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Why he wont update HAR based mods?
Original is not updated, author dont respond.
That is 1/6 that the wood dryad gives.
Thank you for updating and resurrecting such a huge amount of these amazing mods.
I'm no modder, but if there's something simple and boring I could do to help you out I'm more than willing
The CE patches might still need some optimization, but I haven't noticed any issues with the gameplay so far since I've patched it myself. There may be some balancing that I'd have to work on a bit, I mostly based the shield and weapon changes on their CE counterparts with a slight buff. Same with animal patches since horses/lorien deer are missing some CE stats, but I think that code is a little messy as I just copied the actual Def file instead of patching it.
I use many of your revived mods, so I'd love to help with the patches when I have time. I might start with the LOTR ones first. The dwarves dropping non-CE shields on raids is starting to annoy me a bit lol.
I'd also love to update the texture mods at some point as they are fairly low qual (especially when using other texture mods and camera+), and I do a bit of design, but that's a much heavier time commitment.
There were a number of issues I ran into with CE particularly with animals and some Elven weapons (shields and melee weapons seem broken). I've created a patch here for anyone who is interested: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2421862590
Do you know a way around this error?
Could not regenerate layer Verse.SectionLayer_LightingOverlay: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.SectionLayer_LightingOverlay.Verse.SectionLayer_LightingOverlay.Regenerate_Patch4(Verse.SectionLayer_LightingOverlay)
at Verse.Section.RegenerateLayers (Verse.MapMeshFlag changeType) [0x0001b] in <c36f9493c9844ddaa7fb5c788416098f>:0
Verse.Log:Error(String, Boolean)
Verse.Section:RegenerateLayers(MapMeshFlag)
Verse.MapDrawer:TryUpdateSection(Section)
Verse.MapDrawer:Verse.MapDrawer.MapMeshDrawerUpdate_First_Patch1(MapDrawer)
Verse.Map:Verse.Map.MapUpdate_Patch1(Map)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
[/code]