Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Tiberian Dawn Cheat Mod
95 Comments
Revenent  [author] 14 Aug @ 5:35am 
Reset will reload what is saved to the registry (CTRL+ALT+S). Easiest way is to just remove the registry key listed above (won't damage the game).

Or turn off the cheats you don't want, and hit CTRL+ALT+S again - that will save the current state to the registry and it should stick for future sessions.
Tuffy Ducky 10 Aug @ 12:00pm 
Trying to reset settings to default with CTRL+ALT+SHIFT+R doesn't work and now I'm stuck with cheats I don't want to use. I end the game and start another, yet it doesn't change.
Revenent  [author] 17 Jun @ 7:32pm 
In terms of making it more compatible, unfortunately, since this mod uses the code base, it isn't compatible with any other mods that do the same.

If you're seeing only one of the mods run, that's probably the issue.
Revenent  [author] 17 Jun @ 7:30pm 
I've tested against the latest (as of May 2025), are you running any other mods?
cat 16 Jun @ 4:25pm 
not working for TD in 2025 at least for me
KnightHamster 9 May @ 3:31pm 
Completed Nod campaign with this mod, zero issues.
Only used the graphic fix mod and this mod, nothing else.
Ki_Shadow 15 Jul, 2024 @ 10:39am 
This mod is breaking the game.
namgiun 1 Mar, 2024 @ 11:19pm 
not working
iCeCoPe 8 Oct, 2023 @ 6:21am 
not working
Locomotor79 16 Jul, 2023 @ 3:03pm 
can you make this compatible whit more mods PLZ
Skrip 28 May, 2023 @ 7:23am 
Currently working. Working when only this mod is selected.
Berserkel911 28 Jan, 2023 @ 4:43pm 
not working
paynexkiller 24 Dec, 2022 @ 12:32am 
not working
Argos 28 Oct, 2022 @ 5:56am 
not working
wilder125` 22 Aug, 2022 @ 11:34am 
well found one mission that won't work while this mod is active but to my benefit. lol GDI mission 11 Code name Delphi. When I got to the nod base I realized there wasn't a harvester anywhere. it vanished completely. i'd wondered why I hadn't seen any nod forces attacking my base after the first 10 minutes
Steiney 4 May, 2022 @ 2:00pm 
Can anyone confirm some mods that work with this? I had to uninstall all my mods to get it to work, I will slowly add more in.
Bently 28 Feb, 2022 @ 3:29pm 
For me, the mod did not worked with the Better Pathfinding mod, at least with what i can tell, maybe it uses a file with the same name.
Other than that, it works fine to me.
BigNeenja 5 Jan, 2022 @ 9:44am 
Don't forget to enable the mod in the options menu.

If you got save files before the cheat mod was activated, those save files will play as if you never got the mod. you need to start a new game.
Driftminister 2 Oct, 2021 @ 1:07pm 
Not working
PHANT0M23 9 Jul, 2021 @ 3:23pm 
@MECHANICALMAN what did you do to get it to work? This is the ONLY mod I have installed and it's not working! :(
Capt Thunderbolt 19 Feb, 2021 @ 1:12am 
@Revenent

Hey man. Thanks for the reply. I mucked about with it after posting and worked it out. Thanks for the MOD!
Revenent  [author] 18 Feb, 2021 @ 10:08pm 
@MECHANICALMAN - does the start up message show up at all? (See the third image).

If not, that means it wasn't loaded at all. If you have other mods enabled, try disabling all but this mod. If that works, then that means one of the other mods conflicts with this mod.

Note that most mods that modify game play will conflict with this mod.
Capt Thunderbolt 16 Feb, 2021 @ 12:14pm 
doesn't work
Revenent  [author] 2 Jan, 2021 @ 10:37pm 
@Locomotor79 - try without the reskins. Depending on how the reskins work, they may conflict with the mods. You can just try it once and if it works, then you know that the reskins you're using conflict with the mods.
Locomotor79 2 Jan, 2021 @ 4:00pm 
i have tryd all the same like this mods single handed and they all dont work
i only had a couple of reskins active but that shouldnt be in the way off cheat mods
Revenent  [author] 2 Jan, 2021 @ 10:41am 
@Locomotor79, @SalemWitch - Sorry, on vacation and didn't see your message.

Can you verify that my mod is the *only* mod active? PiXL mentioned before that people may have multiple mods active and that might be causing the issue.

If that isn't the case, can you verify that the mod prints the started message (see the third screenshot)? It should print the first line if the mod started successfully.

Finally, are you using the mod against a saved mission or starting the missing from scratch?
Locomotor79 24 Dec, 2020 @ 8:19am 
the cheats you created doesnt work in campaign and for that matter all those whit the same cheats i believe those cheats are being blocked by the creators
Shirana 23 Dec, 2020 @ 9:39am 
mod wont work at skirmish-
Revenent  [author] 21 Dec, 2020 @ 11:04am 
@Locomotor79 - Ah! Sorry, I thought "us" meant "US". No, the AI does not benefit from any of the cheats in this mod - in fact, I had to put in blocks so that it would only affect the player and associated teams (this is for missions where there are controllable allied teams). The mod affects only the player, and it should be usable in all single-player scenarios (campaign, bonus missions, skirmish).
Locomotor79 21 Dec, 2020 @ 5:04am 
i whasnt asking for which language i mean does the AI benefit from it and can it also be used in campaigns
Revenent  [author] 21 Dec, 2020 @ 3:45am 
@Locomotor79 - It is in English, and I don't compile it with the different flags for the other languages. But it should still work for all the supported regions.
Locomotor79 16 Dec, 2020 @ 1:42pm 
the cheats only work for us yes or no
PiXL 6 Nov, 2020 @ 7:35pm 
Any mod that changes the TiberiumDawn.dll will conflict against each other. The mod that was loaded first will be the one that works; for me Better Pathfinding stopped this mod from loading until I disabled it and restarted.

Thank you to the author for allowing me to have some fun with the game after completing it on hard. I don't recommend using this mod, other than the fast tiberium growth, to beat the missions as it really does ruin the experience.
Revenent  [author] 5 Nov, 2020 @ 5:34pm 
@TheSpudWhacker - can you try unchecking the mod in options, apply, restart the game, check the mod, and then have it restart the game again.

Basically end up like this: https://imgur.com/a/yMMi36P

I'm wondering if the game got confused, and isn't loading the mod.
TheSpudWhacker 5 Nov, 2020 @ 1:04pm 
I have version 3.5 and it never loads that message for whatever reason
Dimitrescu 3 Nov, 2020 @ 4:54pm 
Oh i get it now hahahah bah its ok XD
And you mod is perfect man, i was trying to make "all unlock" for a few mounths but was a silly try. Thanks to you i can play again and make "fancy bases" and other things
thank you very much ^^
Revenent  [author] 3 Nov, 2020 @ 4:52pm 
If you want to know about the other blocks...

https://github.com/electronicarts/CnC_Remastered_Collection/blob/7d496e8a633a8bbf8a14b65f490b4d21fa32ca03/TIBERIANDAWN/HOUSE.CPP#L609

... no bazooka for GDI until level 8...
... no MLRS for GDI until level 9...
... no APC for Nod...
... no Temple or Obelisk for GDI...
... no MLRS for Nod...
... no Advanced Comm Center for Nod...
... no Advanced Power Plant for Nod until level 12...

If people want to override these blocks, they should put a suggestion in the discussion thread. (Hint, hint, nudge, nudge.)
Revenent  [author] 3 Nov, 2020 @ 4:45pm 
@Divatox - from the screen shot, it looks like the first mission.

That is expected. There is explicit code blocking sandbags - my mod unlocks the build options available for the scenario (yes, it is very weird that you get the other walls, but that is because they never though people would be doing silly mods like mine).

Here's the code:

/*
** GDI can build the sandbag wall only from scenario #9 onwards.
*/
if (house == HOUSE_GOOD &&
level < 8 &&
type->What_Am_I() == RTTI_BUILDINGTYPE &&
((BuildingTypeClass const *)type)->Type == STRUCT_SANDBAG_WALL) {

return(false);
}

Yeah, level 9 and up only!
Dimitrescu 3 Nov, 2020 @ 3:33pm 
@revenent i did 2 tests, 1 before deploy and after, both doesnt show the sandbag
here an image:
https://ibb.co/NjgpR4G
Revenent  [author] 3 Nov, 2020 @ 2:34pm 
@Divatox - where is this happening? Skirmish, mission, custom map? I've tried on mission and skirmish, and the sandbags appear.

Note that if you enable Unlock Build Options before deploying a MCV, the order might be different, so you have to look for the sandbags.
Dimitrescu 3 Nov, 2020 @ 10:48am 
awesome mod :)
Dude one question the only building that isn't appear is the sandbags wall =/
Revenent  [author] 1 Nov, 2020 @ 10:56am 
@TheSpudWhacker - the mod should be showing a message on the start of a game session if it was loaded. For this mod, the message should be "Tiberian Dawn Cheat Mod started.".

If you don't see that, that means the mod isn't actually being loaded.

What version of the mod do you have? If you go to the mod page in options and hover above the mod, it should show you the version number. Current latest is 3.4 for this mod.
TheSpudWhacker 31 Oct, 2020 @ 4:07am 
I have tried to get this working and I couldn't I noticed it wasn't creating a key registry either. Any solution?
necro55 25 Oct, 2020 @ 6:49pm 
Ahh ok thanks.
Revenent  [author] 25 Oct, 2020 @ 8:34am 
@necro55 - every time you press it, it will show a message with the current level. When you see it hit 100%, that will be stock.
necro55 25 Oct, 2020 @ 12:10am 
OK sounds great. Is the decrease from the command a reset back to stock, if not how many presses to get back to original?

Thanks again!
Revenent  [author] 24 Oct, 2020 @ 9:12pm 
@necro55 - the only non-default behavior is the 10x boost for the harvesters. If you want to reset that, you can use the keyboard shortcut to decrease harvester boosting (CTRL+ALT+-) and the save the setting (CTRL+ALT+S). Then it will apply in future sessions as well.
necro55 24 Oct, 2020 @ 6:45pm 
OK, the new version is working now.
One thing I found out, and if you said this before and I missed it, I apologize for the headaches here, but you cannot launch your cheat patch from a save. When i restarted a mission it kicked right on.

Does this version do anything without being prompted?

Thanks again!
necro55 24 Oct, 2020 @ 5:34pm 
So weird im trying the beta now, no change. Doesnt even act like the mod is activating. Unsubbed from all and deleted local file, including the Documents instance as well, subbed to the beta, no change.

Is there anything I can give to help on this, is there a log file i can send you? Im just completely stuck on a no build mission.
THANKS
Nick 24 Oct, 2020 @ 6:24am 
@Revenent, so far I had no issues with the mod.