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http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=438840542
I would love to put more of these out but I am doing my Masters then after that I will be off to the working world. So I will not be able to to increst the relaese rate, sorry. I still plan to make these in my free time though.
You can only us scripted_sequence to set an idel animation, it is imposible to use these for dynamic animations. I wouls sugest avoid using these as in Portal 2 they are insainly complex to set up and don't provide the functionality you will need.
The best way to animate npc_personality_core entertys is to use an entry such as logic_relay but can be anything and in the paramitors you put the animation name.
# MyOutput: Trigger
# Target: @sphere "If you want "Wheatley" to speak you need to call it this"
# Target Input: SetIdleSequence "The animation will loop untill it is told a diffrent one or to stop"
# Parameter: sphere_idle_angry "Name of animation"
This will animate the npc's. As a note I just figured this out today. If you can add to this info please do.
I can't rember who but someone asked a while back how did I animate the cores. I said I would do a video but have not got round to that so will explan as best as I can here.
First you need to be resnobly familiur with "World Craft" err... I mean Hammer.
There are two main methods the first uses a Prop_dynamic. You can set a looping animation by putting the name of the animation in the Defult Animation box. You can also dynamicly change the animation with other entertys such as buttons or logic_ relays with the pramitor SetAnimation then in the box below animation name.
:)
@epiccreeper1304, I've tried too. You have to earn the special emoticons in order to use them.
cant wait to try this out
Sill working on importing custom stuff.
Would you please try my chamber?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=224108425