOE 11.3.2021 klo 18.23 
Hey Mlie, thanks again for reviving this and many other mods.

There were a number of issues I ran into with CE particularly with animals and some Elven weapons (shields and melee weapons seem broken). I've created a patch here for anyone who is interested: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2421862590
Ploobus 11.3.2021 klo 4.17 
Oh weird. I just realized I'm using the official Jec'sTools still so that must be it. My bad!
Mlie  [tekijä] 11.3.2021 klo 2.50 
@Ploobus Tested this now, got a neutral Empire. Are you on 1.2? Because the ability to add factions to not be permanent enemies were added in 1.2.
Ploobus 11.3.2021 klo 2.30 
It seems the Empire is always perma enemy just like bandits when starting as elf colony. Tested with only this mod and its reqs.
Mlie  [tekijä] 16.2.2021 klo 1.06 
@bobbyboobab Tested this now with only this mod plus the prerequisite mods loaded and I get no such error. Perhaps you have a mod-conflict?
ulla 15.2.2021 klo 16.11 
@mile i was using the elven scenario with elves
Mlie  [tekijä] 14.2.2021 klo 21.53 
@valdindor Its the only message in the welcome-channel
valdindor 14.2.2021 klo 13.18 
i didnt get a message.
Mlie  [tekijä] 13.2.2021 klo 21.53 
@valdindor Did you follow the instructions and react to the welcome message to get authenticated?
valdindor 13.2.2021 klo 18.49 
I keep running into errors with the malon maps. There seems to be compatibility problems with them and other mods that change the maps at all. Also i tried joining the discord to post it there but i can access any channels including the #bug-report

Do you know a way around this error?
valdindor 13.2.2021 klo 18.49 
[code]
Could not regenerate layer Verse.SectionLayer_LightingOverlay: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.SectionLayer_LightingOverlay.Verse.SectionLayer_LightingOverlay.Regenerate_Patch4(Verse.SectionLayer_LightingOverlay)
at Verse.Section.RegenerateLayers (Verse.MapMeshFlag changeType) [0x0001b] in <c36f9493c9844ddaa7fb5c788416098f>:0
Verse.Log:Error(String, Boolean)
Verse.Section:RegenerateLayers(MapMeshFlag)
Verse.MapDrawer:TryUpdateSection(Section)
Verse.MapDrawer:Verse.MapDrawer.MapMeshDrawerUpdate_First_Patch1(MapDrawer)
Verse.Map:Verse.Map.MapUpdate_Patch1(Map)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
[/code]
Tarrant 9.2.2021 klo 13.15 
If Lembas actually comes from a type of corn, which is then ground into flour and then made into "bread" (which can in turn be further prepared to make 'Elven Waybread'_...then I think it's pretty clear that the word "Lembas" is actually Elven for "Tacos".:steamhappy:
Mlie  [tekijä] 5.2.2021 klo 13.48 
@bobbyboobab Are you using the scenario or are you using regular colonists?
ulla 5.2.2021 klo 13.02 
when i have this mod and try to load a new colony it has an error after i finish setting up characters very annoying yes and it says all my colonists need proper names which i did then it still wouldnt help how do fix?
Falain 30.1.2021 klo 9.47 
Thank you so much for updating this Mod!!! You are my little Hero :steamhappy:
mocha 30.1.2021 klo 9.09 
also does anyone else get distorted music when visitors from this faction arrive? it sounded fine at the start of my game but now i get a spooky sounding tune instead :summerghost: