Sid Meier's Civilization VI

Sid Meier's Civilization VI

Z Unit Promotions - Always Allowed
5 Comments
assass1n66 12 Jan, 2023 @ 5:23am 
Me and another using this to play either over LAN or internet always kept making the Joinee disconnect and reconnect whenever they had to end their turn; tho it usually took about 10 turns to become a problem.
DeadWeatherDrums 18 May, 2022 @ 3:47am 
I assume this is compatible with all the Z Unit Promotions, yes? So, with the Attack mod, does that mean that as soon as you achieve a promotion, you can promote that same turn, AND move 1 tile and/or attack? So in theory, on a given turn, you could attack a unit, receive a promotion, take that promotion, and then move/attack again THAT turn? Is that correct?

I'm not saying that's OP, I'm just wondering about mechanics. It may even be realistic in the way that morale or unit quality would facilitate a "Keep at 'em, boys!" mentality, or a resupply of armaments, technology or training.

These are interesting mods. Thank you.

(By the way, your mod "A Mountain Is Fine Too" is genius.)
fulmarmusic 10 Aug, 2021 @ 12:27am 
Modders have spotted it all! Nice
Zur13  [author] 26 Sep, 2020 @ 11:15am 
@Galindus No AI can't use this feature but you can use this mod to compensate the difference:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2240068541
Galindus 26 Sep, 2020 @ 9:48am 
Does the AI also take advantage of this?