Crusader Kings III

Crusader Kings III

Extra More Building Slots(16 slots)
217 Comments
Gula 13 Sep @ 9:45pm 
I'm talking about making sure that the cells of the duchy and special buildings exactly match the cells for construction (move to the right by a couple of millimeters). So that all cells are in a symmetrical position. It's just that now the cells of the Duchy have gone to the right of the ordinary cells. Thank you for taking the time to respond. I use a translator, so the words may not accurately convey what I want to say, I apologize in advance.
misha_archmage  [author] 13 Sep @ 9:33am 
@Gula Second question. Both Duchy and Special placed under Fort building and I used anchor on right side, because left side is blocked by Holder portrait and center blocked by Holding type background view. Or do you mean move slightly to left, to border near background?
misha_archmage  [author] 13 Sep @ 9:23am 
@Gula First question. If you play with another mod which added more buildings, then AI should build full row of buildings and then upgrade them. If you don't use mods with additional buildings then AI probably will have problems.
Gula 13 Sep @ 8:42am 
Hello, I have 2 questions... I apologize in advance for any possible arrogance and stupidity. Does the AI have any problems building settlements with this modification? Is it possible to move the cells of the duchy and the special building exactly above the usual cells (the perfectionist inside me is suffering)? Just a question, not a guide to action. Unfortunately, I have no idea how difficult and time-consuming this is.
misha_archmage  [author] 13 Sep @ 2:22am 
@FyrFly Yes, should work. I changed only patch number.
FyrFly 13 Sep @ 1:44am 
Will this still work in 1.16?
misha_archmage  [author] 15 Jun @ 3:03am 
@123 Old screenshots. I add scroll in last updates
123 14 Jun @ 10:24pm 
I have to scroll in the settlement window. even when i just run your mod. it dosen´t look anymore in the way of your screenshot.
Basilisk 5 Jun @ 8:36am 
Thank you!!!!
Basilisk 5 Jun @ 7:41am 
Hi Misha_archmage,

Please be so kind to make a new mod with:
30 slots for counties capitals
30 slots for baronies

Massive thanks in advance.
misha_archmage  [author] 6 May @ 5:44am 
updated for 1.16
Sydron Knight 30 Apr @ 10:35am 
interesting of the crash. I use it fine and it works fine.
Paztek 29 Apr @ 4:29pm 
Really unfortunate.
I hope it works for you soon again, new DLC is looking pretty cool even though i'm a bit confused about the new mechanics !
misha_archmage  [author] 29 Apr @ 3:36pm 
@@Paztek It crashes on map loading. No older saves, verified files, previous version works fine.
Paztek 29 Apr @ 1:05pm 
Either way thanks a lot for your continued work on the project, i've been using it for more than two years now and it's always been super convenient and i know i'm not the only one to be in this case !
Paztek 29 Apr @ 1:03pm 
Might be older saves, they just released a patch, try verifying game files and checking

