Signs of Life

Signs of Life

Test Weapons Mod
13 Comments
Dustin Echoes 16 May, 2022 @ 12:47pm 
Yooo epic, but can we see Glick in the game, please, please, I beg youuuuu
Signs of Life  [author] 16 May, 2022 @ 11:30am 
@Scout Gaming: Yeah that is the plan. We did a melee rework in the update we're working on now, and there will be a gun rework in the not-too-distant future.
Dustin Echoes 16 May, 2022 @ 6:30am 
yeah I wish all guns could aim
Signs of Life  [author] 13 Oct, 2020 @ 5:54pm 
FYI, I fixed an issue that was causing a crash when crafting the items.
Dustin Echoes 6 Oct, 2020 @ 4:21pm 
pls increase 9mm pistol mag to 17 like glock 17 from irl which uses the same ammo, that would be awesome, thank you. The aiming system is fun and I love it, keep on going!
warhawks_48 3 Oct, 2020 @ 12:35pm 
yes, i did launch the game a few times after un-subscribing and the mod is still there
Signs of Life  [author] 3 Oct, 2020 @ 11:39am 
@warhawks_48 I'll look into the issue. Strange that it didn't remove the mod when you unsubscribed. Did you re-launch the game after un-subscribing?
warhawks_48 3 Oct, 2020 @ 10:31am 
Did test the mod and found a few thing...
The innaccuracy when hip firing feel a bit strong, it is the same as when running, i feel like it should be the same as when walking
The mod "break" the slingshot by giving it the hip fire accuracy and no way to be accurate
There are no option in the game to remove the mod once installer
Unsusbcribing does not remove the mod from the game
Signs of Life  [author] 24 Sep, 2020 @ 11:46am 
Thanks a bunch for the feedback! I'll get those issues fixed that you pointed out.
_Vergil_ 24 Sep, 2020 @ 5:22am 
So about the sword...
1. Cool new mechanic for alternative hit. Charging feels pretty great.
2. The sword itself is not the best choice. Again converting feels like better choice. And again standard iron sword might be a material prerequisite.
3. To what it can be converted? In earlier days there was such great thing as iron sword #2 (or iron greatsword as we know and love it). So maybe a whole new line of slightly slower, slightly stronger greatswords? Just need the anvil, original sword and a few bars of right metal to reshape the blade? Again, I just miss the greatsword (it was cool), also the length of blade seems crucial in this king of attacks.

That's my thoughts. Cheers, I'm out.
_Vergil_ 24 Sep, 2020 @ 5:12am 
Checked and it's good to go. Few things of my own thoughts/suggestions:
1. Test 9mm pistol required standard 9mm pistol as a tool. I'd prefer to convert those weak 9mm into slightly more powerful ones (as in changing firing chamber with better parts) so standard 9mm pistol is a prerequisite as a material, not as a tool.
2. Test 9mm pistol have one thing that I found weird. If you hold it in your hands and have a trajectory computer equipped - you'll see trajectory path, as if you're going to throw it. Not gamebreaking, but irritating as the trajectory is straight and parallel with the firing chamber, because it coming from the MEG. So about two notches lower than actual firing trajectory. Might be pretty useful with hipfire, but sets off when aiming.
3. Nothing about test Iron sword, as I didn't tested yet. I'll let you know if anything comes up or there will be any additional suggestions.

P.S.: Pretty great idea for gun mechanics btw. Cheers for success and I'm out.
Signs of Life  [author] 23 Sep, 2020 @ 7:45pm 
@_Vergil_ Thanks for letting me know, I updated the mod and it should be fixed.
_Vergil_ 23 Sep, 2020 @ 4:07pm 
Recipe for test weapons are swapped in wrong sections. "test 9mm pistol" is in the melee section and "test iron sword" is in the ranged. Also, the "test 9mm pistol" requires "9mm pistol" as a tool and does not recognise it as one, be it start gun, picked up or crafted