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I still need to play the second page of maps, and they've mostly been okay. I don't have anything majorly positive to say about them
The last one that my memory banks can bring back up is the jail escape thing where you have to manually hold a small light and use a hammer to break through some walls. That uh. That sucked. It wasn't fun to do, and despite how low to the ground I tried to crawl, the debree kept getting in the way and blocking me from moving forward. After figuring out I found out I could ditch the hammer entirely and then I was in a pipe room. Then nothing else really happened and it ended. Okay, I guess.
Also climbing up was awkward. The beams never seemed to want to support me climbing them up. Some better detection would have been nice.
Alyx in Wonderland was nice! But I found out that if there was an autosave made where you're shrunk you cannot grow back. It was good, but that's really all I have to say about that one. Something to make note of
Which speaking of the intro, it took a number of deaths before I realized that I was actually flat out just breaking that map's progression! There's no glass on the doors leading outside so I just walked out. It took me turning around after a number of attempts to realize there was a trip mine there that blew up the moment I grabbed the door handle. I didn't quite care for that because then a combine soldier gets free pot shots at you with zero cover for you to even defend yourself with. Also the collision for the healing station was awkward and took way too many tries for me to be able to land it.
It is hard to give constructive criticism on each one but there are a few things I found a little frustrating when it came to playing some of these maps. Off Guard was the one I played most recently so it's the one I have the most vivid thoughts for.