Update 1.16.0.1 Changelog
Fixes crashes which could occur when saves from older versions were present in the save game folder
Fixes chaotic succession despite obedient kurultai
Fixes player getting pulled into AI nerge event causing them to get maimed
Fixes stutters on paused lategame saves with large realms
misha_archmage  [author] 29 Apr @ 12:37pm 
@Paztek Game crashes every time I tried load it. So no updates before PDX will fix it
Paztek 29 Apr @ 12:20pm 
Works with new update (More building slots etc. are added) only problem is that with the new DLC you can't raze holdings as Nomad
mrguoxin 11 Apr @ 9:48am 
Could you make a 32 slot mod? 16 is not enough.Thank you !:2016villain:
misha_archmage  [author] 13 Mar @ 12:07am 
Jeremy Lin 12 Mar @ 7:43pm 
it possible to get previous version of the mod? i really want to finish my playthrough.
Synarix 11 Mar @ 7:04am 
Just thought it might be something worth noting on the page
misha_archmage  [author] 11 Mar @ 6:49am 
This mod branch created especially, for mods like More building, More Building Reboot and similar. If 16 slots to much, base version have only 9
Synarix 11 Mar @ 6:44am 
@Misha_archmage The problem with that is that the AI values are at a per-building level, thus, all buildings would need to be modded. Having more buildings so that the build slots are filled is an alternative, true, but if a person is just using this mod by itself, it effects knee-caps the AI into the ground late game.
Synarix 11 Mar @ 6:42am 
There are other such AI modifiers, for example, the AI will never build any duchy buildings without any other mods. To fix this, you would need to modifiy all files in the "Crusader Kings III\game\common\buildings" and remove all the modifiers with "free_building_slots "
misha_archmage  [author] 11 Mar @ 6:40am 
@Synarix I don't touch AI behavior. When i played with mods adding additional building. AI upgraded it. This is a Paradox decision to added block for upgrade, if at least one slot free. I recomend use one or two mods with more buildings.
Synarix 11 Mar @ 6:37am 
My guess is the way the AI handles the building priority in the buildings tab, by default, it seems that upgrade values are at 1. And since most building have this:
" modifier = {
factor = 0.1
free_building_slots >= 1
years_from_game_start >= 1
}
"
It means that 1 is rounded down to 0.1, which is insufficiant for the AI to do anything.
Synarix 11 Mar @ 6:23am 
THis mod seems to stop the AI from upgrading buildings past level 1. In a test, an AI ruler was given infinite money, built all the buildings, but never upgraded them.
Darkwing Phoenix 19 Feb @ 12:06am 
Zamn, I am a SLUT for buildings (Using a cheat mod to get a ton of gold to win all of my wars and build all the buildings gives me a most great joy), this is the PERFECT mod for me!

Also @wolvers4 that's an issue vanilla AI has too, I'll often just build the buildings myself
wolvers4 25 Jan @ 3:11pm 
Does anyone have the issue of the AI not building past level 1 buildings if they have open building slots?
JustBig 25 Jan @ 8:42am 
@misha_archmage, Thank you :steamhappy:
misha_archmage  [author] 25 Jan @ 8:35am 
@JustBig I will update patch for "Vassal Buildings Replaceable" after it will be updated.
JustBig 25 Jan @ 8:19am 
Hey, I wanted to ask if you can include the Extra More Building Slots in your patch?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3349270766
misha_archmage  [author] 13 Jan @ 7:38am 
@Barbecue my pleasure
Barbecue 11 Jan @ 1:16pm 
Best mod ever
jojobe 29 Dec, 2024 @ 7:51pm 
6 MORE ROWS PLEASE.
misha_archmage  [author] 4 Nov, 2024 @ 5:30am 
@Hntrz63 It looks like another mod changes window_county_view.gui . What mods you are using?
Hntrz63 4 Nov, 2024 @ 5:20am 
now all sorted out after i move the mod load other to the latest
Hntrz63 4 Nov, 2024 @ 4:54am 
hi sorry but i only got 10 default slot, and it shows online in one line not 4 like has shown
chzasky 13 Oct, 2024 @ 4:59pm 
sadly,this breaks Holding Manager,tired of build thousands of buildings on my own
misha_archmage  [author] 9 Oct, 2024 @ 4:29am 
@Wilczewski94 More slots -> more buildings, including military type building.
Wilczewski94 8 Oct, 2024 @ 11:23am 
why does this mod increase everyone's military power?
Momotarbibi 5 Oct, 2024 @ 6:45am 
Thank you very much. I tried opening only 2 mods, AGOT and 16 slots, and it worked. But it seems that this mod has a problem with this mod (AGOT Additional Models and Special Buildings). Now I closed the mod and it works. Thank you very much.
misha_archmage  [author] 5 Oct, 2024 @ 3:48am 
This version and patch should work with AGOT in steam The problem with 'descriptor wrong version' doesn't matter.
Momotarbibi 4 Oct, 2024 @ 11:07am 
Please create 16 slots for AGOT version 1.12.5.
The Devil 28 Sep, 2024 @ 4:33pm 
The link for AGOT patch (updated for 1.12) is not there anymore..
DARKNESS 25 Sep, 2024 @ 10:59am 
Is this mod achievement friendly?
misha_archmage  [author] 13 Jul, 2024 @ 8:47am 
@Edge My mod not messes with building. It touches 'window_county_view.gui". I'm parsed all your modlist and found that "Go away not my holy order" not updated for last version of 'window_county_view.gui". If it located after "EMBS(16slots)" it will rewrite my mod and create problems in game.