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The innaccuracy when hip firing feel a bit strong, it is the same as when running, i feel like it should be the same as when walking
The mod "break" the slingshot by giving it the hip fire accuracy and no way to be accurate
There are no option in the game to remove the mod once installer
Unsusbcribing does not remove the mod from the game
1. Cool new mechanic for alternative hit. Charging feels pretty great.
2. The sword itself is not the best choice. Again converting feels like better choice. And again standard iron sword might be a material prerequisite.
3. To what it can be converted? In earlier days there was such great thing as iron sword #2 (or iron greatsword as we know and love it). So maybe a whole new line of slightly slower, slightly stronger greatswords? Just need the anvil, original sword and a few bars of right metal to reshape the blade? Again, I just miss the greatsword (it was cool), also the length of blade seems crucial in this king of attacks.
That's my thoughts. Cheers, I'm out.
1. Test 9mm pistol required standard 9mm pistol as a tool. I'd prefer to convert those weak 9mm into slightly more powerful ones (as in changing firing chamber with better parts) so standard 9mm pistol is a prerequisite as a material, not as a tool.
2. Test 9mm pistol have one thing that I found weird. If you hold it in your hands and have a trajectory computer equipped - you'll see trajectory path, as if you're going to throw it. Not gamebreaking, but irritating as the trajectory is straight and parallel with the firing chamber, because it coming from the MEG. So about two notches lower than actual firing trajectory. Might be pretty useful with hipfire, but sets off when aiming.
3. Nothing about test Iron sword, as I didn't tested yet. I'll let you know if anything comes up or there will be any additional suggestions.
P.S.: Pretty great idea for gun mechanics btw. Cheers for success and I'm out.